Latest UZDoom Changes

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Unofficial development builds at DRD Team

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26-Sep-2021 (Sunday) at 16:56:51 PDT by arrowgent
Commit 51faf8a9c6
Parents: b48e99637e

change version input in feature_request.yml

remove dropdown list since i cant determine how to get a workflow to pull info from known releases

26-Sep-2021 (Sunday) at 16:56:47 PDT by arrowgent
Commit b48e99637e
Parents: f517d33ecf

change version input in bug_report.yml

remove dropdown list since i cant determine how to get a workflow to pull info from known releases

28-Sep-2021 (Tuesday) at 20:50:30 PDT by Blue Shadow
Commit f517d33ecf
Parents: a15d4e574d

  • fixed A_Punch having a short attack range (take 2). The previous attempt to fix this did so partially; the range was fixed for AimLineAttack, but not for LineAttack, too.

29-Sep-2021 (Wednesday) at 07:52:46 PDT by Rachael Alexanderson
Commit a15d4e574d
Parents: e9ce77c39e

  • oops forgot the namespace

29-Sep-2021 (Wednesday) at 07:51:59 PDT by Rachael Alexanderson
Commit e9ce77c39e
Parents: 8f54de99e0

  • fix the ugly constants in udmf.cpp - namespace them to the file, and add comments depicting what they are

29-Sep-2021 (Wednesday) at 02:42:48 PDT by nashmuhandes
Commit 70b72a2157
Parents: ae50fcdf8b

  • Recognize the new lightmap UDMF keywords
  • Add dummy actors to hold the UDMF keys for lightmapping. These actors will despawn at map start
  • Make light probe despawn at map start as well

29-Sep-2021 (Wednesday) at 02:00:10 PDT by nashmuhandes
Commit ae50fcdf8b
Parents: ff3cdb7e56

Don't let LightProbes spawn in the world. We don't want unnecessary actors ticking in the map.

26-Sep-2021 (Sunday) at 16:32:30 PDT by nashmuhandes

Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2

25-Sep-2021 (Saturday) at 11:10:12 PDT by nashmuhandes
Commit e74b338b79
Parents: b3a2b9b2a5

  • Gave the light probes NOINTERACTION to decrease ticking costs and also to stop it from falling to the ground - useful to debug mid-air light probes
  • Changed the light probe sprite to better match the actor size

25-Sep-2021 (Saturday) at 10:20:10 PDT by nashmuhandes
Commit b3a2b9b2a5
Parents: e0ea5e3b55

Adjust the light probe assets to better aid debugging

25-Sep-2021 (Saturday) at 09:53:18 PDT by Magnus Norddahl
Commit e0ea5e3b55
Parents: d2b8f1aaff

Add light probe support for sprites

25-Sep-2021 (Saturday) at 06:31:25 PDT by Emile Belanger
Commit 8f54de99e0
Parents: b59554f319

GLES: Fix texture MapBuffer and AllocateBuffer create client side memory.

25-Sep-2021 (Saturday) at 05:28:44 PDT by Magnus Norddahl
Commit b59554f319
Parents: 25350109e8

Fix "out of memory" errors when the vulkan backend is asked to create zero byte sized buffers

22-Sep-2021 (Wednesday) at 05:41:30 PDT by Jan Engelhardt
Commit 25350109e8
Parents: 3b31dda6b8

gles: look for libGLESv2.so.2

Distros do not have the .so files at all times, because those are counted as development and not runtime.

22-Sep-2021 (Wednesday) at 05:41:30 PDT by Jan Engelhardt
Commit 742e538223 (4.7)
Parents: 0e809b2aa1

gles: look for libGLESv2.so.2

Distros do not have the .so files at all times, because those are counted as development and not runtime.

24-Sep-2021 (Friday) at 21:00:25 PDT by nashmuhandes
Commit d2b8f1aaff
Parents: 8a2f445dd6

Add light probe actor

24-Sep-2021 (Friday) at 15:39:28 PDT by Magnus Norddahl
Commit 8a2f445dd6
Parents: 63ecb36889

Fix lightmap texture not getting bound by the OpenGL backend

24-Sep-2021 (Friday) at 15:13:25 PDT by Magnus Norddahl
Commit 63ecb36889
Parents: 24070cba2d

Add lightmap texture support to vulkan backend Also fix a warning in SetFlatVertex

24-Sep-2021 (Friday) at 08:24:59 PDT by Magnus Norddahl
Commit 24070cba2d
Parents: 604c4ff8e0

Add missing LightMap bind call

24-Sep-2021 (Friday) at 07:21:23 PDT by Magnus Norddahl
Commit 604c4ff8e0
Parents: 934b5af975

Fix vertex layout locations and add lightmap to vulkan shader

24-Sep-2021 (Friday) at 04:20:33 PDT by Blue Shadow
Commit 3b31dda6b8
Parents: 3ef60a40a5

  • resolved a VM abort upon morphing while the tome of power is active

24-Sep-2021 (Friday) at 02:42:34 PDT by nashmuhandes
Commit 934b5af975
Parents: 3f3769afdb

Add lightmaps to 3D floors

24-Sep-2021 (Friday) at 02:27:23 PDT by nashmuhandes
Commit 3f3769afdb
Parents: 2f8cff90b6

  • implement drawing sides with lightmaps
  • misc bug fixes in lump loading and format

24-Sep-2021 (Friday) at 01:56:15 PDT by nashmuhandes
Commit 2f8cff90b6
Parents: 39481f0d07

  • Add lightmaps to the main shader (currently only OpenGL)
  • Create a version of CreateIndexedSectorVertices that works with lightmap sectors

23-Sep-2021 (Thursday) at 23:51:48 PDT by nashmuhandes
Commit 39481f0d07
Parents: 3ef60a40a5

  • Add support for loading lightmap data generated by ZDRay
  • Initialize lightmap texture in the hardware abstract parts of the engine

23-Sep-2021 (Thursday) at 23:33:37 PDT by Christoph Oelckers
Commit 3ef60a40a5
Parents: d84b44cbd1

  • fixed particle processing in the main thinker loop

This may not be guarded by the dynamic light flags, only the light ticking may.

