Latest Raze Changes

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Unofficial development builds at DRD Team

Older commits

06-Jul-2025 (Sunday) at 19:46:21 CDT by Marcus Minhorst
Commit 8182c02947 (HEAD -> master)
Parents: 45444b0bf3

Added ability to set visibility of menu options

06-Jul-2025 (Sunday) at 00:14:47 CDT by nashmuhandes
Commit 45444b0bf3
Parents: 0f72a671fc

Improve banner art created by Kinsie

06-Jul-2025 (Sunday) at 18:06:59 CDT by Marcus Minhorst
Commit 0f72a671fc
Parents: 17f58f514f

Revert "Gamepad Improvements"

This reverts commit 2a5cce543bfd265f327b796b28904584a8db1e95.

05-Jul-2025 (Saturday) at 13:54:34 CDT by Boondorl
Commit 17f58f514f
Parents: 9701bfaa5c

Fixed missing multiplayer tab localization

02-Jul-2025 (Wednesday) at 18:56:17 CDT by Boondorl
Commit 9701bfaa5c
Parents: 6756c850e7

Added multiplayer tab for launcher + backend improvements

Adds a multiplayer tab to allow hosting and joining games from within the GZDoom launcher rather than needed to use the command line. This has its own set of defaults independent from the main play page which necessitated rewriting how this information is passed and stored in the backend. A startup info struct is now passed back which has its defaults set from the cvars and then propagates any changes to it back to the defaults after selection is complete, making it much simpler to interface with the engine defaults.

05-Jul-2025 (Saturday) at 15:54:51 CDT by Boondorl
Commit 6756c850e7
Parents: 2a5cce543b

Disable autoloading mods when playing online

Any mods when hosting and joining should have to be explicitly labeled, this way extra mods aren't accidentally making their way into the lists.

05-Jul-2025 (Saturday) at 15:41:40 CDT by Marcus Minhorst
Commit 2a5cce543b
Parents: 672a21f533

Gamepad Improvements

  • Cleanup: Alignment, long lines, Replace 0 with SDLK_UNKNOWN

  • Gamecontroller api analogue input

  • Added some button handling

  • Added mapping for other buttons

  • Added trigger events

  • Added force_joystick flag

  • Removed force_joystick flag

Rationale:

  1. It was actually broken lol
  2. I cannot think of a case where enabling this would be a useful thing for gzdoom. If the user is using a gamecontroller, it is pointless. If they are not using a gamecontroller, it will just default to using the joystick api. If they are not using a gamecontroller, but SDL thinks they are, it is an SDL bug, and will be reported and fixed
  • Modified default mapping

  • Added analogue to digital threshold

  • Added analogue response curve

  • Per axis settings

  • Fixed controller reconnect

  • Added threshold and curve to IJoystickConfig Enabled saving of settings

  • Added stubs

  • Cleanup

Constants are no longer defines. Constants are mostly shared between backends. Moved some logic to m_joy

  • Implemented xinput stubs

  • Implemented dinput stubs

  • Implemented ps2 stubs (untested)

  • Fixed inclusive check

  • Implemented osx stubs (untested)

  • Fixed curve implementation

No longer savable, I screwed the curve function up. I though it needed 2 control points, but it needs 4. Need to re-do controller settings :(

  • Now using CubicBezier struct

  • Fixed SetDefaultConfig to match xinput behavior

  • Expanded gamepad CCMD

  • Rename enum JoyResponseCurve to EJoyCurve

  • Initial menu implementation

  • Fixed SDL controller setting saving

  • SDL gamepads can now actually be disabled

  • Fixed initial controller connect of some versions of SDL

  • Spelling error

  • Enable gamepad by default

  • Fixed segfault on some versions of SDL

  • Only block keydown

05-Jul-2025 (Saturday) at 03:08:19 CDT by Boondorl
Commit 672a21f533
Parents: a2450e1195

Fixed bad VisualThinker nodes getting into the render list

Relink on loading instead of serializing since order doesn't matter here.

28-Jun-2025 (Saturday) at 14:01:42 CDT by Cacodemon345
Commit a2450e1195
Parents: 9a111931cf

Add mechanism for Prosperity Rune-like powerups

Also add a flag to use Zandronum/Skulltag semantics for BasicArmorPickup

03-Jul-2025 (Thursday) at 11:08:30 CDT by Boondorl
Commit 9a111931cf
Parents: a1a3be1046

Fix for WorldPaused

Also consider the console rising to be unpaused.

03-Jul-2025 (Thursday) at 14:16:22 CDT by Boondorl
Commit a1a3be1046
Parents: 1e1ab58ee2

Clean up console commands

Improve functionality of network console commands and make displaying of who is who clearer.

