Important: This will be the last version featuring the GL 2 renderer.
Fixes/features since 3.85
- Add missing DrawTextureTags. DTA_FlipY, DTA_SrcX, DTA_SrcY, DTA_SrcWidth and DTA_SrcHeight.
- Add fake missing DTA_Desaturate DrawTexture tag.
- Fixed number of DrawTextureTags didn't match in ZScript.
- Present the iwad selection box also with only one iwad.
- Don't show the iwad selection box with -iwad.
- Fixed crash printing weapon name tags.
- Fixed crash on maps with out of range sidedef and sector numbers, adapted from PRBoom.
- Fixed: check for bad sidedefs was not taking into account unused sides.
- Reload fake fonts, people keep doing it and that made some mods incompatible.
- Replace the "IJKL" keyboard preset with "OKL;".
- Fixed jump key in Hexen for the modern keyboard presets.
- Change default key bindings: add arrow keys to the left-handed preset and set mouse3 to activate items for the modern presets.
- Restored original colors for player setup icon backdrop.
- fixed erroneous removal of property flag members. Fixes unknown flag errors.
- Fixed compatibility flags not working in scripting.
- Add updated Brazilian Portuguese translation by Daniel Lemos.
- Bump LASTRUNVERSION for defcvars. Missed this.
- Missed a bit for stat screens (fixes Guncaster Vindicated).
- Add fake vid_rendermode CVAR.
- Prevent crash on exit trying to load the unsupported sheet fonts.
- Blind attempt at fixing wrong mouse position in OpenGLFrameBuffer and OpenGLSWFrameBuffer.
- A lot of stuff from GZDoom.
- See full changelog here: https://github.com/drfrag666/gzdoom/commits/g3.3mgw