Latest UZDoom Changes

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Unofficial development builds at DRD Team

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19-Oct-2021 (Tuesday) at 02:31:49 PDT by Marisa Kirisame
Commit 58e66f4805
Parents: 047c0c9537

ReadThisMenu / MenuDelegate overriding.

18-Oct-2021 (Monday) at 23:07:06 PDT by Christoph Oelckers
Commit 047c0c9537
Parents: 8ec6c21195

  • fixed recreation of state lights

This must also happen if the previous state had a light but the current one does not.

18-Oct-2021 (Monday) at 01:03:34 PDT by alexey.lysiuk
Commit 8ec6c21195
Parents: 7741a934b8

  • fixed deprecation warnings in Cocoa backend

18-Oct-2021 (Monday) at 00:41:02 PDT by alexey.lysiuk
Commit 7741a934b8
Parents: c27fc92776

  • bump macOS version to 10.12 in .plist

18-Oct-2021 (Monday) at 00:40:25 PDT by alexey.lysiuk
Commit c27fc92776
Parents: b85282fe5e

  • fixed xcode bundle identifier warning

warning: User-supplied CFBundleIdentifier value 'org.drdteam.gzdoom' in the Info.plist must be the same as the PRODUCT_BUNDLE_IDENTIFIER build setting value ''.

18-Oct-2021 (Monday) at 00:27:03 PDT by alexey.lysiuk
Commit b85282fe5e
Parents: e0cdb1e32e

  • disabled nullability warnings in Vulkan memory allocator

18-Oct-2021 (Monday) at 00:26:21 PDT by alexey.lysiuk
Commit e0cdb1e32e
Parents: 94b77de5ed

  • removed NoVirtualRefCountedBase class

17-Oct-2021 (Sunday) at 23:50:33 PDT by alexey.lysiuk
Commit 94b77de5ed
Parents: bc33856875

  • fixed Vulkan memory allocator initialization

17-Oct-2021 (Sunday) at 23:46:38 PDT by alexey.lysiuk
Commit bc33856875
Parents: df2d07e0d5

  • bump minimum macOS version to 10.12

src/common/rendering/vulkan/thirdparty/vk_mem_alloc/vk_mem_alloc.h:2450:18: error: 'shared_mutex' is unavailable: introduced in macOS 10.12

17-Oct-2021 (Sunday) at 23:45:38 PDT by alexey.lysiuk
Commit df2d07e0d5
Parents: 80b8ab8fa2

  • update Vulkan headers to the latest released SDK

https://github.com/KhronosGroup/Vulkan-Headers/releases/tag/sdk-1.2.189.1

This fixes missing VK_ERROR_UNKNOWN definition

17-Oct-2021 (Sunday) at 00:12:03 PDT by Christoph Oelckers
Commit eb9f752db8
Parents: 8149c3e936

  • updated vk_mem_alloc.

11-Oct-2021 (Monday) at 13:39:04 PDT by Christoph Oelckers
Commit 8149c3e936
Parents: 0b1668ce25

  • text update.

16-Oct-2021 (Saturday) at 12:42:15 PDT by nashmuhandes

Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2

16-Oct-2021 (Saturday) at 12:31:12 PDT by Rachael Alexanderson
Commit 0b1668ce25
Parents: 4e88a25d38

  • remove vestigial folder from the now removed submodule

16-Oct-2021 (Saturday) at 12:29:18 PDT by Rachael Alexanderson
Commit 4e88a25d38
Parents: c12a09c2ad

  • readd widepix as content

16-Oct-2021 (Saturday) at 12:20:40 PDT by Rachael Alexanderson
Commit c12a09c2ad
Parents: 8fbde52e39

  • remove submodule

16-Oct-2021 (Saturday) at 12:14:09 PDT by Rachael Alexanderson
Commit 8fbde52e39
Parents: c2eda1d65d

  • another widepix update

16-Oct-2021 (Saturday) at 12:01:59 PDT by Rachael Alexanderson
Commit c2eda1d65d
Parents: 95b8629fe0

  • update widepix

16-Oct-2021 (Saturday) at 01:29:45 PDT by Marisa Kirisame
Commit 95b8629fe0
Parents: d5ad8b28ec

Allow customization of pause screen.

15-Oct-2021 (Friday) at 08:10:56 PDT by Marisa Kirisame
Commit d5ad8b28ec
Parents: bc75dc056e

PreTravelled virtual for player and inventory.

14-Oct-2021 (Thursday) at 21:52:17 PDT by nashmuhandes

Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps2

14-Oct-2021 (Thursday) at 19:21:18 PDT by Magnus Norddahl
Commit 81f7b083c0
Parents: 6a804cd4c7

Improve light probe lookup speed for large sectors by using a grid instead of subsectors

13-Oct-2021 (Wednesday) at 13:42:36 PDT by Marisa Kirisame
Commit bc75dc056e
Parents: d0975467f5

Compat patch for misplaced items in Hexen MAP08.

