Latest UZDoom Changes

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Unofficial development builds at DRD Team

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09-Jun-2015 (Tuesday) at 13:20:10 PDT by Eevee (Alex Munroe)
Commit 3b2126ba9
Parents: 5adc8cf16

Don't allow pressing a checkswitchrange switch that's in the floor.

07-Jun-2015 (Sunday) at 11:27:20 PDT by ZZYZX
Commit d0df4c174
Parents: 31cad858d

Upgraded the portal code to work with the new tagManager system. Was uncompilable

07-Jun-2015 (Sunday) at 10:54:36 PDT by ZZYZX
Commit 31cad858d
Parents: a520d35d8

Fixed odd merge bugs

07-Jun-2015 (Sunday) at 02:23:06 PDT by coelckers

Merge pull request #338 from alexey-lysiuk/osx_fix_nofmod

Fixed build on OS X without FMODEx

07-Jun-2015 (Sunday) at 01:31:53 PDT by alexey.lysiuk
Commit 220056979
Parents: 4444d3c0c

Fixed build on OS X without FMODEx

07-Jun-2015 (Sunday) at 00:43:54 PDT by Christoph Oelckers

Merge branch 'master' into scripting

Conflicts:

  • src/g_heretic/a_hereticweaps.cpp
  • src/thingdef/thingdef_codeptr.cpp

07-Jun-2015 (Sunday) at 00:41:44 PDT by Christoph Oelckers
Commit 4444d3c0c
Parents: 3fea074d3

  • removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?

07-Jun-2015 (Sunday) at 00:33:15 PDT by Christoph Oelckers
Commit 3fea074d3
Parents: 2b59a35e8

  • respect FF_INVERTSECTOR when checking a 3D floor's terrain.

07-Jun-2015 (Sunday) at 00:09:55 PDT by Christoph Oelckers

Merge branch 'texture-scaling-3d-floors' of https://github.com/eevee/zdoom

06-Jun-2015 (Saturday) at 18:26:13 PDT by Eevee (Alex Munroe)
Commit 15b97c140
Parents: 8fa9aa262

Fix scaling of 3D floor wall textures.

The scale factors are now taken from the same part of the sidedef that provides the texture.

06-Jun-2015 (Saturday) at 18:21:08 PDT by ZZYZX

Merge branch 'portals2_visual' of github.com:jewalky/zdoom into portals2_visual

Conflicts:

  • src/p_setup.cpp
  • src/p_udmf.cpp

16-Dec-2014 (Tuesday) at 12:54:49 PST by ZZYZX
Commit b3764f4ee
Parents: 29880026a

Fixed trivial bug with two-sided portals not clipping stuff correctly

16-Dec-2014 (Tuesday) at 11:31:21 PST by ZZYZX
Commit 29880026a
Parents: f07d43943

Fixed sprite clipping with drawsegs (removed unnecessary portal check)

16-Dec-2014 (Tuesday) at 09:48:06 PST by ZZYZX
Commit f07d43943
Parents: b066b0891

Made a CVar to limit recursions; Made a CVar to highlight portal borders; Fixed slight logical bug in unique portal identifiers

16-Dec-2014 (Tuesday) at 08:46:26 PST by ZZYZX
Commit b066b0891
Parents: 78ea00be5

Fixed portal detection in R_AddLine

16-Dec-2014 (Tuesday) at 08:13:20 PST by ZZYZX
Commit 78ea00be5
Parents: cd39c4b8a

Put line ID from args[1] for Hexen maps

16-Dec-2014 (Tuesday) at 08:08:48 PST by ZZYZX
Commit cd39c4b8a
Parents: 662345adb

Merged mirrors with portals; Render part of mirrors done, render part of portals needs further testing

06-Jun-2015 (Saturday) at 18:08:18 PDT by Eevee (Alex Munroe)
Commit 8fa9aa262
Parents: 662345adb

Use the correct sidedef's middle scaling when drawing 3D floors.

This wants curline->sidedef, which is the 3D sidedef currently being drawn. sidedef appears to be the last regular sidedef that happened to be drawn? The perils of globals.

