Classes:BridgeBall

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
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  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Glitter bridge ball
Actor type SFX Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name BridgeBall


Classes: BridgeBall

One of the tiny sparkles that orbit around the center of a bridge. When creating derived classes, the native action must be called every tic to work as intended.

DECORATE definition

ACTOR BridgeBall
{
  +NOBLOCKMAP
  +NOTELEPORT
  +NOGRAVITY

  action native A_BridgeOrbit();

  States
  {
  Spawn:
    TLGL A 2 Bright 
    TLGL A 1 Bright A_BridgeOrbit
    Wait
  }
}