Beyond Doom

Next-Gen Dooming

ZDoom is a source port for the modern era, supporting current hardware and operating systems and sporting a vast array of user options. Make Doom your own again!

Maximum Game Support

In addition to Doom, ZDoom supports Heretic, Hexen, Strife, Chex Quest, and fan-created games like Harmony and Hacx. Meet the entire idTech 1 family!

Limitless Mod Potential

Experience mind-bending user-created mods, made possible by ZDoom's advanced mapping features and the new ZScript language. Or make a mod of your own!

Latest News

The GZDoom 3.5.0 survey's results

Posted by on at 02:10
(0) Comments
After closing the survey with the 3.5.1 release, here's the results from 15000 users reporting:

The big numbers (3.3 survey results in parentheses)
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GZDoom 3.5.1 Released

Posted by on at 15:19
(8) Comments
Notice: This release has been split into two. There is now a "modern" version and a "vintage" version, for older hardware. The reason for this is that some recent changes to improve performance on modern hardware resulted in quite severe slowdowns on Intel's OpenGL 2 hardware. So in order to give these users the best possible experience it was decided to provide this vintage build which adds all new non-renderer-related features with the latest state of the renderer from before the abovementioned change. The vintage version is provided thanks to the efforts of drfrag.

Please note that this solution is only a temporary measure. User share of OpenGL 2 hardware had already been low when we ran our survey with GZDoom 3.3 and once this drops any further the vintage build will be discontinued. If you cannot run the main (modern) build we strongly recommend to upgrade your hardware.
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Get Started

Get ZDoom

Head over to the downloads page and grab a ZDoom-family port. You'll be blasting away demons in no time!

Join the Community

Check out the official ZDoom forums to check out the latest in-development projects, editing help, or general chit-chat.

Go Deep Into the Code

Interested in ZDoom's development? Visit the GitHub repo to follow the latest updates or contribute code of your own!