Latest UZDoom Changes
Latest 50 commits
Unofficial development builds at DRD Team
26-Nov-2025 (Wednesday) at 15:09:36 PST by Marcus Minhorst
Added release notes
25-Nov-2025 (Tuesday) at 01:13:37 PST by Martin Howe
Improvements to SNDINFO parser: Better $include and some code cleanups
Improved includes. Include path defaults to parent dir of including file.
ModPlayer code is more readable and avoids 'player may be used uninitialised' warning.
Random sound list array now scoped only to where it is used.
Restored leading tabs (instead of spaces) for consistency.
25-Nov-2025 (Tuesday) at 15:08:21 PST by Marcus Minhorst
Add debug symbols
22-Nov-2025 (Saturday) at 14:05:22 PST by Marcus Minhorst
Update Linux/Haiku paths
Co-Authored-By: Peppersawce michaelpeppers89@yahoo.it
05-Nov-2025 (Wednesday) at 09:55:29 PST by Peppersawce
Some Haiku fixes for UZDoom
25-Nov-2025 (Tuesday) at 15:08:21 PST by Marcus Minhorst
Add debug symbols
22-Nov-2025 (Saturday) at 14:05:22 PST by Marcus Minhorst
Update Linux/Haiku paths
Co-Authored-By: Peppersawce michaelpeppers89@yahoo.it
24-Nov-2025 (Monday) at 17:47:19 PST by Marcus Minhorst
Fix app icon
22-Nov-2025 (Saturday) at 14:52:33 PST by Marcus Minhorst
Update MacOS CI
25-Nov-2025 (Tuesday) at 13:55:07 PST by Marcus Minhorst
Fix tags
23-Nov-2025 (Sunday) at 17:22:07 PST by Marcus Minhorst
Add Ninja
24-Nov-2025 (Monday) at 17:47:19 PST by Marcus Minhorst
Fix app icon
22-Nov-2025 (Saturday) at 14:52:33 PST by Marcus Minhorst
Update MacOS CI
23-Nov-2025 (Sunday) at 17:22:07 PST by Marcus Minhorst
Add Ninja
21-Nov-2025 (Friday) at 06:05:53 PST by Boondorl
Ensured Actor replacements have matching client-side state
Client-side Actors should not be able to replace server Actors and vice versa.
21-Nov-2025 (Friday) at 02:24:40 PST by Boondorl
Defaulted WorldPaused to false
Checking if the game is lagged out should only be needed for niche scenarios since this will mostly be used with the HUD and client-side Thinkers, both which don't care about this.
19-Nov-2025 (Wednesday) at 20:51:41 PST by SeventhSentinel
Better crosshairs
22-Nov-2025 (Saturday) at 15:03:25 PST by Melodic Spaceship
Add unique menu back button for Chex Quest
20-Nov-2025 (Thursday) at 18:30:42 PST by Boondorl
Fully client-sided sound updating
Also fixes the spycam breaking the listener and sound sequencing logic.
20-Nov-2025 (Thursday) at 19:43:29 PST by Marcus Minhorst
Fix typo
22-Oct-2025 (Wednesday) at 23:56:20 PDT by Cacodemon345
Remove some unneeded parts
22-Oct-2025 (Wednesday) at 13:09:53 PDT by Cacodemon345
Part 2 of spinning dots optimizations
20-Nov-2025 (Thursday) at 19:38:24 PST by Marcus Minhorst
Shader compiling text no longer moves around
20-Nov-2025 (Thursday) at 19:37:33 PST by Marcus Minhorst
Indicate shader compilation phase during startup when possible
21-Nov-2025 (Friday) at 19:39:14 PST by Boondorl
Fixed StaticEventHandlers double destroying
This area will probably need to be cleaned up in general, but for now this fixes this oversight.
21-Nov-2025 (Friday) at 22:23:16 PST by Boondorl
Reset animated textures and sky on level change
These were designed to use the total engine time but must now be reset with the level.
20-Nov-2025 (Thursday) at 19:21:29 PST by Marcus Minhorst
Add backlinks to parent projects
20-Nov-2025 (Thursday) at 19:17:38 PST by Ricardo Luís Vaz Silva
Correctly mark currently-running ACS scripts for the GC
20-Nov-2025 (Thursday) at 18:24:15 PST by Marcus Minhorst
Add null terminator. Correct embarrassing typo
Co-Authored-By: Ricardo Luís Vaz Silva ricolvs123@gmail.com
19-Nov-2025 (Wednesday) at 18:26:27 PST by Marcus Minhorst
Updated gitignore
19-Nov-2025 (Wednesday) at 18:20:10 PST by Marcus Minhorst
Specify python3
18-Nov-2025 (Tuesday) at 11:51:30 PST by Marcus Minhorst
Build pk3s before binary
This prevents people (hopefully) from running the game if build fails
19-Nov-2025 (Wednesday) at 19:19:02 PST by Marcus Minhorst
Update README
15-Sep-2025 (Monday) at 12:00:52 PDT by Marcus Minhorst
Show multiple releases
13-Sep-2025 (Saturday) at 13:40:36 PDT by Marcus Minhorst
Added about tab
05-Nov-2025 (Wednesday) at 13:35:50 PST by Marcus Minhorst
Added release page
19-Nov-2025 (Wednesday) at 19:12:45 PST by Marcus Minhorst
Added meta.xml
08-Aug-2025 (Friday) at 11:34:54 PDT by Marcus Minhorst
Fixed windows build
13-Sep-2025 (Saturday) at 13:36:56 PDT by Marcus Minhorst
Fixed readonly flag still allowing text entry
07-Aug-2025 (Thursday) at 19:33:10 PDT by Marcus Minhorst
Added rapidxml
12-Sep-2025 (Friday) at 15:50:02 PDT by Marcus Minhorst
Added CONTRIBUTORS file
Early contributions were taken from rh-log.txt Other contributions were taken from git history, using this command: git log --reverse --format='%aN : %aE ; %aD # %h' | awk -F ' ; ' '!seen[$1]++' Screen names found on doom forums were prefered over given names, given names were prefered over github usernames. Names in email addressed were considered private information
18-Nov-2025 (Tuesday) at 12:00:05 PST by Marcus Minhorst
Add soundfont logging, fix string compare
18-Nov-2025 (Tuesday) at 14:04:36 PST by Marcus Minhorst
Split build into steps
10-Nov-2025 (Monday) at 22:40:22 PST by Boondorl
Added lighting accessibility options
This includes the ability to both control the light radius around the player and a new option that adds a flat amount of light to the world, trying to preserve the overall lighting model while making it brighter.
15-Nov-2025 (Saturday) at 10:51:33 PST by MartinHowe426
Added a "$include" directive. Tested with multiple directory levels, root of archive, include files including others.
19-Nov-2025 (Wednesday) at 18:37:19 PST by Boondorl
Update README.md
18-Nov-2025 (Tuesday) at 22:19:09 PST by inkoalawetrust
Fix LookForEnemiesEx().
ValidEnemyInBlock() was doing sight checks with the iterated thing as the onlooker instead of the self pointer.
18-Nov-2025 (Tuesday) at 20:26:19 PST by Marcus Minhorst
Fix incorrect string compare
18-Nov-2025 (Tuesday) at 18:41:52 PST by Marcus Minhorst
pdb file
18-Nov-2025 (Tuesday) at 18:14:47 PST by Boondorl
rc2 version
