Latest UZDoom Changes
Latest 50 commits, skipping 3950
Unofficial development builds at DRD Team
26-Sep-2021 (Sunday) at 16:56:51 PDT by arrowgent
change version input in feature_request.yml
remove dropdown list since i cant determine how to get a workflow to pull info from known releases
26-Sep-2021 (Sunday) at 16:56:47 PDT by arrowgent
change version input in bug_report.yml
remove dropdown list since i cant determine how to get a workflow to pull info from known releases
28-Sep-2021 (Tuesday) at 20:50:30 PDT by Blue Shadow
- fixed A_Punch having a short attack range (take 2). The previous attempt to fix this did so partially; the range was fixed for AimLineAttack, but not for LineAttack, too.
29-Sep-2021 (Wednesday) at 07:52:46 PDT by Rachael Alexanderson
- oops forgot the namespace
29-Sep-2021 (Wednesday) at 07:51:59 PDT by Rachael Alexanderson
- fix the ugly constants in udmf.cpp - namespace them to the file, and add comments depicting what they are
29-Sep-2021 (Wednesday) at 02:42:48 PDT by nashmuhandes
- Recognize the new lightmap UDMF keywords
- Add dummy actors to hold the UDMF keys for lightmapping. These actors will despawn at map start
- Make light probe despawn at map start as well
29-Sep-2021 (Wednesday) at 02:00:10 PDT by nashmuhandes
Don't let LightProbes spawn in the world. We don't want unnecessary actors ticking in the map.
26-Sep-2021 (Sunday) at 16:32:30 PDT by nashmuhandes
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps225-Sep-2021 (Saturday) at 11:10:12 PDT by nashmuhandes
- Gave the light probes NOINTERACTION to decrease ticking costs and also to stop it from falling to the ground - useful to debug mid-air light probes
- Changed the light probe sprite to better match the actor size
25-Sep-2021 (Saturday) at 10:20:10 PDT by nashmuhandes
Adjust the light probe assets to better aid debugging
25-Sep-2021 (Saturday) at 09:53:18 PDT by Magnus Norddahl
Add light probe support for sprites
25-Sep-2021 (Saturday) at 06:31:25 PDT by Emile Belanger
GLES: Fix texture MapBuffer and AllocateBuffer create client side memory.
25-Sep-2021 (Saturday) at 05:28:44 PDT by Magnus Norddahl
Fix "out of memory" errors when the vulkan backend is asked to create zero byte sized buffers
22-Sep-2021 (Wednesday) at 05:41:30 PDT by Jan Engelhardt
gles: look for libGLESv2.so.2
Distros do not have the .so files at all times, because those are counted as development and not runtime.
22-Sep-2021 (Wednesday) at 05:41:30 PDT by Jan Engelhardt
gles: look for libGLESv2.so.2
Distros do not have the .so files at all times, because those are counted as development and not runtime.
24-Sep-2021 (Friday) at 21:00:25 PDT by nashmuhandes
Add light probe actor
24-Sep-2021 (Friday) at 15:39:28 PDT by Magnus Norddahl
Fix lightmap texture not getting bound by the OpenGL backend
24-Sep-2021 (Friday) at 15:13:25 PDT by Magnus Norddahl
Add lightmap texture support to vulkan backend Also fix a warning in SetFlatVertex
24-Sep-2021 (Friday) at 08:24:59 PDT by Magnus Norddahl
Add missing LightMap bind call
24-Sep-2021 (Friday) at 07:21:23 PDT by Magnus Norddahl
Fix vertex layout locations and add lightmap to vulkan shader
24-Sep-2021 (Friday) at 04:20:33 PDT by Blue Shadow
- resolved a VM abort upon morphing while the tome of power is active
24-Sep-2021 (Friday) at 02:42:34 PDT by nashmuhandes
Add lightmaps to 3D floors
24-Sep-2021 (Friday) at 02:27:23 PDT by nashmuhandes
- implement drawing sides with lightmaps
- misc bug fixes in lump loading and format
24-Sep-2021 (Friday) at 01:56:15 PDT by nashmuhandes
- Add lightmaps to the main shader (currently only OpenGL)
- Create a version of CreateIndexedSectorVertices that works with lightmap sectors
23-Sep-2021 (Thursday) at 23:51:48 PDT by nashmuhandes
- Add support for loading lightmap data generated by ZDRay
- Initialize lightmap texture in the hardware abstract parts of the engine
23-Sep-2021 (Thursday) at 23:33:37 PDT by Christoph Oelckers
- fixed particle processing in the main thinker loop
This may not be guarded by the dynamic light flags, only the light ticking may.