06-Jun-2015 (Saturday) at 16:03:11 PDT by Eevee (Alex Munroe)
Commit 221c2d2d8
Parents: 8a428e69b

Transfer flat-based damage (P_PlayerOnSpecialFlat) to 3D floors.

06-Jun-2015 (Saturday) at 15:31:12 PDT by Eevee (Alex Munroe)
Commit 8a428e69b
Parents: a87a86198

Don't play a terrain splash if the player didn't take damage.

06-Jun-2015 (Saturday) at 15:27:03 PDT by Eevee (Alex Munroe)
Commit a87a86198
Parents: 662345adb

Transfer friction to swimmable 3D floors.

05-Jun-2015 (Friday) at 19:22:54 PDT by Braden Obrzut
Commit 662345adb
Parents: 7497b329c

  • Fixed: More endian issues in the ACS VM.

05-Jun-2015 (Friday) at 18:57:42 PDT by Braden Obrzut
Commit 7497b329c
Parents: ae3b52a68

  • Fixed: zipdir wrote the central directory incorrectly on PowerPC.

04-Jun-2015 (Thursday) at 00:27:17 PDT by Christoph Oelckers

Merge branch 'master' of https://github.com/rheit/zdoom

04-Jun-2015 (Thursday) at 00:20:55 PDT by Christoph Oelckers
Commit ae3b52a68
Parents: c1bbd8176

  • fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.

02-Jun-2015 (Tuesday) at 10:46:06 PDT by coelckers

Merge pull request #333 from MajorCooke/laxtelefragdmg

  • Added LAXTELEFRAGDMG. This flag forces all damage to be factored, …

02-Jun-2015 (Tuesday) at 10:22:26 PDT by MajorCooke
Commit 4c390d92a
Parents: 22570e079

-...forgot this one.

02-Jun-2015 (Tuesday) at 10:10:45 PDT by MajorCooke
Commit 22570e079
Parents: c1e3c1623

  • Added LAXTELEFRAGDMG. This flag forces all damage to be factored, regardless being above or below the telefrag threshold.
  • This only affects damage calculations being received by the end result. If the original damage was not a million or more, from the start, it will not hurt invulnerable-flagged or kill buddha-flagged monsters.
  • Fixed: Damage was inconsistent by the time the function checked for player cheats/invulnerability and (monster and player) buddha, yet monster invulnerability checked the original damage prior to factor processing. This means a damage source that intended to damage another below the threshold could accidentally increase with a powerdamage multiplier or the recipient with a weakness for it, resulting in invulnerability/buddha foiling. Now, checks for telefrag damage using the raw original value on player godmode, player/monster invulnerability and buddha.

29-May-2015 (Friday) at 03:03:50 PDT by Christoph Oelckers
Commit 065b7f9ad
Parents: a59824cd8

  • fixed: The CollectSectorStack functions had a local sector_t variable used by gl_FakeFlat which caused a stack overflow. Using the global one defined at the top of the file is ok here.

28-May-2015 (Thursday) at 00:23:14 PDT by Christoph Oelckers

Merge branch 'master' of https://github.com/rheit/zdoom

28-May-2015 (Thursday) at 00:22:48 PDT by Christoph Oelckers
Commit 65cc361e9
Parents: 0b3a22d6d

  • added Zandronum's text input menu items.

28-May-2015 (Thursday) at 00:04:55 PDT by coelckers

Merge pull request #332 from edward-san/pitch_fix

  • Fixed SetActorPitch and ChangeActorPitch issue.

27-May-2015 (Wednesday) at 15:41:07 PDT by Edoardo Prezioso
Commit 4546df7dc
Parents: 0b3a22d6d

  • Fixed SetActorPitch and ChangeActorPitch issue.

The code did not take into account the player's limited pitch.

26-May-2015 (Tuesday) at 00:03:53 PDT by Christoph Oelckers
Commit 0b3a22d6d
Parents: 733873351

  • fixed: The ending flat for No Rest For The Living was wrong.

