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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Glitter bridge ball
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Actor type
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SFX
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Game
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(ZDoom)
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DoomEd Number
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None
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Class Name
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BridgeBall
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Classes: BridgeBall
One of the tiny sparkles that orbit around the center of a bridge. When creating derived classes, the native action must be called every tic to work as intended.
ACTOR BridgeBall
{
+NOBLOCKMAP
+NOTELEPORT
+NOGRAVITY
action native A_BridgeOrbit();
States
{
Spawn:
TLGL A 2 Bright
TLGL A 1 Bright A_BridgeOrbit
Wait
}
}