Latest UZDoom Changes
Latest 50 commits
Unofficial development builds at DRD Team
06-Nov-2025 (Thursday) at 20:18:59 PST by Boondorl
Fixed master volume not initializing music properly
Disabled music being initialized automatically. Ensured master volume is initialized correctly after other cvars have been initialized (properly sets the music volume at launch).
06-Nov-2025 (Thursday) at 19:55:23 PST by Boondorl
Menu mouse tweaks
Made the dormant timer longer. Now accounts for buttons being held down (should not got dormant while this is happening).
06-Nov-2025 (Thursday) at 20:18:59 PST by Boondorl
Fixed master volume not initializing music properly
Disabled music being initialized automatically. Ensured master volume is initialized correctly after other cvars have been initialized (properly sets the music volume at launch).
06-Nov-2025 (Thursday) at 19:55:23 PST by Boondorl
Menu mouse tweaks
Made the dormant timer longer. Now accounts for buttons being held down (should not got dormant while this is happening).
05-Nov-2025 (Wednesday) at 09:55:29 PST by Peppersawce
Some Haiku fixes for UZDoom
06-Nov-2025 (Thursday) at 17:26:53 PST by Marcus Minhorst
Removed unused constant
06-Nov-2025 (Thursday) at 17:21:57 PST by Marcus Minhorst
Skin dir follows xdg stuff
06-Nov-2025 (Thursday) at 17:26:53 PST by Marcus Minhorst
Removed unused constant
06-Nov-2025 (Thursday) at 17:21:57 PST by Marcus Minhorst
Skin dir follows xdg stuff
06-Nov-2025 (Thursday) at 17:13:37 PST by Boondorl
Added powerup fade option text
Whoops, missed this one. Same as last commit, don't cherrypick this back.
06-Nov-2025 (Thursday) at 16:30:51 PST by Boondorl
Added rocket explosion style menu entries
This is just temporary, don't pull this back into 5.0 (we need the proper solution for that)
06-Nov-2025 (Thursday) at 08:51:48 PST by nashmuhandes
More visually coherent mouse cursors for the vanilla games
04-Nov-2025 (Tuesday) at 17:32:10 PST by Marcus Minhorst
gameconfigfile paths now use XDG vars when available
04-Nov-2025 (Tuesday) at 13:34:07 PST by Marcus Minhorst
Updated Linux path handling to follow XDG
04-Nov-2025 (Tuesday) at 11:38:53 PST by Marcus Minhorst
Remove 10 year old "This can be removed after a release or two" block
04-Nov-2025 (Tuesday) at 10:14:59 PST by Marcus Minhorst
Update search paths
- Moved default install path from shared
/usr/share/games/doomto application specific/usr/share/games/uzdoom - Removed non-iwad
/usr/share/doomsearch path - Removed
/usr/local/shareiwad search path. This was left as a workaround for bad default install path - Added extra soundfont search paths
20-Sep-2025 (Saturday) at 17:51:21 PDT by Marcus Minhorst
Standardize SDL2 include
06-Nov-2025 (Thursday) at 09:24:02 PST by Ricardo Luís Vaz Silva
fix typo (>= instead of > in length checks) in save compat code
06-Nov-2025 (Thursday) at 08:51:48 PST by nashmuhandes
More visually coherent mouse cursors for the vanilla games
06-Nov-2025 (Thursday) at 09:24:02 PST by Ricardo Luís Vaz Silva
fix typo (>= instead of > in length checks) in save compat code
05-Nov-2025 (Wednesday) at 13:31:16 PST by Boondorl
Fixed string OOB access when building network addresses
27-Oct-2025 (Monday) at 17:07:58 PDT by Boondorl
Fixed audio not muting properly when unfocused
When pausing the sound renderer, now checks that the game is fully paused if disabling it entirely. This prevents audio building up while the game is running in the background, causing a burst of sound when re-enabling it.
03-Nov-2025 (Monday) at 16:33:35 PST by heath
disable weapon bob when set to 0
25-Oct-2025 (Saturday) at 11:13:22 PDT by Boondorl
Added support for reading multiple player velocities
23-Oct-2025 (Thursday) at 16:31:13 PDT by Boondorl
Fixed incorrect stat velocity reading
Previously this read the player's velocity after friction, but now does so before. Also now takes 3D vs 2D movement into account.
