Latest UZDoom Changes
Latest 50 commits, skipping 19000
Unofficial development builds at DRD Team
31-Jul-2015 (Friday) at 05:58:10 PDT by Benjamin Moir
Moved Warp to the ZDoom range
31-Jul-2015 (Friday) at 05:54:01 PDT by Benjamin Moir
Added WARPF_USETID to A_Warp
30-Jul-2015 (Thursday) at 23:40:33 PDT by Christoph Oelckers
- consolidated A_Warp and ACS Warp code into a subfunction.
30-Jul-2015 (Thursday) at 00:26:54 PDT by Benjamin Moir
Added Warp to ACS
27-Jul-2015 (Monday) at 10:58:29 PDT by coelckers
Merge pull request #350 from MajorCooke/Fixes
Small bugfixes
27-Jul-2015 (Monday) at 10:20:32 PDT by MajorCooke
Small bugfixes
- Fixed a couple tiny bugs with A_ScaleVelocity and A_ChangeVelocity using self instead of ref.
24-Jul-2015 (Friday) at 11:58:50 PDT by coelckers
Merge pull request #349 from MajorCooke/RGFix
- Missing check for RGF_PLAYERS/VOODOO.
24-Jul-2015 (Friday) at 11:48:46 PDT by MajorCooke
- Missing check for RGF_PLAYERS/VOODOO.
23-Jul-2015 (Thursday) at 04:13:47 PDT by coelckers
Merge pull request #348 from MajorCooke/RadiusGiveOverhaul
- Significant A_RadiusGive update.
22-Jul-2015 (Wednesday) at 15:12:42 PDT by MajorCooke
Use IsKindOf instead of MF_SPECIAL to check for an inventory item.
22-Jul-2015 (Wednesday) at 14:46:14 PDT by MajorCooke
- Significant A_RadiusGive update.
- Added filter and species parameter.
- Added new flags: RGF_INCLUSIVE, RGF_ITEMS, RGF_KILLED, RGF_EXFILTER, RGF_EXSPECIES, and RGF_EITHER.
- RGF_ITEMS: Items can receive inventory.
- RGF_KILLED: Actors who are truly dead might not be corpses, and vice versa.
- RGF_EXFILTER: Blacklists the specified actor filter. All but the filtered actor can receive the item.
- RGF_EXSPECIES: Blacklists the specified species. All but the filtered species can receive the item.
- RGF_EITHER: The actor can receive the item if it satisfies either the filter or the species. Only useful when both are used.
- RGF_INCLUSIVE: An actor marked as more than one pointer to the calling actor can ignore the exclusion pointers, but only if at least one is missing. I.e. an actor who is a target and tracer of the calling actor can still receive the item, if the calling actor doesn't pass RGF_NOTARGET and NOTRACER at the same time. RGF_INCLUSIVE only works with the pointer filtering flags. By default, if not specified, the actor will not be loopholed the item if they are under any one of the three filters.
- Fixed discrepancies and dependencies upon several flags and actor conditions which caused the function to fail.
16-Jul-2015 (Thursday) at 11:37:17 PDT by Christoph Oelckers
Merge branch 'master' into scriptingConflicts:
- src/p_effect.cpp
- src/p_effect.h
- src/p_local.h
- src/p_map.cpp
- src/thingdef/thingdef_codeptr.cpp
16-Jul-2015 (Thursday) at 11:26:21 PDT by coelckers
Merge pull request #347 from edward-san/xs_float_infinite_loop
- Fixed a dangerous typo in xs_Float code.
16-Jul-2015 (Thursday) at 11:25:46 PDT by coelckers
Merge pull request #346 from edward-san/uninitialized_build_stairs
- Fixed an uninitialized variable in stairs code.
16-Jul-2015 (Thursday) at 11:25:23 PDT by coelckers
Merge pull request #345 from edward-san/keyconf_empty_lines
- Fixed a KEYCONF parser issue with empty lines.
16-Jul-2015 (Thursday) at 10:54:27 PDT by Edoardo Prezioso
- Fixed a dangerous typo in xs_Float code.
The function 'xs_CeilToUInt' would call itself, leading to infinite loop, due to a typo. It should call 'xs_CeilToInt' instead.
16-Jul-2015 (Thursday) at 10:46:54 PDT by Edoardo Prezioso
- Fixed an uninitialized variable in stairs code.
'floor->m_Hexencrush' was left uninitialized in all the floor movers after the first one.
16-Jul-2015 (Thursday) at 10:43:30 PDT by Edoardo Prezioso
- Fixed a KEYCONF parser issue with empty lines.
The code attempted to access an array outside its bounds when it tried to parse empty lines. Discovered with the Address Sanitizer.
15-Jul-2015 (Wednesday) at 05:44:37 PDT by Christoph Oelckers
- fixed: INPUT_XInput must also be available when compiling without XInput support so that the corresponding JoyDevice can be accessed.
15-Jul-2015 (Wednesday) at 05:09:21 PDT by Christoph Oelckers
- define GET_XBUTTON_WPARAM for MinGW in all file which need it.
