Classes:BridgeBall

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Glitter bridge ball
Actor type SFX Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name BridgeBall


Classes: BridgeBall

One of the tiny sparkles that orbit around the center of a bridge. When creating derived classes, the native action must be called every tic to work as intended.

DECORATE definition

ACTOR BridgeBall
{
  +NOBLOCKMAP
  +NOTELEPORT
  +NOGRAVITY

  action native A_BridgeOrbit();

  States
  {
  Spawn:
    TLGL A 2 Bright 
    TLGL A 1 Bright A_BridgeOrbit
    Wait
  }
}