Classes:DoomImp
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Imp | |||
---|---|---|---|
Actor type | Monster | Game | (Doom) |
DoomEd Number | 3001 | Class Name | DoomImp |
Spawn ID | 5 | Identifier | T_IMP |
Classes: DoomImp
→DeadDoomImp
→StealthDoomImp
→DarkImp (Skulltag only: not supported by ZDoom)
Imps are common enemies throughout the game. They slash up close which is a pain because they always seem to get close to you when there's more than one. The fireballs they throw do average damage. Luckily they don't have that much health, and one shotgun blast can put them to sleep.
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class DoomImp : Actor { Default { Health 60; Radius 20; Height 56; Mass 100; Speed 8; PainChance 200; Monster; +FLOORCLIP SeeSound "imp/sight"; PainSound "imp/pain"; DeathSound "imp/death"; ActiveSound "imp/active"; HitObituary "$OB_IMPHIT"; Obituary "$OB_IMP"; Tag "$FN_IMP"; } States { Spawn: TROO AB 10 A_Look; Loop; See: TROO AABBCCDD 3 A_Chase; Loop; Melee: Missile: TROO EF 8 A_FaceTarget; TROO G 6 A_TroopAttack ; Goto See; Pain: TROO H 2; TROO H 2 A_Pain; Goto See; Death: TROO I 8; TROO J 8 A_Scream; TROO K 6; TROO L 6 A_NoBlocking; TROO M -1; Stop; XDeath: TROO N 5; TROO O 5 A_XScream; TROO P 5; TROO Q 5 A_NoBlocking; TROO RST 5; TROO U -1; Stop; Raise: TROO ML 8; TROO KJI 6; Goto See; } }
DECORATE definition
Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. |
ACTOR DoomImp { Health 60 Radius 20 Height 56 Mass 100 Speed 8 PainChance 200 Monster +FLOORCLIP SeeSound "imp/sight" PainSound "imp/pain" DeathSound "imp/death" ActiveSound "imp/active" HitObituary "$OB_IMPHIT" Obituary "$OB_IMP" States { Spawn: TROO AB 10 A_Look Loop See: TROO AABBCCDD 3 A_Chase Loop Melee: Missile: TROO EF 8 A_FaceTarget TROO G 6 A_TroopAttack Goto See Pain: TROO H 2 TROO H 2 A_Pain Goto See Death: TROO I 8 TROO J 8 A_Scream TROO K 6 TROO L 6 A_NoBlocking TROO M -1 Stop XDeath: TROO N 5 TROO O 5 A_XScream TROO P 5 TROO Q 5 A_NoBlocking TROO RST 5 TROO U -1 Stop Raise: TROO ML 8 TROO KJI 6 Goto See } }