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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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| Fighter weapon
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| Actor type
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Internal
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Game
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(Hexen)
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| DoomEd Number
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None
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Class Name
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FighterWeapon
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Classes: Inventory→Weapon→FighterWeapon
→FWeapAxe
→FWeapFist
→FWeapHammer
→FWeapQuietus
The base class for all Hexen fighter weapons. They cannot be used up by clerics or mages and if picked up by these classes will only translate as mana ammunition.
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Note: The ZScript definition below is for reference and may be different in the current version of UZDoom. The most up-to-date version of this code can be found on UZDoom GitHub.
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class FighterWeapon : Weapon
{
Default
{
Weapon.KickBack 150;
Inventory.ForbiddenTo ClericPlayer, MagePlayer;
}
}
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Warning: This is legacy code, kept for archival purposes only. DECORATE was effectively deprecated with the introduction of ZScript. UZDoom internally uses the ZScript definition above.
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ACTOR FighterWeapon : Weapon native
{
Weapon.KickBack 150
Inventory.ForbiddenTo ClericPlayer, MagePlayer
}