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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Timon's axe
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Actor type
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Weapon
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Game
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(Hexen)
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DoomEd Number
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8010
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Class Name
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FWeapAxe
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Spawn ID
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27
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Identifier
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T_FIGHTERAXE
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Classes: Inventory→Weapon→FighterWeapon→FWeapAxe
The Fighter's second weapon, Timon's Axe, is a short range weapon, which can also be used if the player has no blue mana, although with less power.
ACTOR FWeapAxe : FighterWeapon native
{
Weapon.SelectionOrder 1500
+WEAPON.AXEBLOOD
+WEAPON.AMMO_OPTIONAL
+WEAPON.MELEEWEAPON
Weapon.AmmoUse1 2
Weapon.AmmoGive1 25
Weapon.KickBack 150
Weapon.YAdjust -12
Weapon.AmmoType1 "Mana1"
Inventory.PickupMessage "$TXT_WEAPON_F2"
Obituary "$OB_MPFWEAPAXE"
Tag "$TAG_FWEAPAXE"
action native A_FAxeCheckUp();
action native A_FAxeCheckReady();
action native A_FAxeCheckAtk();
action native A_FAxeAttack();
action native A_FAxeCheckUpG();
action native A_FAxeCheckReadyG();
States
{
Spawn:
WFAX A -1
Stop
Select:
FAXE A 1 A_FAxeCheckUp
Loop
Deselect:
FAXE A 1 A_Lower
Loop
Ready:
FAXE A 1 A_FAxeCheckReady
Loop
Fire:
FAXE B 4 Offset(15, 32) A_FAxeCheckAtk
FAXE C 3 Offset(15, 32)
FAXE D 2 Offset(15, 32)
FAXE D 1 Offset(-5, 70) A_FAxeAttack
FAXE D 2 Offset(-25, 90)
FAXE E 1 Offset(15, 32)
FAXE E 2 Offset(10, 54)
FAXE E 7 Offset(10, 150)
FAXE A 1 Offset(0, 60) A_ReFire
FAXE A 1 Offset(0, 52)
FAXE A 1 Offset(0, 44)
FAXE A 1 Offset(0, 36)
FAXE A 1
Goto Ready
SelectGlow:
FAXE L 1 A_FAxeCheckUpG
Loop
DeselectGlow:
FAXE L 1 A_Lower
Loop
ReadyGlow:
FAXE LLL 1 A_FAxeCheckReadyG
FAXE MMM 1 A_FAxeCheckReadyG
Loop
FireGlow:
FAXE N 4 Offset(15, 32)
FAXE O 3 Offset(15, 32)
FAXE P 2 Offset(15, 32)
FAXE P 1 Offset(-5, 70) A_FAxeAttack
FAXE P 2 Offset(-25, 90)
FAXE Q 1 Offset(15, 32)
FAXE Q 2 Offset(10, 54)
FAXE Q 7 Offset(10, 150)
FAXE A 1 Offset(0, 60) A_ReFire
FAXE A 1 Offset(0, 52)
FAXE A 1 Offset(0, 44)
FAXE A 1 Offset(0, 36)
FAXE A 1
Goto ReadyGlow
}
}