04-Jul-2025 (Friday) at 00:07:18 CDT by Boondorl
Commit 1e1ab58ee2
Parents: 2de0480147

Fixed startup music being cancelled

This seems to happen from one of the music cvar callbacks wiping it, but I'm ensure of which (possibly music volume?). Move it to after cvar initializing until a proper fix can be found.

30-Jun-2025 (Monday) at 19:13:19 CDT by Boondorl
Commit 2de0480147
Parents: 492c83cf2c

Clamp max number of commands generated

Only allow half the host's buffer to be filled at any time.

30-Jun-2025 (Monday) at 13:46:17 CDT by Boondorl
Commit 492c83cf2c
Parents: 0e23b900bb

Improve stability in packet-server mode

Use buffers reported by clients so they can better check their own conditions when determining how to stabilize when outpacing the host.

29-Jun-2025 (Sunday) at 23:05:53 CDT by Boondorl
Commit 0e23b900bb
Parents: 54f1f5ad9d

Added dynamic tic stabilization

Attempts to balance periods of rough traffic by putting in an artificial delay, smoothing playback but further increasing input delay. This can be disabled with net_ticbalance.

30-Jun-2025 (Monday) at 21:20:07 CDT by Ricardo Luís Vaz Silva
Commit 54f1f5ad9d
Parents: ba953b2d6d

stop stupid clamp asserts

01-Jul-2025 (Tuesday) at 23:58:06 CDT by Boondorl
Commit ba953b2d6d
Parents: cf9a9097b9

Improve default starting map

Instead of defaulting to MAP01/E1M1, select the map in the first episode after parsing. This significantly improves the autostart and netgame behavior by warping to the first defined and valid level. Also adds -episode to allow more easily specifying which episode to play for mapsets that don't have simple ExMy naming conventions.

02-Jul-2025 (Wednesday) at 09:52:51 CDT by Boondorl
Commit cf9a9097b9
Parents: 5ea8981472

Fix up saving in multiplayer

By default allow only settings controllers to save the game. Use actual file names to help prevent possible save file overriding as savexx is unreliable online. Prevent quicksave behavior from working with the rotator. Force a unique netgame subfolder for multiplayer saves to remove the ability to override singleplayer saves. Send over the host's -loadgame argument to make loading easier (will not override the guest's -loadgame in case they need a special file name).

01-Jul-2025 (Tuesday) at 19:47:05 CDT by Boondorl
Commit 5ea8981472
Parents: 311e1d09be

Only print the message for the player trying to initiate a conversation

01-Jul-2025 (Tuesday) at 19:35:03 CDT by Boondorl
Commit 311e1d09be
Parents: 3fba33204c

Allow limiting NPC conversations to settings controllers

Also cleans up the network menu a little bit.

30-Jun-2025 (Monday) at 09:15:30 CDT by MajorCooke
Commit 3fba33204c
Parents: 1a0df14170

  • Fixed <Pre/Post>Morph() being called twice for monsters.

29-Jun-2025 (Sunday) at 01:27:35 CDT by Boondorl
Commit 1a0df14170
Parents: d182bd9411

Count turbo as a cheat

28-Jun-2025 (Saturday) at 18:28:10 CDT by Boondorl
Commit d182bd9411
Parents: 61faf95f76

Allow disabling pausing entirely when online

28-Jun-2025 (Saturday) at 19:27:45 CDT by Boondorl
Commit 61faf95f76
Parents: 222fbfcf7c

Added -coop switch

Sets some sensible defaults for coop mode.

28-Jun-2025 (Saturday) at 14:46:38 CDT by Chris Cowan
Commit 222fbfcf7c
Parents: fae43b8120

Fix missing null-terminator when writing demos

30-May-2025 (Friday) at 22:18:04 CDT by Boondorl
Commit fae43b8120
Parents: fc7a480fe8

Added ready system to screen jobs for multiplayer

Readds the feature to allow players to ready up during stat screens and intermissions instead of autoskipping based on whoever closed it. Comes with a variety of ways to tweak this behavior such as percentage-based auto starting (with a timer), the ability to unready as needed, and who can control it. Players will still be able to skip through individual screen jobs within the runner while waiting to ready up.

28-Jun-2025 (Saturday) at 11:19:26 CDT by Boondorl
Commit fc7a480fe8
Parents: c36ea479a8

Tweak tic catchup mechanic

Always chase the available tics.

27-Jun-2025 (Friday) at 02:00:06 CDT by Rachael Alexanderson
Commit f163e52d19 (4.15)
Parents: c36ea479a8

  • preparing for version 4.15.0

25-Jun-2025 (Wednesday) at 11:33:09 CDT by Boondorl
Commit c36ea479a8
Parents: 6b2b8a198f

Move engine verification to front end

This can't be in the backend since it uses game-specific information.

