Latest Raze Changes

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Unofficial development builds at DRD Team

Older commits

06-May-2024 (Monday) at 19:08:41 EDT by Kartinea
Commit 3bc54d3757 (HEAD -> master)
Parents: cf8a04c457

Fix invisibility affect on enemies

When performing the ShadowBlock check, we previously would return a nullptr actor if nothing was between the monster and the player. This resulted in the monster aiming as if you didn't have invisibility.

Fall back to returning the target actor if it is shadowed but nothing is in between the two.

21-May-2024 (Tuesday) at 03:09:21 EDT by Rachael Alexanderson
Commit cf8a04c457
Parents: ffbbe0a4c6

  • simplify squishing to square pixels for particles and rollsprites

20-May-2024 (Monday) at 15:08:13 EDT by Ricardo Luís Vaz Silva
Commit ffbbe0a4c6
Parents: 1dedcee739

partial fix for FString::IsInt()

18-May-2024 (Saturday) at 04:24:00 EDT by Jan Engelhardt
Commit 1dedcee739
Parents: 6d8bee9316

Provide a diagnostic message for the two 32-bit related static_asserts

10-Apr-2023 (Monday) at 23:18:41 EDT by Xaser Acheron
Commit 6d8bee9316
Parents: da4752d7ec

don't show secret-flagged linedefs with special color on am_cheat 4 and above

10-May-2024 (Friday) at 15:33:56 EDT by Boondorl
Commit da4752d7ec
Parents: 9129f0121b

Fixed unmorphed Actors still ticking

21-Apr-2024 (Sunday) at 11:31:12 EDT by Ricardo Luís Vaz Silva
Commit 9129f0121b
Parents: 1006d20c13

Fix MacOS Compilation

21-Apr-2024 (Sunday) at 11:25:14 EDT by Ricardo Luís Vaz Silva
Commit 1006d20c13
Parents: c3ac4c9c38

fix CheckParmList

seems like it was checking the second char for '+' instead of the first

21-Apr-2024 (Sunday) at 11:20:36 EDT by Ricardo Luís Vaz Silva
Commit c3ac4c9c38
Parents: 75c9b584ee

Handle Extra Args

21-Apr-2024 (Sunday) at 09:50:27 EDT by Ricardo Luís Vaz Silva
Commit 75c9b584ee
Parents: 35f5e0498e

Revert "- hide the additional parameters for now, this needs to be added in later"

This reverts commit fde6c863d171ab5b071d45dd47cb03861937d376.

03-May-2024 (Friday) at 14:45:25 EDT by Rachael Alexanderson
Commit 35f5e0498e
Parents: 7ef6fa97a7

  • fix always show iwad box - don't show if queryiwad is false, or if -iwad parameter is used

03-May-2024 (Friday) at 14:32:20 EDT by Rachael Alexanderson
Commit 7ef6fa97a7
Parents: bcad040fd3

  • make roll and flat sprites square

03-May-2024 (Friday) at 09:45:20 EDT by Rachael Alexanderson
Commit bcad040fd3
Parents: 4bf2fb0ef8

  • always show iwad picker, offer option for forks to hide picker by default. this commit was intentionally done in a way to cause merge conflicts so as to force fork maintainers to pay attention to the new option in version.h

03-May-2024 (Friday) at 02:03:58 EDT by Rachael Alexanderson
Commit 4bf2fb0ef8
Parents: a6e1114d3c

  • make particles square

01-May-2024 (Wednesday) at 16:46:07 EDT by Xaser Acheron
Commit a6e1114d3c
Parents: 370bec6c55

add mbf21 and mbf21 (strict) compatibility presets

01-May-2024 (Wednesday) at 11:57:11 EDT by Christoph Oelckers
Commit 370bec6c55
Parents: 3a5838c8f5

fixed GL nodes loader for maps loaded from mounted folders.

Due to how the reader is created, READER_NEW will not work for it, it needs to force READER_CACHED.