25-May-2015 (Monday) at 10:58:02 PDT by Christoph Oelckers

Merge branch 'master' of https://github.com/rheit/zdoom

25-May-2015 (Monday) at 10:57:36 PDT by Christoph Oelckers
Commit 9f208409f
Parents: 4d496f8b0

  • fixed: The tag check in Sector_CopyScroller was inverted (it should reject sectors with the given tag, but it rejected everything else.)

20-May-2015 (Wednesday) at 10:10:08 PDT by Braden Obrzut
Commit c9214c1ce
Parents: e46b25f62

  • Fixed: Hexen's status bar top graphic was drawn 1 pixel too low.
  • Fixed: Artiflash played on initial save loading. I seem to recall this looking like an intentional change, but perhaps I broke it since it's completely pointless to play the animation only on the first load of a save game if nothing has been loaded beforehand.

20-May-2015 (Wednesday) at 09:54:13 PDT by Braden Obrzut
Commit e46b25f62
Parents: 354ec022b

  • Fixed: god2 didn't trigger invulnerability in SBarInfo.

20-May-2015 (Wednesday) at 09:32:17 PDT by Braden Obrzut
Commit 354ec022b
Parents: 4d082d93c

  • On Windows resizing a window just renders the image to the size of the window, so lets do the same for SDL (makes mouse coordinate scaling easier).

19-May-2015 (Tuesday) at 14:09:20 PDT by Braden Obrzut
Commit 4d082d93c
Parents: 4d496f8b0

  • Use SDL_RenderSetLogicalSize to handle animorphic ratios in fullscreen with SDL backend.
  • Reuse the old window in the SDL backend since in some instances switching windows causes issues (OS X fullscreen for instance (while using the SDL backend of course)).
  • Clear the SDL render before copying in the framebuffer to remove HOM-like effect.

17-May-2015 (Sunday) at 12:41:09 PDT by Christoph Oelckers

Merge branch 'master' of https://github.com/rheit/zdoom

17-May-2015 (Sunday) at 12:40:25 PDT by Christoph Oelckers
Commit 1e3230486
Parents: 87ff82dba

  • Fixed: FTagManager::Clear did not clear the line ID hashing index.

16-May-2015 (Saturday) at 05:57:04 PDT by coelckers

Merge pull request #329 from svdijk/master

CMake: Fix building on 32-bit Linux (Fedora 20).

16-May-2015 (Saturday) at 03:10:08 PDT by svdijk
Commit 92989a8c7
Parents: f10416af8

CMake: Fix building on 32-bit Linux (Fedora 20).

07-May-2015 (Thursday) at 20:52:58 PDT by Braden Obrzut
Commit f10416af8
Parents: 87ff82dba

  • Fixed: Missing WINAPI macro in SHGetFolderPathA (MSDN documentation didn't include it so I didn't. Apparently Microsoft is just incosistent since it's documented in functions like GetLongPathName.)

06-May-2015 (Wednesday) at 14:24:27 PDT by Christoph Oelckers
Commit 87ff82dba
Parents: b587c85a8

  • fixed: Trying to remove sector tags for line-less sectors crashed when there were no sector tags at all in a map.

07-May-2015 (Thursday) at 02:36:31 PDT by Christoph Oelckers
Commit a59824cd8
Parents: 9b331b171

  • fixed: MD2 vertex indices were signed shorts but should be unsigned.
  • fixed a few warnings from Visual C++ 2015.

06-May-2015 (Wednesday) at 15:45:36 PDT by Christoph Oelckers
Commit b587c85a8
Parents: 535102ae6

  • fixed: On Windows the cache path could end up with double slashes when no AppData folder could be found.

06-May-2015 (Wednesday) at 14:24:27 PDT by Christoph Oelckers
Commit 96fa3b124
Parents: bfc10f4c5

  • fixed: Trying to remove sector tags for line-less sectors crashed when there were no sector tags at all in a map.

05-May-2015 (Tuesday) at 02:24:43 PDT by Christoph Oelckers

Merge branch 'master' into scripting

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