Latest UZDoom Changes
Latest 50 commits, skipping 3900
Unofficial development builds at DRD Team
19-Oct-2021 (Tuesday) at 02:31:49 PDT by Marisa Kirisame
ReadThisMenu / MenuDelegate overriding.
18-Oct-2021 (Monday) at 23:07:06 PDT by Christoph Oelckers
- fixed recreation of state lights
This must also happen if the previous state had a light but the current one does not.
18-Oct-2021 (Monday) at 01:03:34 PDT by alexey.lysiuk
- fixed deprecation warnings in Cocoa backend
18-Oct-2021 (Monday) at 00:41:02 PDT by alexey.lysiuk
- bump macOS version to 10.12 in .plist
18-Oct-2021 (Monday) at 00:40:25 PDT by alexey.lysiuk
- fixed xcode bundle identifier warning
warning: User-supplied CFBundleIdentifier value 'org.drdteam.gzdoom' in the Info.plist must be the same as the PRODUCT_BUNDLE_IDENTIFIER build setting value ''.
18-Oct-2021 (Monday) at 00:27:03 PDT by alexey.lysiuk
- disabled nullability warnings in Vulkan memory allocator
18-Oct-2021 (Monday) at 00:26:21 PDT by alexey.lysiuk
- removed NoVirtualRefCountedBase class
17-Oct-2021 (Sunday) at 23:50:33 PDT by alexey.lysiuk
- fixed Vulkan memory allocator initialization
17-Oct-2021 (Sunday) at 23:46:38 PDT by alexey.lysiuk
- bump minimum macOS version to 10.12
src/common/rendering/vulkan/thirdparty/vk_mem_alloc/vk_mem_alloc.h:2450:18: error: 'shared_mutex' is unavailable: introduced in macOS 10.12
17-Oct-2021 (Sunday) at 23:45:38 PDT by alexey.lysiuk
- update Vulkan headers to the latest released SDK
https://github.com/KhronosGroup/Vulkan-Headers/releases/tag/sdk-1.2.189.1
This fixes missing VK_ERROR_UNKNOWN definition
17-Oct-2021 (Sunday) at 23:44:47 PDT by alexey.lysiuk
- add missing vk_mem_alloc.natvis
17-Oct-2021 (Sunday) at 00:12:03 PDT by Christoph Oelckers
- updated vk_mem_alloc.
11-Oct-2021 (Monday) at 13:39:04 PDT by Christoph Oelckers
- text update.
16-Oct-2021 (Saturday) at 12:42:15 PDT by nashmuhandes
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps216-Oct-2021 (Saturday) at 12:31:12 PDT by Rachael Alexanderson
- remove vestigial folder from the now removed submodule
16-Oct-2021 (Saturday) at 12:29:18 PDT by Rachael Alexanderson
- readd widepix as content
16-Oct-2021 (Saturday) at 12:20:40 PDT by Rachael Alexanderson
- remove submodule
16-Oct-2021 (Saturday) at 12:14:09 PDT by Rachael Alexanderson
- another widepix update
16-Oct-2021 (Saturday) at 12:01:59 PDT by Rachael Alexanderson
- update widepix
16-Oct-2021 (Saturday) at 01:29:45 PDT by Marisa Kirisame
Allow customization of pause screen.
15-Oct-2021 (Friday) at 08:10:56 PDT by Marisa Kirisame
PreTravelled virtual for player and inventory.
14-Oct-2021 (Thursday) at 21:52:17 PDT by nashmuhandes
Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps214-Oct-2021 (Thursday) at 19:21:18 PDT by Magnus Norddahl
Improve light probe lookup speed for large sectors by using a grid instead of subsectors
13-Oct-2021 (Wednesday) at 13:42:36 PDT by Marisa Kirisame
Compat patch for misplaced items in Hexen MAP08.
