Latest UZDoom Changes
Latest 50 commits, skipping 3850
Unofficial development builds at DRD Team
21-Nov-2021 (Sunday) at 04:01:42 PST by Emile Belanger
GLES: Load default shader if we try to load user shader to avoid crash
21-Nov-2021 (Sunday) at 01:10:58 PST by Christoph Oelckers
- minor optimization to last PR to use a FixedBitArray to reduce stack impact of the check array.
20-Nov-2021 (Saturday) at 03:38:54 PST by Mitch Richters
D_ProcessEvents(): Fix bad setup withdelayedeventsarray that was holding pointers to items in theevents[]array instead of making a copy.
16-Nov-2021 (Tuesday) at 23:41:03 PST by Mitch Richters
D_ProcessEvents(): DelayEV_KeyUpevents until anyEV_KeyDownevents for the corresponding key have been processed. This makes the mouse under SDL a lot better.
27-Oct-2021 (Wednesday) at 07:48:22 PDT by Rachael Alexanderson
- add SDL hint to not minimize the window on focus loss
18-Nov-2021 (Thursday) at 18:29:08 PST by Rachael Alexanderson
- apply clearscope to
ApplyDamageFactoras well
14-Nov-2021 (Sunday) at 23:52:49 PST by Xaser Acheron
apply weaponscale relative to baseline
14-Nov-2021 (Sunday) at 21:21:07 PST by Xaser Acheron
add WeaponScaleX/WeaponScaleY properties for applying global scaling to a weapon's PSprites
14-Nov-2021 (Sunday) at 10:56:10 PST by nashmuhandes
Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps214-Nov-2021 (Sunday) at 10:53:10 PST by Magnus Norddahl
Fix upload and sampling bug for array textures in the vulkan backend
14-Nov-2021 (Sunday) at 06:01:13 PST by nashmuhandes
Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps214-Nov-2021 (Sunday) at 06:01:03 PST by nashmuhandes
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps213-Nov-2021 (Saturday) at 08:06:49 PST by Rachael Alexanderson
- apply clearscope for ApplyDamageFactor - https://forum.zdoom.org/viewtopic.php?f=15&t=73830
12-Nov-2021 (Friday) at 20:09:56 PST by Magnus Norddahl
Merge remote-tracking branch 'nash/lightmaps2' into lightmaps212-Nov-2021 (Friday) at 20:09:25 PST by Magnus Norddahl
Fix light probes not working for maps having no dynamic lights at all
12-Nov-2021 (Friday) at 02:42:37 PST by nashmuhandes
Forgot to add the new ZDRayInfo keywords in the UDMF parser
12-Nov-2021 (Friday) at 00:36:19 PST by Christoph Oelckers
- Backend update from Raze.
- TArray extensions
- MSVC setup so that [[deprecated]] emits warnings.
11-Nov-2021 (Thursday) at 03:21:45 PST by nashmuhandes
- Remove ALightProbe from the engine (light probes are now stored inside a map's LIGHTMAP lump)
- Recognize the new ZDRayInfo UDMF keywords
11-Nov-2021 (Thursday) at 03:18:34 PST by nashmuhandes
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps210-Nov-2021 (Wednesday) at 15:25:15 PST by mc776
gldefs: make soulsphere yellow.
https://github.com/freedoom/freedoom/blob/freedoom-0.12.y/sprites/soula0.png
10-Nov-2021 (Wednesday) at 03:58:10 PST by nashmuhandes
Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps210-Nov-2021 (Wednesday) at 03:57:49 PST by nashmuhandes
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps206-Nov-2021 (Saturday) at 20:10:16 PDT by Kyle Evans
src: fix i386 build
SSE_MATTERS formally went away in 466ed4e8f2, leaving behind this dead branch that still needed to happen for 32-bit targets. It was further broken later with some path restructuring.
06-Nov-2021 (Saturday) at 15:54:38 PDT by Christoph Oelckers
- removed the zmusic.dll for ARM.
This should be rebuilt from source to get the latest version.
