Classes:KnightGhost: Difference between revisions
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New page: The Undead Warriors are enemies from Heretic. They look like skeletons in armor with horned helmets and red capes. When attacking from a distance, they throw green enchanted axes, or blood... |
Blue Shadow (talk | contribs) m →DECORATE definition: Updated |
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The Undead Warriors are enemies from Heretic. They look like skeletons in armor with horned helmets and red capes. When attacking from a distance, they throw green enchanted axes, or bloody red axes that deal extra damage. At close range, they slash with their axe. There is also a ghost version, which throws only red axes. When killed, Undead Warriors sometimes drop Ethereal Arrows. |
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| type = Monster |
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| name = Ghost warrior |
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| class = KnightGhost |
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| game = Heretic |
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| doomednum = 65 |
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| spawnid = 129 |
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| spawnname = T_KNIGHTGHOST |
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}}[[Classes]]: [[Classes:Knight|Knight]]→<u>KnightGhost</u> |
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The ghost version of the [[Classes:Knight|undead warrior]]. Contrarily to its skeletal variant, all his attacks use the more powerful [[Classes:RedAxe|bloody axe]] rather than the usual [[Classes:KnightAxe|ethereal axe]], this difference in behavior is handled by the native action [[A_KnightAttack]] rather than by the actor's [[DECORATE]] code. Being a ghost, physical projectiles, such as the [[Classes:PhoenixFX1|phoenix shot]] or the [[Classes:Mace|firemace]]'s attacks, pass through him without causing any harm. |
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Some source ports refer to the Undead Warrior as "Knight" or "Skeleton". |
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==== [[DECORATE]] definition ==== |
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ACTOR FKnightGhost 3001 |
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ACTOR <u>KnightGhost</u> : {{Class|Knight}} |
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{ |
{ |
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+{{Flag|SHADOW}} |
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Health 200 |
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| ⚫ | |||
Radius 24 |
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{{Property|RenderStyle}} Translucent |
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Height 78 |
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{{Property|Alpha}} 0.4 |
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Mass 150 |
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Speed 12 |
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PainChance 33 |
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MONSTER |
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| ⚫ | |||
SeeSound "Knight/sight" |
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AttackSound "Knight/attack" |
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PainSound "Knight/pain" |
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DeathSound "Knight/death" |
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ActiveSound "Knight/active" |
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States |
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{ |
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Spawn: |
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KNIG A 5 A_Look |
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KNIG B 5 A_Look |
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Loop |
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See: |
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KNIG A 4 A_CHASE |
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KNIG B 4 A_CHASE |
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KNIG C 4 A_CHASE |
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KNIG D 4 A_CHASE |
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Loop |
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Missile: |
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KNIG E 10 A_FACETARGET |
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KNIG F 8 A_FACETARGET |
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KNIG G 0 A_Jump(43, 3) |
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KNIG G 8 A_CustomMissile("[[Classes:GreenAxe|GreenAxe]]",32,0,0,0) |
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goto see |
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//GreenAxe |
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KNIG G 8 A_CustomMissile("[[Classes:GreenAxe|GreenAxe]]",32,0,0,0) |
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goto see |
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//RedAxe |
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KNIG G 8 A_CustomMissile("[[Classes:GreenAxe|RedAxe]]",32,0,0,0) |
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goto see |
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Pain: |
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KNIG H 3 |
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KNIG H 3 A_PlaySound("knight/pain") |
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goto see |
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Death: |
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KNIG I 6 A_PlaySound("knight/death") |
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KNIG J 6 |
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KNIG K 6 |
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KNIG L 6 A_NoBlocking |
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KNIG M 6 |
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KNIG N 6 |
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KNIG O -1 |
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Stop |
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} |
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} |
} |
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Latest revision as of 21:02, 30 April 2015
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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| Ghost warrior | |||
|---|---|---|---|
| Actor type | Monster | Game | |
| DoomEd Number | 65 | Class Name | KnightGhost |
| Spawn ID | 129 | Identifier | T_KNIGHTGHOST |
The ghost version of the undead warrior. Contrarily to its skeletal variant, all his attacks use the more powerful bloody axe rather than the usual ethereal axe, this difference in behavior is handled by the native action A_KnightAttack rather than by the actor's DECORATE code. Being a ghost, physical projectiles, such as the phoenix shot or the firemace's attacks, pass through him without causing any harm.
DECORATE definition
ACTOR KnightGhost : Knight { +SHADOW +GHOST RenderStyle Translucent Alpha 0.4 }