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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Glitter bridge ball
Actor type SFX Game MiniZDoomLogoIcon.png
DoomEd Number None Class Name BridgeBall

Classes: BridgeBall

One of the tiny sparkles that orbit around the center of a bridge. When creating derived classes, the native action must be called every tic to work as intended.

DECORATE definition

ACTOR BridgeBall

  action native A_BridgeOrbit();

    TLGL A 2 Bright 
    TLGL A 1 Bright A_BridgeOrbit