15-Jul-2015 (Wednesday) at 04:03:12 PDT by Christoph Oelckers
Merge branch 'master' of https://github.com/rheit/zdoom15-Jul-2015 (Wednesday) at 04:02:54 PDT by Christoph Oelckers
- removed leftover #ifdef from a badly resolved merge conflict.
15-Jul-2015 (Wednesday) at 03:53:58 PDT by Christoph Oelckers
- changed I_PrintStr so that it doesn't add everything to the RichEdit control right away.
The RichEdit control can become quite slow with large amounts of text being added constantly. Since anything that gets added while the game is running can't be seen anyway unless a fatal error is produced, it buffers the text locally now, without any processing, and only adds it to the RichEdit control in case a fatal error causes the control to be displayed again.
15-Jul-2015 (Wednesday) at 01:15:12 PDT by Christoph Oelckers
- fixed the distance check for unblocking overlapping monsters. It tested for half the radius as distance threshold when it should have used the full radius
15-Jul-2015 (Wednesday) at 00:25:04 PDT by Christoph Oelckers
- fixed: Levels could be exited multiple times, triggering special exit actions for each one.
15-Jul-2015 (Wednesday) at 00:11:08 PDT by Christoph Oelckers
- fixed a bad check from pull request #325.
15-Jul-2015 (Wednesday) at 00:08:15 PDT by Christoph Oelckers
- fixed signedness warning.
13-Jul-2015 (Monday) at 12:36:19 PDT by Christoph Oelckers
Merge branch 'master' of https://github.com/rheit/zdoomConflicts:
- src/p_3dfloors.cpp
13-Jul-2015 (Monday) at 00:49:02 PDT by Christoph Oelckers
- print an error message if GL_ARB_sampler_objects cannot be found.
GZDoom requires this extension and all supported hardware has drivers implementing it but there still seem to be people out there who stuck to some older, obsolete drivers that don't.
13-Jul-2015 (Monday) at 00:08:08 PDT by Christoph Oelckers
- added some error checks for trying to create unsupported animations for textures with full path names.
12-Jul-2015 (Sunday) at 23:42:42 PDT by Christoph Oelckers
- fixed: FTagManager::RemoveSectorTags must check if the StartForSector array is large enough to contain the sector whose information is to be removed.
12-Jul-2015 (Sunday) at 07:57:23 PDT by coelckers
Merge pull request #344 from marrub--/oal-bug
(openal) fix menus muting themselves when the volume is changed
10-Jul-2015 (Friday) at 01:45:15 PDT by Marrub
fix menus muting themselves when the volume is changed
05-Jul-2015 (Sunday) at 23:58:01 PDT by Braden Obrzut
- Missing common resolution 1680x1050 added to resolution list of SDL and Cocoa.
30-Jun-2015 (Tuesday) at 11:11:33 PDT by Randy Heit
Add British English "translation", because u's matter
30-Jun-2015 (Tuesday) at 11:01:48 PDT by Randy Heit
Add support for alias parameter substitution in quoted strings
-
For backward compatibility, you need to indicate that substitution is allowed in the string by prepending it with a % character:
alias asay "say %\"%1\""
The above will substitute the alias parameter.
alias asay "say \"%1\""
The above will not substitute the alias parameter but use the string literal "%1" directly.
27-Jun-2015 (Saturday) at 12:00:31 PDT by Marrub
removed sv_fastweapons 4 as it may cause issues
27-Jun-2015 (Saturday) at 05:26:48 PDT by Marrub
use sv_fastweapons 3 and 4 instead
25-Jun-2015 (Thursday) at 07:15:40 PDT by Marrub
that works better
24-Jun-2015 (Wednesday) at 23:57:03 PDT by coelckers
Merge pull request #341 from Edward850/railfix
Add missing MF7_FORCEDECAL flag for rail attacks, and changed operation to doubles
24-Jun-2015 (Wednesday) at 18:57:36 PDT by Edward Richardson
Change all float calcs in rails to doubles
24-Jun-2015 (Wednesday) at 17:53:46 PDT by Edward Richardson
Use puff decal with MF7_FORCEDECAL
21-Jun-2015 (Sunday) at 04:04:47 PDT by Christoph Oelckers
- fixed: A_BFGSpray checked the spray actor's class for MTHRUSPECIES, not the actual shooter.
18-Jun-2015 (Thursday) at 01:20:28 PDT by Christoph Oelckers
Merge branch 'master' of https://github.com/rheit/zdoom18-Jun-2015 (Thursday) at 01:20:04 PDT by Christoph Oelckers
- added 'nopushwindowcheck' for Hexen's MAP30 which abuses a glitch with a 'projectile impact' line on a two-sided wall.
13-Jun-2015 (Saturday) at 16:19:38 PDT by Randy Heit
Comment out SCOPE parsing for now
13-Jun-2015 (Saturday) at 16:19:09 PDT by Randy Heit
Fix warning in assert statement
09-Jun-2015 (Tuesday) at 13:57:49 PDT by coelckers
Merge pull request #339 from eevee/strict-switch-range
Don't allow pressing a checkswitchrange switch that's in the floor
09-Jun-2015 (Tuesday) at 13:41:48 PDT by Eevee (Alex Munroe)
Let's go wild and do it for the ceiling, too.
