Latest Raze Changes
Latest 50 commits
Unofficial development builds at DRD Team
14-Jan-2025 (Tuesday) at 06:32:25 CST by Boondorl
Don't create thing iterator if THRUACTORS is set when moving
12-Jan-2025 (Sunday) at 21:46:20 CST by nashmuhandes
Exported thing activation function
13-Jan-2025 (Monday) at 11:15:00 CST by Boondorl
Updated VisualThinker render linkage
Now uses its own self-managed linked list with its level tracking the head pointer. Allows for VisualThinkers to be moved to any desired stat instead of being stuck in STAT_VISUALTHINKER.
11-Jan-2025 (Saturday) at 06:30:07 CST by Ricardo Luís Vaz Silva
fix DScriptScanner
10-Jan-2025 (Friday) at 13:55:16 CST by Major Cooke
Make the visual thinker statnum assignment check unconditional since statnum is no longer a pointer
- This fully completes this revert: https://github.com/ZDoom/gzdoom/commit/ca3b0737ea3cc2b11c7e1e2670dd56073cb4a096
10-Jan-2025 (Friday) at 10:18:44 CST by Christoph Oelckers
update DUMB license from zmusic source.
08-Jan-2025 (Wednesday) at 16:54:38 CST by Rachael Alexanderson
- vcpkg keeps failing. take it off the CI
08-Jan-2025 (Wednesday) at 09:20:04 CST by Adam Kaminski
Fixed the registered or shareware versions of Doom not using the correct chat sound.
06-Jan-2025 (Monday) at 06:54:08 CST by Ricardo Luís Vaz Silva
add default values, vec4 uniforms, and cvar uniforms to post-process uniforms
06-Jan-2025 (Monday) at 09:50:43 CST by Eonfge
Fix fatal error formatting
Based on this patch: https://aur.archlinux.org/cgit/aur.git/tree/0002-fix-format-security-error.patch?h=gzdoom
29-Nov-2024 (Friday) at 06:47:16 CST by Boondorl
Added interpolation to crosshair size
04-Jan-2025 (Saturday) at 11:19:54 CST by Rachael Alexanderson
- don't allow
vid_dontdowait
if neithervid_vsync
is true norvid_maxfps
is set, in order to prevent coil whine
27-Aug-2024 (Tuesday) at 11:28:34 CDT by Rachael Alexanderson
- address adaptive sync flicker issue (disables 35 fps cap during game pause)
04-Jan-2025 (Saturday) at 10:27:42 CST by Rachael Alexanderson
Revert "- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development."
This reverts commit f3b0c3ac5eea18a750780569f2914b50f9b1ce2f.
03-Jan-2025 (Friday) at 08:02:12 CST by Rachael Alexanderson
- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
01-Jan-2025 (Wednesday) at 16:25:54 CST by Rachael Alexanderson
- add save order to menu
29-Dec-2024 (Sunday) at 15:28:34 CST by Rachael Alexanderson
- store current time in the save game node when saving a new game
- when overwriting a save force it to reposition itself in the list in case any of its details have changed
28-Dec-2024 (Saturday) at 13:32:58 CST by Rachael Alexanderson
- implement new cvar
save_sort_order
- for now options are only 0 or 1 - 0 is alphabetical, 1 is descending by time (most recent first)
30-Dec-2024 (Monday) at 14:42:56 CST by nashmuhandes
Fix coop key share failing if the item was spawned in-game (for example, via the console)
04-Jul-2024 (Thursday) at 13:32:14 CDT by Rachael Alexanderson
- enable mipmapping in 2D
25-Dec-2024 (Wednesday) at 04:22:43 CST by nashmuhandes
Allow setting a dynamic light's alpha to influence its brightness. This brings it in parity with VKDoom
21-Dec-2024 (Saturday) at 11:59:52 CST by nashmuhandes
Add lm_sunintensity documentation. Clean up styling of all ZDRay-related entries
20-Dec-2024 (Friday) at 20:32:07 CST by Ricardo Luís Vaz Silva