01-May-2024 (Wednesday) at 06:20:06 EDT by Christoph Oelckers
Commit 3a5838c8f5
Parents: 6f2bc8379a

don't abort when parsing the Steam config fails.

01-May-2024 (Wednesday) at 05:58:30 EDT by Christoph Oelckers
Commit 6f2bc8379a
Parents: f2d582f680

strip spaces from language labels.

01-May-2024 (Wednesday) at 03:49:45 EDT by Christoph Oelckers
Commit f2d582f680
Parents: 81dade9ed5

fixed: The savegame's PNG loader must use a caching FileReader to avoid holding a handle to the containing file.

This blocked savegame deletion.

01-May-2024 (Wednesday) at 03:47:58 EDT by Christoph Oelckers
Commit 81dade9ed5
Parents: 3318e540b6

fixed: for deleting files and folders on Windows we have to call the Unicode variants of these functions.

29-Apr-2024 (Monday) at 01:46:12 EDT by Ru5tK1ng
Commit 3318e540b6
Parents: c03f7889bf

Added missing checking for LOOKALLAROUND.

28-Apr-2024 (Sunday) at 10:20:31 EDT by Ricardo Luís Vaz Silva
Commit c03f7889bf
Parents: 27eb78f437

restore old fadestep behavior if SPF_NEGATIVE_FADESTEP is not passed in

27-Apr-2024 (Saturday) at 18:43:04 EDT by Boondorl
Commit 27eb78f437
Parents: 48eb848433

Fixed weapon slots not resetting on unmorph

Important for any morphed pawns that set custom weapon slots.

28-Apr-2024 (Sunday) at 09:00:18 EDT by Boondorl
Commit 48eb848433
Parents: 2643a4a167

Fixed ViewPos not properly backing up when predicting

Also now forcibly creates the object on players when they spawn so their pointer won't get lost when predicting.

28-Apr-2024 (Sunday) at 19:18:55 EDT by Boondorl
Commit 2643a4a167
Parents: 929febdfb1

Fixed desync in Heretic

28-Apr-2024 (Sunday) at 18:30:19 EDT by Boondorl
Commit 929febdfb1
Parents: 4625d4ac34

Fixed prediction not calling virtual Tick function

26-Apr-2024 (Friday) at 15:12:47 EDT by Boondorl
Commit 71c40432e5 (tag: g4.12.2, g4.12)
Parents: 22fd9b66ad

Reworked clientside lerping

Now acts as a rubberbanding effect. The result is that movement is now considered correct and adjusted towards the real position if not rather than cautiously moving towards the predicted position.

28-Apr-2024 (Sunday) at 03:35:09 EDT by Rachael Alexanderson
Commit 4625d4ac34
Parents: 620d689038

  • mirror changes with ZWidget, remove SDL_Wait failure message

28-Apr-2024 (Sunday) at 03:35:09 EDT by Rachael Alexanderson
Commit 22fd9b66ad
Parents: 92e509e771

  • mirror changes with ZWidget, remove SDL_Wait failure message

28-Apr-2024 (Sunday) at 02:41:00 EDT by Rachael Alexanderson
Commit 92e509e771
Parents: d00fc3b9b8

  • this is 4.12.2

24-Apr-2024 (Wednesday) at 07:17:09 EDT by Rachael Alexanderson
Commit d00fc3b9b8
Parents: 9d460d3f46

  • shorten sdl_waitevent error message

24-Apr-2024 (Wednesday) at 06:52:01 EDT by Rachael Alexanderson
Commit 9d460d3f46
Parents: 25f791156f

  • demote SDL_Wait errors to console printouts

23-Apr-2024 (Tuesday) at 20:30:44 EDT by Rachael Alexanderson
Commit 25f791156f
Parents: 5971d521d9

  • fixed: rollsprites now 'unstretch' properly in regular y-billboarding

22-Apr-2024 (Monday) at 16:53:12 EDT by Rachael Alexanderson
Commit 5971d521d9
Parents: 54ee0391d7

  • -norun now implies -stdout on Windows as it's useless without it

22-Apr-2024 (Monday) at 10:09:32 EDT by nashmuhandes
Commit 54ee0391d7
Parents: 98a0b5f8d2

ZDRay specs fix

22-Apr-2024 (Monday) at 01:14:04 EDT by Christoph Oelckers
Commit 98a0b5f8d2
Parents: 387e59cba7

fix lifetime of skyinfo variable in HWWall::SkyPlane.

