Floor LowerByValue: Difference between revisions
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standardizing args |
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{{DISPLAYTITLE:Floor_LowerByValue}} |
{{DISPLAYTITLE:Floor_LowerByValue}} |
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{{Special|20|tag, speed, height|Floor|LowerByValue}} |
{{Special|20|tag, speed, height|Floor|LowerByValue}} |
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* ''tag'': Tag of affected sectors, or 0 to use the line's back sector. |
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* ''speed'': Floor's [[Definitions#Sector_movement_speed|movement speed]]. Doom's standard floors move at 8, and fast floors move at 32. |
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Lowers any tagged sector's floor by ''height'' units. |
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* ''tag'': Tag of affected sector |
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* ''speed'': How quickly the floor moves |
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Lowers a tagged sector's floor by height units. If ''tag'' is 0, then the sector on the line's back side is used. |
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== Examples == |
== Examples == |
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Latest revision as of 01:27, 3 January 2016
20:Floor_LowerByValue (tag, speed, height)
- tag: Tag of affected sectors, or 0 to use the line's back sector.
- speed: Floor's movement speed. Doom's standard floors move at 8, and fast floors move at 32.
- height: Distance to lower the floor.
Lowers any tagged sector's floor by height units.
Examples
| Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |