Classes:FighterWeapon
Jump to navigation
Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Fighter weapon | |||
---|---|---|---|
Actor type | Internal | Game | (Hexen) |
DoomEd Number | None | Class Name | FighterWeapon |
Classes: Inventory→Weapon→FighterWeapon
→FWeapAxe
→FWeapFist
→FWeapHammer
→FWeapQuietus
The base class for all Hexen fighter weapons. They cannot be used up by clerics or mages and if picked up by these classes will only translate as mana ammunition.
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class FighterWeapon : Weapon { Default { Weapon.Kickback 150; Inventory.ForbiddenTo ClericPlayer, MagePlayer; } }
DECORATE definition
Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. |
ACTOR FighterWeapon : Weapon native { Weapon.Kickback 150 Inventory.ForbiddenTo ClericPlayer, MagePlayer }