14-Oct-2021 (Thursday) at 02:35:44 PDT by nashmuhandes
Add light probes to wall decals
13-Oct-2021 (Wednesday) at 21:20:42 PDT by nashmuhandes
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps213-Oct-2021 (Wednesday) at 21:11:54 PDT by Magnus Norddahl
Fix lightmaps got applied to model meshes
13-Oct-2021 (Wednesday) at 20:43:35 PDT by Magnus Norddahl
Use a faster way to find the closest light probe Fix light probe not being applied to psprite
09-Jul-2021 (Friday) at 03:09:41 PDT by Hugo Locurcio
Add cvars to control automap line alpha and thickness
This can be used to improve automap readability on high-resolution displays.
Some automap options in the menu were reordered to follow a more logical order.
08-Oct-2021 (Friday) at 12:47:43 PDT by Magnus Norddahl
Fix crash in GetDynSpriteLight when the actor is null
07-Oct-2021 (Thursday) at 04:35:58 PDT by Marisa Kirisame
Allow map markers to scale relative to automap zoom.
08-Oct-2021 (Friday) at 06:58:35 PDT by Rachael Alexanderson
- update widepix
08-Oct-2021 (Friday) at 01:26:26 PDT by nashmuhandes
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps208-Oct-2021 (Friday) at 01:15:01 PDT by Magnus Norddahl
Fix out of pool memory error
06-Oct-2021 (Wednesday) at 15:13:34 PDT by Christoph Oelckers
- fixed some imprecisions in font luminosity calculation.
This was still going through the palette which could result in off-by-one errors.
06-Oct-2021 (Wednesday) at 11:30:29 PDT by Christoph Oelckers
- fixed palette initialization for single lump fonts (FON2 and BMF)
The bad increment was due to the palette being a byte array in older versions.
06-Oct-2021 (Wednesday) at 05:10:22 PDT by Christoph Oelckers
- removed unused static array.
05-Oct-2021 (Tuesday) at 04:57:31 PDT by Christoph Oelckers
- push sprite shadows a little back for distance sorting
They always need to be behind sprites with the same distance.
05-Oct-2021 (Tuesday) at 03:17:28 PDT by nashmuhandes
Set the ZDRay-specific things to not spawn in the MAPINFO
05-Oct-2021 (Tuesday) at 03:09:00 PDT by nashmuhandes
Add sunlight actor for ZDRay
04-Oct-2021 (Monday) at 21:53:05 PDT by nashmuhandes
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps203-Oct-2021 (Sunday) at 09:16:37 PDT by Christoph Oelckers
- avoid multiple Dehacked mappings to the same function.
Due to some MBF21 related changes these would cause interference. Instead the two affected functions, A_NailBomb and A_RadiusDamage are now separate script functions that just call A_Explode with the correct parameters.
03-Oct-2021 (Sunday) at 06:54:08 PDT by Christoph Oelckers
- disallow changing the line spacing for option menus.
With the VGA font this makes no sense anymore.
03-Oct-2021 (Sunday) at 06:44:42 PDT by Christoph Oelckers
- fixed wrong state being checked for dynamic light updating.
03-Oct-2021 (Sunday) at 05:01:27 PDT by Christoph Oelckers
- be a bit more aggressive with the GC when not running the game loop.
Since most CheckGC calls are within the main game ticker, the engine can accumulate a lot of data when creating/deleting objects in the menu or other UI parts and never manage to collect everything
03-Oct-2021 (Sunday) at 04:09:39 PDT by Christoph Oelckers
- fixed base class for DShape2DBufferInfo.
03-Oct-2021 (Sunday) at 00:00:24 PDT by Christoph Oelckers
- allow "INDEXFON" as an alias for "INDEXFONT".
02-Oct-2021 (Saturday) at 18:47:40 PDT by Magnus Norddahl
Fix using wrong lightmap UV coordinates after all the wall clipping did its thing
02-Oct-2021 (Saturday) at 13:14:56 PDT by Magnus Norddahl
Simplify the lightmap array slightly
27-Sep-2021 (Monday) at 10:40:57 PDT by Marisa Kirisame
Allow WorldUnloaded events to know the next map name (if any).