06-Jun-2025 (Friday) at 07:49:08 CDT by Rachael Alexanderson
Commit 6b2b8a198f
Parents: 128379195b

  • implement limits for state loops to prevent infinite state freezes

17-Jun-2025 (Tuesday) at 10:05:30 CDT by Marcus
Commit 128379195b
Parents: 65ce7b7c29

Added missing check for solaris

16-Jun-2025 (Monday) at 15:13:41 CDT by Marcus Minhorst
Commit 65ce7b7c29
Parents: 525e6b9f99

Fixed conflicting import under solaris

16-Jun-2025 (Monday) at 15:13:15 CDT by Marcus Minhorst
Commit 525e6b9f99
Parents: a4b7c95153

Added _msize stub for Solaris

16-Jun-2025 (Monday) at 15:11:54 CDT by Marcus Minhorst
Commit a4b7c95153
Parents: a881e86ff7

Added missing import for Solaris

16-Jun-2025 (Monday) at 15:11:22 CDT by Marcus Minhorst
Commit a881e86ff7
Parents: 21a90ab7e1

Fixed typo

16-Jun-2025 (Monday) at 15:08:59 CDT by Marcus Minhorst
Commit 21a90ab7e1
Parents: f6b4740be3

Added missing Solaris checks

16-Jun-2025 (Monday) at 15:05:39 CDT by Marcus Minhorst
Commit f6b4740be3
Parents: 0427ac10f6

Fixed conflicting int defs under solaris

16-Jun-2025 (Monday) at 15:04:52 CDT by Marcus Minhorst
Commit 0427ac10f6
Parents: 4fff12ec78

Fixed segfault under Solaris

24-Jun-2025 (Tuesday) at 17:37:18 CDT by Boondorl
Commit 4fff12ec78
Parents: 028256f06f

Clean up network warnings

24-Jun-2025 (Tuesday) at 13:23:45 CDT by Cacodemon345
Commit 028256f06f
Parents: 94e73cbe15

WorldRailgunFired flags are now passed properly

There's also a new DamageMobj flag to indicate railgun attacks without having to rely on damagetypes.

24-Jun-2025 (Tuesday) at 01:23:12 CDT by Chris Cowan
Commit 94e73cbe15
Parents: b0e083d61d

Set correct git tag in CI

21-Jun-2025 (Saturday) at 09:07:41 CDT by nashmuhandes
Commit b0e083d61d
Parents: 00a5bce5d7

Go back to the built-in dark theme for the launcher (for now)

21-Jun-2025 (Saturday) at 03:50:03 CDT by nashmuhandes
Commit 00a5bce5d7
Parents: 7cac623ecb

Rebrand the launcher to make it more distinctly GZDoom

  • Use a Light theme to clearly differentiate GZDoom from VKDoom
  • Moved the version label to not visually clash with the banner graphics
  • Added unique graphics for the banner and the BOOTLOGO
  • Changed the loading bar color to match GZDoom's logo

18-Jun-2025 (Wednesday) at 09:33:16 CDT by Boondorl
Commit 7cac623ecb
Parents: 885c1d2920

Fix SMF_PRECISE flag for seekers

Use the player's actual eye position when calculating.

14-Jun-2025 (Saturday) at 07:58:13 CDT by Boondorl
Commit 885c1d2920
Parents: f4eebd1ced

Update to latest ZWidget version

This adds new features (such as themes) alongside fixing numerous bugs. This should be kept up-to-date with upstream more often and changes to it should be PR'd back to its main repo.

18-Jun-2025 (Wednesday) at 01:43:30 CDT by Ricardo Luís Vaz Silva
Commit f4eebd1ced
Parents: 7dfb5ff70a

CallVM API, plus multi-return and vector support

18-Jun-2025 (Wednesday) at 00:10:36 CDT by Ricardo Luís Vaz Silva
Commit 7dfb5ff70a
Parents: 8071fd1368

fix unsigned comparison in keysections.cpp

17-Jun-2025 (Tuesday) at 16:28:24 CDT by Boondorl
Commit 8071fd1368
Parents: e0baf7a85c

Scriptified ReactToDamage

Allows pain handling to be overridden without needing to override the entirety of DamageMobj.

16-Jun-2025 (Monday) at 09:26:36 CDT by Boondorl
Commit e0baf7a85c
Parents: ba050c112e

Added OnRevive virtual

Called when a monster is resurrected (allows resetting properties without needing an event handler).

16-Jun-2025 (Monday) at 02:05:28 CDT by Kevin Caccamo
Commit ba050c112e
Parents: 0835fe0eab

Remove useless if statement

If conf is at eof, linePos and command.Size() will be 0, and the other statements will not run due to eof checks and pointer checks

Older commits