27-Apr-2024 (Saturday) at 09:38:45 EDT by DyNaM1Kk
Commit 620d689038
Parents: a768d6c177

Fixed "PrivateNetOf" function not checking for the entire B class private network range

27-Apr-2024 (Saturday) at 06:36:10 EDT by Christoph Oelckers
Commit 387e59cba7
Parents: 0049a00fe5

text update

27-Apr-2024 (Saturday) at 06:36:10 EDT by Christoph Oelckers
Commit a768d6c177
Parents: 45cf72ff48

text update

27-Apr-2024 (Saturday) at 04:45:50 EDT by Christoph Oelckers
Commit 0049a00fe5
Parents: 0e8325401d

added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10

26-Apr-2024 (Friday) at 13:10:49 EDT by Boondorl
Commit 0e8325401d
Parents: 6040416caa

Player spawn fix in co-op new games

If there aren't enough player spawns present in co-op, the game will instead fail to spawn extra players, waiting for the ticker to automatically capture the fact they have PST_ENTER. This presents a problem in WorldLoaded() where it becomes unreliable whether or not a player has truly spawned. This also means those extra players had slightly different spawn behavior compared to regular pawns.

25-Apr-2024 (Thursday) at 18:09:53 EDT by Boondorl
Commit 6040416caa
Parents: 3f07d4e689

Fixed changeskill being unnetworked

25-Apr-2024 (Thursday) at 16:10:00 EDT by Boondorl
Commit 3f07d4e689
Parents: 503f716507

View fixes when predicting

View interpolation paths are now reset properly when predicting, fixing portals. Teleporters disabling view interpolation is now handled before every movement instead of only once at the start of predicting. Enabled FoV interpolation when playing online.

25-Apr-2024 (Thursday) at 12:55:26 EDT by Boondorl
Commit 503f716507
Parents: 347cb724e3

Fixed incorrect automap arrow position in multiplayer

This caused the player arrows to update at only 35Hz and for the console player's arrow it would lag behind when following.

25-Apr-2024 (Thursday) at 12:14:39 EDT by Christoph Oelckers
Commit 347cb724e3
Parents: 572ba9f515

fixed: AActor's members must all be native.

The morph code added 4 scripted ones, but AActor's size must be known at compile time.

25-Apr-2024 (Thursday) at 07:52:44 EDT by Boondorl
Commit 572ba9f515
Parents: 36a4207a98

Interpolation fix for network prediction

This is a minor fix for interpolation when playing online as predicted movement was not properly having its prev data reset like a real tick would be. This resulted in jittery player sprites in third person.

27-Apr-2024 (Saturday) at 05:57:22 EDT by Christoph Oelckers
Commit 45cf72ff48
Parents: f7a15bc5f9

fixed bad network ID assignment.

ClientNetIDStart was added twice here. This was asserting when loading a savegame.

27-Apr-2024 (Saturday) at 04:45:50 EDT by Christoph Oelckers
Commit f7a15bc5f9
Parents: 861a557d92

added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10

06-Jan-2024 (Saturday) at 09:55:20 EST by jekyllgrim
Commit 861a557d92
Parents: b43c440552

Add graycheckVal, expose hud_oldscale/hud_scalefactor to the menu

Add graycheckVal to OptionMenu items Add menu elements for hud_oldscale and hud_scalefactor to menudef.txt

22-Apr-2024 (Monday) at 20:45:33 EDT by Boondorl
Commit b43c440552
Parents: 12d0c946f0

Added ShouldShareItem virtual

Allows for easier customizing of whether or not an item should be shared with players upon pickup in co-op (e.g. it allows it to be expanded to weapons with custom cvars).

Older commits