Classes:KnightGhost: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
added decorate def |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Actor| |
|||
| type = Monster |
|||
| name = Ghost Warrior |
|||
| class = KnightGhost |
|||
| game = Heretic |
|||
| doomednum = 65 |
|||
| spawnid = 129 |
|||
| spawnname = T_KNIGHTGHOST |
|||
}} |
|||
[[Classes]]: [[Classes:Knight|Knight]]→<u>KnightGhost</u> |
[[Classes]]: [[Classes:Knight|Knight]]→<u>KnightGhost</u> |
||
Revision as of 22:35, 30 June 2008
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Ghost Warrior | |||
|---|---|---|---|
| Actor type | Monster | Game | |
| DoomEd Number | 65 | Class Name | KnightGhost |
| Spawn ID | 129 | Identifier | T_KNIGHTGHOST |
The Ghost version of the Undead Warrior. Contrarily to its Skeletal variant, all his attacks use the more powerful bloody axe rather than the usual ethereal axe. Being a ghost, physical projectiles, such as the Phoenix shot or the Firemace's attacks, pass through him without causing any harm.
DECORATE definition
| Note: The Undead Warrior Ghost's code has not been officially exported from the ZDoom EXE into the Decorate format. The definition below was provided by a user and may not be a 100% accurate recreation. |
ACTOR KnightGhost : Knight 65
{
+SHADOW
+GHOST
renderstyle translucent
alpha 0.4
States
{
Melee:
Missile:
KNIG E 10 A_FaceTarget
KNIG F 8 A_FaceTarget
KNIG G 8 A_CustomComboAttack("RedAxe",36,(3*random(1,10)),"hknight/melee")
KNIG E 10 A_FaceTarget
KNIG F 8 A_FaceTarget
KNIG G 8 A_CustomComboAttack("RedAxe",36,(3*random(1,10)),"hknight/melee")
goto See
}
}