05-Nov-2021 (Friday) at 02:16:50 PDT by Christoph Oelckers
- fixed compiler warnings
04-Nov-2021 (Thursday) at 15:59:00 PDT by Magnus Norddahl
Merge remote-tracking branch 'gzdoom/master' into lightmaps203-Nov-2021 (Wednesday) at 15:41:33 PDT by Rachael Alexanderson
- add
LoadBrightmaps,LoadLights, andLoadWidescreendirectives forIWADINFO- these function exactly the same as theirGAMEINFOequivalents.
30-Oct-2021 (Saturday) at 05:58:07 PDT by alexey.lysiuk
- fixed compilation of POSIX Debug targets
src/rendering/2d/f_wipe.cpp:291: undefined reference to `Wiper_Melt::HEIGHT'
30-Oct-2021 (Saturday) at 03:31:19 PDT by drfrag
- Fix abort with dir command and empty string on Windows.
30-Oct-2021 (Saturday) at 02:38:20 PDT by Christoph Oelckers
- fixed compilation on non-Windows.
In this header we must explicitly use the std:: namespace for min/max.
30-Oct-2021 (Saturday) at 01:49:12 PDT by Christoph Oelckers
- removed most templates.h includes.
30-Oct-2021 (Saturday) at 01:46:17 PDT by Christoph Oelckers
- replaced MIN/MAX in common code.
30-Oct-2021 (Saturday) at 01:45:58 PDT by Christoph Oelckers
- missed some MAX's.
30-Oct-2021 (Saturday) at 01:21:50 PDT by Christoph Oelckers
- use the standard library's 'clamp' function instead of our homegrown variant.
30-Oct-2021 (Saturday) at 01:16:52 PDT by Christoph Oelckers
- replaced MIN/MAX in all non-common code.
30-Oct-2021 (Saturday) at 01:08:11 PDT by Christoph Oelckers
- replaced MIN/MAX with min/max from the C++ standard library in the software renderer
30-Oct-2021 (Saturday) at 00:29:21 PDT by Christoph Oelckers
- Backend update from Raze.
Mostly warning fixes reported by Clang, plus GLES update.
29-Oct-2021 (Friday) at 13:22:28 PDT by Magnus Norddahl
Fix vulkan validation errors for wrong image transitions and buffers used after destroyed
29-Oct-2021 (Friday) at 06:51:02 PDT by nashmuhandes
Add a render style parameter to Screen.Dim
27-Oct-2021 (Wednesday) at 07:48:22 PDT by Rachael Alexanderson
- add SDL hint to not minimize the window on focus loss
26-Oct-2021 (Tuesday) at 18:38:02 PDT by Magnus Norddahl
Fix vulkan buffers not using the stream usage for the 2d drawer Add BufferUsageType enum to clarify what kind of usage is expected by the buffer allocated by SetData
25-Oct-2021 (Monday) at 08:49:40 PDT by Rachael Alexanderson
- remove another vestigial file from the time back when Widepix was submoduled
24-Oct-2021 (Sunday) at 23:10:41 PDT by Christoph Oelckers
- moved hacx widescreen assets to hacx.hacx1
They are not compatible and not intended for the Hacx 2 IWAD.
23-Oct-2021 (Saturday) at 03:46:59 PDT by alexey.lysiuk
- removed obsolete code from Cocoa backend
22-Oct-2021 (Friday) at 23:09:34 PDT by Blue Shadow
- fixed: menu delegate class error message referenced the wrong gameinfo property
22-Oct-2021 (Friday) at 04:26:53 PDT by Magnus Norddahl
Merge remote-tracking branch 'nash/lightmaps2' into lightmaps221-Oct-2021 (Thursday) at 00:55:57 PDT by nashmuhandes
Added 'NoPerPixelLighting' flag to models to force it to not use per-pixel lighting. Main use case is for voxels that have been converted to models.
21-Oct-2021 (Thursday) at 14:16:09 PDT by Magnus Norddahl
Fix warning that implied destructors might not been called