allow nullptr with spriteid/textureid/translationid (for default parameters/etc)
20-Dec-2024 (Friday) at 20:30:12 CST by Ricardo Luís Vaz Silva
add helper methods to Sound/SpriteID/TranslationID
20-Dec-2024 (Friday) at 19:45:38 CST by Ricardo Luís Vaz Silva
fix TranslationID casting
20-Dec-2024 (Friday) at 19:34:03 CST by Ricardo Luís Vaz Silva
add snd_footstepvolume to sound options menu
(SNDMNU_FOOTSTEPVOLUME is already in the spreadsheet, but only for en/pt so far)
07-Dec-2024 (Saturday) at 10:36:11 CST by Ricardo Luís Vaz Silva
allow summon to work with visual thinkers
19-Dec-2024 (Thursday) at 05:46:43 CST by Rachael Alexanderson
- fix 1:1.2 minimizer function to work with actual 4:3 screens
19-Dec-2024 (Thursday) at 04:54:57 CST by Rachael Alexanderson
- add menu option for new 1:1.2 minimal scaling mode
19-Dec-2024 (Thursday) at 04:43:58 CST by Rachael Alexanderson
- add a 1:1.2 ratio min-scale mode
17-Dec-2024 (Tuesday) at 13:17:50 CST by Rachael Alexanderson
- language update
17-Dec-2024 (Tuesday) at 13:17:50 CST by Rachael Alexanderson
- language update
16-Dec-2024 (Monday) at 14:05:39 CST by Ricardo Luís Vaz Silva
Fix damage being skipped for spectral puffs
16-Dec-2024 (Monday) at 14:05:39 CST by Ricardo Luís Vaz Silva
Fix damage being skipped for spectral puffs
16-Dec-2024 (Monday) at 03:39:32 CST by Rachael Alexanderson
g4.15pre
16-Dec-2024 (Monday) at 03:38:27 CST by Rachael Alexanderson
- this is version 4.14.0
13-Dec-2024 (Friday) at 13:36:00 CST by Ricardo Luís Vaz Silva
remove "DECORATE" from error string
- print warning count as well
- allow treating warnings as errors
13-Dec-2024 (Friday) at 13:36:00 CST by Ricardo Luís Vaz Silva
remove "DECORATE" from error string
- print warning count as well
- allow treating warnings as errors
10-Dec-2024 (Tuesday) at 12:18:56 CST by Ricardo Luís Vaz Silva
remove version check for array type fix, to prevent crashes/etc with bad types
10-Dec-2024 (Tuesday) at 12:18:56 CST by Ricardo Luís Vaz Silva
remove version check for array type fix, to prevent crashes/etc with bad types
05-Dec-2024 (Thursday) at 03:09:51 CST by Rachael Alexanderson
- allow forks to set OPTIONALWAD to (null) to disable searching for it.
04-Dec-2024 (Wednesday) at 17:45:02 CST by RaveYard
Fix M_SaveBitmap stream buffer size
- credits to dpJudas for the solution
29-Nov-2024 (Friday) at 06:24:30 CST by Boondorl
Fixed A_SprayDecal not working on 3D floors
29-Nov-2024 (Friday) at 10:54:17 CST by Ricardo Luís Vaz Silva
misc decoupled animation fixes
26-Nov-2024 (Tuesday) at 22:43:21 CST by Boondorl
Various bouncing fixes
Fixed bounce flag checks being inversed on 3D floors. Decoupled wall bouncing flag from floor/ceiling flags since they relied on it in the case of hitting steep ramps. Fixed wall bounces that actually bounce off planes not returning the correct value.
26-Nov-2024 (Tuesday) at 20:23:04 CST by Boondorl
Fixed successful bounces on Actor tops not damaging them
26-Nov-2024 (Tuesday) at 20:02:16 CST by Boondorl
Added ripper damage logic to DoMissileDamage
15-Nov-2024 (Friday) at 22:48:18 CST by Boondorl
Fixed angleOffsetTargets not being initialized
14-Nov-2024 (Thursday) at 21:27:08 CST by Boondorl
Fixes for serializing and initializing
Fixed missing DViewPosition serializing. Fixed missing initializers in player_t.
21-Nov-2024 (Thursday) at 01:10:17 CST by Cacodemon345
Add WorldRailgunFired