14-Oct-2021 (Thursday) at 02:35:44 PDT by nashmuhandes
Commit ea560172f7
Parents: 96383792fa

Add light probes to wall decals

13-Oct-2021 (Wednesday) at 21:20:42 PDT by nashmuhandes

Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2

13-Oct-2021 (Wednesday) at 21:11:54 PDT by Magnus Norddahl
Commit 6a804cd4c7
Parents: 764a08752f

Fix lightmaps got applied to model meshes

13-Oct-2021 (Wednesday) at 20:43:35 PDT by Magnus Norddahl
Commit 764a08752f
Parents: b59bd46b79

Use a faster way to find the closest light probe Fix light probe not being applied to psprite

09-Jul-2021 (Friday) at 03:09:41 PDT by Hugo Locurcio
Commit d0975467f5
Parents: 7c591cd0e9

Add cvars to control automap line alpha and thickness

This can be used to improve automap readability on high-resolution displays.

Some automap options in the menu were reordered to follow a more logical order.

08-Oct-2021 (Friday) at 12:47:43 PDT by Magnus Norddahl
Commit b59bd46b79
Parents: 635a279186

Fix crash in GetDynSpriteLight when the actor is null

07-Oct-2021 (Thursday) at 04:35:58 PDT by Marisa Kirisame
Commit 7c591cd0e9
Parents: 3fcb1cc847

Allow map markers to scale relative to automap zoom.

08-Oct-2021 (Friday) at 06:58:35 PDT by Rachael Alexanderson
Commit 3fcb1cc847
Parents: 19aac25f19

  • update widepix

08-Oct-2021 (Friday) at 01:26:26 PDT by nashmuhandes

Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2

08-Oct-2021 (Friday) at 01:15:01 PDT by Magnus Norddahl
Commit a77dfae0bc
Parents: 82a3036429

Fix out of pool memory error

06-Oct-2021 (Wednesday) at 15:13:34 PDT by Christoph Oelckers
Commit 19aac25f19
Parents: 60bf096912

  • fixed some imprecisions in font luminosity calculation.

This was still going through the palette which could result in off-by-one errors.

06-Oct-2021 (Wednesday) at 11:30:29 PDT by Christoph Oelckers
Commit 60bf096912
Parents: a8ea5bef00

  • fixed palette initialization for single lump fonts (FON2 and BMF)

The bad increment was due to the palette being a byte array in older versions.

06-Oct-2021 (Wednesday) at 05:10:22 PDT by Christoph Oelckers
Commit a8ea5bef00
Parents: 8d9d56c339

  • removed unused static array.

05-Oct-2021 (Tuesday) at 04:57:31 PDT by Christoph Oelckers
Commit 8d9d56c339
Parents: 3c961a2aa2

  • push sprite shadows a little back for distance sorting

They always need to be behind sprites with the same distance.

05-Oct-2021 (Tuesday) at 03:17:28 PDT by nashmuhandes
Commit 82a3036429
Parents: 52004f36b4

Set the ZDRay-specific things to not spawn in the MAPINFO

05-Oct-2021 (Tuesday) at 03:09:00 PDT by nashmuhandes
Commit 52004f36b4
Parents: d35cd9549f

Add sunlight actor for ZDRay

04-Oct-2021 (Monday) at 21:53:05 PDT by nashmuhandes

Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2

03-Oct-2021 (Sunday) at 09:16:37 PDT by Christoph Oelckers
Commit 3c961a2aa2
Parents: 6e9e75c02c

  • avoid multiple Dehacked mappings to the same function.

Due to some MBF21 related changes these would cause interference. Instead the two affected functions, A_NailBomb and A_RadiusDamage are now separate script functions that just call A_Explode with the correct parameters.

03-Oct-2021 (Sunday) at 06:54:08 PDT by Christoph Oelckers
Commit 6e9e75c02c
Parents: 6bf487dac3

  • disallow changing the line spacing for option menus.

With the VGA font this makes no sense anymore.

03-Oct-2021 (Sunday) at 06:44:42 PDT by Christoph Oelckers
Commit 6bf487dac3
Parents: b4d03501af

  • fixed wrong state being checked for dynamic light updating.

03-Oct-2021 (Sunday) at 05:01:27 PDT by Christoph Oelckers
Commit b4d03501af
Parents: 88be3b8a1b

  • be a bit more aggressive with the GC when not running the game loop.

Since most CheckGC calls are within the main game ticker, the engine can accumulate a lot of data when creating/deleting objects in the menu or other UI parts and never manage to collect everything

03-Oct-2021 (Sunday) at 04:09:39 PDT by Christoph Oelckers
Commit 88be3b8a1b
Parents: 6da9f00e6e

  • fixed base class for DShape2DBufferInfo.

03-Oct-2021 (Sunday) at 00:00:24 PDT by Christoph Oelckers
Commit 6da9f00e6e
Parents: 457f7c31c3

  • allow "INDEXFON" as an alias for "INDEXFONT".

02-Oct-2021 (Saturday) at 18:47:40 PDT by Magnus Norddahl
Commit 247deff5bb
Parents: 0ac1baac48

Fix using wrong lightmap UV coordinates after all the wall clipping did its thing

02-Oct-2021 (Saturday) at 13:14:56 PDT by Magnus Norddahl
Commit 0ac1baac48
Parents: 70b72a2157

Simplify the lightmap array slightly

27-Sep-2021 (Monday) at 10:40:57 PDT by Marisa Kirisame
Commit 457f7c31c3
Parents: 51faf8a9c6

Allow WorldUnloaded events to know the next map name (if any).

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