Classes:FighterWeapon

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Fighter weapon
Actor type Internal Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name FighterWeapon


Classes: InventoryWeaponFighterWeapon
 →FWeapAxe
 →FWeapFist
 →FWeapHammer
 →FWeapQuietus
The base class for all Hexen fighter weapons. They cannot be used up by clerics or mages and if picked up by these classes will only translate as mana ammunition.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class FighterWeapon : Weapon
{
	Default
	{
		Weapon.Kickback 150;
		Inventory.ForbiddenTo ClericPlayer, MagePlayer;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR FighterWeapon : Weapon native
{
  Weapon.Kickback 150
  Inventory.ForbiddenTo ClericPlayer, MagePlayer
}