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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Glitter Bridge
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Actor type
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Bridge
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Game
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(Raven)
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DoomEd Number
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118
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Class Name
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Bridge
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Spawn ID
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21
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Identifier
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T_BRIDGE
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Classes: CustomBridge→Bridge
The bridge is a "3D" element that can be placed at any height and allows players and monsters alike to walk upon it. It is made visible by three tiny glittering orbs orbiting the center of the bridge.
ACTOR Bridge : CustomBridge
{
RenderStyle None
Args 32, 2, 3, 0
}