23-Sep-2021 (Thursday) at 15:54:07 PDT by drfrag
Commit d84b44cbd1
Parents: 23477342c3

  • Add missing null pointer check.

23-Sep-2021 (Thursday) at 15:01:19 PDT by Christoph Oelckers
Commit 23477342c3
Parents: c13cd74766

  • fixed handling of states with the 'light' keyword.

23-Sep-2021 (Thursday) at 05:33:06 PDT by drfrag
Commit c13cd74766
Parents: 708717b6ab

  • Fixed broken V_BreakLines.

23-Sep-2021 (Thursday) at 05:01:14 PDT by Christoph Oelckers
Commit 708717b6ab (tag: g4.8pre)
Parents: dc116721fb

  • we're past 4.7 now.

23-Sep-2021 (Thursday) at 02:41:48 PDT by Christoph Oelckers
Commit dc116721fb
Parents: f10578a04b

  • missed the index.

23-Sep-2021 (Thursday) at 01:54:18 PDT by Christoph Oelckers
Commit f10578a04b
Parents: 7ce5bb4861

  • treat "materials" as a known folder name for eliminating root folders in Zips.

21-Sep-2021 (Tuesday) at 13:08:33 PDT by Christoph Oelckers
Commit 0e809b2aa1 (tag: g4.7.0)
Parents: 569517c2de

. this is version 4.7.0.

21-Sep-2021 (Tuesday) at 13:02:20 PDT by Christoph Oelckers
Commit 569517c2de
Parents: 7ce5bb4861

  • re-enabled survey code.

22-Sep-2021 (Wednesday) at 02:39:12 PDT by Christoph Oelckers
Commit 7ce5bb4861
Parents: 55186d3f6c

  • re-enable light attenuation.

21-Sep-2021 (Tuesday) at 13:01:50 PDT by Christoph Oelckers
Commit 55186d3f6c
Parents: 0db7a6206b

  • updated survey code to check for Apple's M1 CPU.

21-Sep-2021 (Tuesday) at 12:07:14 PDT by Christoph Oelckers
Commit 0db7a6206b
Parents: a0a90f874f

  • fixed shader compilation.

21-Sep-2021 (Tuesday) at 12:01:16 PDT by Rachael Alexanderson
Commit a0a90f874f
Parents: 702b75e96a

  • update widepix again, mv strife.strife to strife

21-Sep-2021 (Tuesday) at 11:43:21 PDT by Christoph Oelckers
Commit 702b75e96a
Parents: 6c12a8de12

  • fixed one frame activation delay for dynamic lights.

We cannot check HasDynamicLights in ProcessThinkers because it gets set too late.

21-Sep-2021 (Tuesday) at 11:31:10 PDT by Christoph Oelckers
Commit 6c12a8de12
Parents: da806b354d

  • properly track whether some action in the current frame may have triggered a dynamic light activation.

21-Sep-2021 (Tuesday) at 09:23:52 PDT by Christoph Oelckers
Commit da806b354d
Parents: 6e2aef617c

  • cleanup of the revised y-clamping feature.

This integrates better with the existing features.

21-Sep-2021 (Tuesday) at 09:59:54 PDT by Rachael Alexanderson
Commit 6e2aef617c
Parents: 4de6b769d3

  • update widescreen graphics, with strife support

21-Sep-2021 (Tuesday) at 09:32:15 PDT by Emile Belanger
Commit 4de6b769d3
Parents: 24aa497e4f

GLES: Only use GPU sync if necessary and available.

If there are complaints of reduced performance, or visual artefacts compared to 4.6.1, it may be worth increasing HW_MAX_PIPELINE_BUFFERS to 4 again.

21-Sep-2021 (Tuesday) at 07:46:16 PDT by Rachael Alexanderson
Commit 24aa497e4f
Parents: db59a4f9af

  • fix icon in .gitattributes, it must always be checked out as binary

20-Sep-2021 (Monday) at 13:40:47 PDT by Emile Belanger
Commit db59a4f9af
Parents: 76875f0a3c

Add buffer synchronisation for GLES when using mapped buffers.

20-Sep-2021 (Monday) at 12:51:56 PDT by Emile Belanger
Commit 76875f0a3c
Parents: e361ff1a9c

Fix spot lights for GLES

20-Sep-2021 (Monday) at 10:41:21 PDT by Emile Belanger
Commit e361ff1a9c
Parents: c20cb92961

Removed unused EGL files

20-Sep-2021 (Monday) at 10:40:04 PDT by Emile Belanger
Commit c20cb92961
Parents: 6d8862b514

Removed unused GLES shader files

20-Aug-2021 (Friday) at 18:59:55 PDT by Yarn366
Commit 6d8862b514
Parents: 567bff403a

Added detection for IWADs downloaded via the Bethesda.net Launcher

17-Sep-2021 (Friday) at 00:03:55 PDT by Cacodemon345
Commit 567bff403a
Parents: cb0c8922e0

Fix broken text input when SDL2 is using Wayland

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