23-Sep-2021 (Thursday) at 15:54:07 PDT by drfrag
- Add missing null pointer check.
23-Sep-2021 (Thursday) at 15:01:19 PDT by Christoph Oelckers
- fixed handling of states with the 'light' keyword.
23-Sep-2021 (Thursday) at 05:33:06 PDT by drfrag
- Fixed broken V_BreakLines.
23-Sep-2021 (Thursday) at 05:01:14 PDT by Christoph Oelckers
- we're past 4.7 now.
23-Sep-2021 (Thursday) at 02:41:48 PDT by Christoph Oelckers
- missed the index.
23-Sep-2021 (Thursday) at 01:54:18 PDT by Christoph Oelckers
- treat "materials" as a known folder name for eliminating root folders in Zips.
21-Sep-2021 (Tuesday) at 13:08:33 PDT by Christoph Oelckers
. this is version 4.7.0.
21-Sep-2021 (Tuesday) at 13:02:20 PDT by Christoph Oelckers
- re-enabled survey code.
22-Sep-2021 (Wednesday) at 02:39:12 PDT by Christoph Oelckers
- re-enable light attenuation.
21-Sep-2021 (Tuesday) at 13:01:50 PDT by Christoph Oelckers
- updated survey code to check for Apple's M1 CPU.
21-Sep-2021 (Tuesday) at 12:07:14 PDT by Christoph Oelckers
- fixed shader compilation.
21-Sep-2021 (Tuesday) at 12:01:16 PDT by Rachael Alexanderson
- update widepix again, mv
strife.strifetostrife
21-Sep-2021 (Tuesday) at 11:43:21 PDT by Christoph Oelckers
- fixed one frame activation delay for dynamic lights.
We cannot check HasDynamicLights in ProcessThinkers because it gets set too late.
21-Sep-2021 (Tuesday) at 11:31:10 PDT by Christoph Oelckers
- properly track whether some action in the current frame may have triggered a dynamic light activation.
21-Sep-2021 (Tuesday) at 09:23:52 PDT by Christoph Oelckers
- cleanup of the revised y-clamping feature.
This integrates better with the existing features.
21-Sep-2021 (Tuesday) at 09:59:54 PDT by Rachael Alexanderson
- update widescreen graphics, with strife support
21-Sep-2021 (Tuesday) at 09:32:15 PDT by Emile Belanger
GLES: Only use GPU sync if necessary and available.
If there are complaints of reduced performance, or visual artefacts compared to 4.6.1, it may be worth increasing HW_MAX_PIPELINE_BUFFERS to 4 again.
21-Sep-2021 (Tuesday) at 07:46:16 PDT by Rachael Alexanderson
- fix icon in .gitattributes, it must always be checked out as binary
20-Sep-2021 (Monday) at 13:40:47 PDT by Emile Belanger
Add buffer synchronisation for GLES when using mapped buffers.
20-Sep-2021 (Monday) at 12:51:56 PDT by Emile Belanger
Fix spot lights for GLES
20-Sep-2021 (Monday) at 10:41:21 PDT by Emile Belanger
Removed unused EGL files
20-Sep-2021 (Monday) at 10:40:04 PDT by Emile Belanger
Removed unused GLES shader files
20-Aug-2021 (Friday) at 18:59:55 PDT by Yarn366
Added detection for IWADs downloaded via the Bethesda.net Launcher
17-Sep-2021 (Friday) at 00:03:55 PDT by Cacodemon345
Fix broken text input when SDL2 is using Wayland