05-Nov-2025 (Wednesday) at 12:04:36 PST by Sally Cochenour
Fix string OOB access in CheckWarpTransMap
27-Oct-2025 (Monday) at 17:07:58 PDT by Boondorl
Fixed audio not muting properly when unfocused
When pausing the sound renderer, now checks that the game is fully paused if disabling it entirely. This prevents audio building up while the game is running in the background, causing a burst of sound when re-enabling it.
02-Nov-2025 (Sunday) at 18:31:16 PST by Marcus Minhorst
Added i_exit_on_not_found setting to launcher
29-Sep-2025 (Monday) at 12:43:08 PDT by Marcus Minhorst
No longer silently ignore iwad not found
04-Nov-2025 (Tuesday) at 17:32:10 PST by Marcus Minhorst
gameconfigfile paths now use XDG vars when available
04-Nov-2025 (Tuesday) at 13:34:07 PST by Marcus Minhorst
Updated Linux path handling to follow XDG
04-Nov-2025 (Tuesday) at 11:38:53 PST by Marcus Minhorst
Remove 10 year old "This can be removed after a release or two" block
04-Nov-2025 (Tuesday) at 10:14:59 PST by Marcus Minhorst
Update search paths
- Moved default install path from shared
/usr/share/games/doomto application specific/usr/share/games/uzdoom - Removed non-iwad
/usr/share/doomsearch path - Removed
/usr/local/shareiwad search path. This was left as a workaround for bad default install path - Added extra soundfont search paths
05-Nov-2025 (Wednesday) at 08:34:50 PST by nashmuhandes
Branding fixes - fixed discolored SVG, added Illustrator source file, clarified licensing
05-Nov-2025 (Wednesday) at 08:42:19 PST by nashmuhandes
Branding fixes (4.14.3) - fixed discolored SVG, added Illustrator source file, clarified licensing
04-Nov-2025 (Tuesday) at 19:16:30 PST by Marcus Minhorst
Squashed 'libraries/ZMusic/' changes from 2509ebb684..0fb7f1877c
0fb7f1877c Fix tempo change events in ALSA backend (#83) 44f1eec9cb Always play IT files with mptm extensions with DUMB. 336aa418a8 fix a few more static variable problems in Timidity++ 2f880ef622 Timidity++: fix playmidi_stream_init 8c839e0fd0 Timidity++: Merge SysexConvert into Player and eliminate function-static variables.
git-subtree-dir: libraries/ZMusic git-subtree-split: 0fb7f1877c8ac987375e1bbaab7868e4669a1940
04-Nov-2025 (Tuesday) at 18:42:36 PST by Marcus Minhorst
Updated paths
04-Nov-2025 (Tuesday) at 22:36:15 PST by nashmuhandes
UZDoom branding update
05-Nov-2025 (Wednesday) at 00:14:57 PST by nashmuhandes
Branding update (4.14.3)
31-Oct-2025 (Friday) at 02:24:37 PDT by nashmuhandes
Default addrocketexplosion to true, as this is more consistent with every other explosion actors' renderstyles. Also expose it to the menu.
03-Nov-2025 (Monday) at 16:33:35 PST by heath
disable weapon bob when set to 0
31-Oct-2025 (Friday) at 02:24:37 PDT by nashmuhandes
Default addrocketexplosion to true, as this is more consistent with every other explosion actors' renderstyles. Also expose it to the menu.
01-Nov-2025 (Saturday) at 16:16:23 PDT by Marcus Minhorst
Fix AppImage recipe
01-Nov-2025 (Saturday) at 13:49:39 PDT by Marcus Minhorst
Create release packages through CI
01-Nov-2025 (Saturday) at 11:33:13 PDT by Marcus Minhorst
Build zmusic statically
01-Nov-2025 (Saturday) at 11:22:06 PDT by Marcus Minhorst
Default internal zmusic
04-Nov-2025 (Tuesday) at 07:31:04 PST by &Olga
Default gender to "neutral"
04-Nov-2025 (Tuesday) at 07:31:04 PST by &Olga
Default gender to "neutral"
28-Oct-2025 (Tuesday) at 14:59:16 PDT by River-Salmon
xmmintin only included in x64
28-Oct-2025 (Tuesday) at 14:44:29 PDT by River-Salmon
Updated prefetch platform check to have more x64 defines.
