Latest UZDoom Changes

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Unofficial development builds at DRD Team

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05-Sep-2015 (Saturday) at 15:09:10 PDT by coelckers

Merge pull request #371 from edward-san/acs_strlen_invalid

  • Fixed a crash in ACS strlen parsing with invalid argument.

05-Sep-2015 (Saturday) at 14:58:02 PDT by Edoardo Prezioso
Commit e939d6885
Parents: 563188c14

  • Fixed a crash in ACS strlen parsing with invalid argument.

05-Sep-2015 (Saturday) at 02:30:04 PDT by coelckers

Merge pull request #369 from Edward850/sanitize

Minor fixes from sanitize branch

04-Sep-2015 (Friday) at 22:13:54 PDT by Edward Richardson
Commit 9aabc8528
Parents: abb033d40

Fixed loading default map saves

  • Just like normal maps, default map stores an FString as a map name.

04-Sep-2015 (Friday) at 19:18:48 PDT by Edward Richardson
Commit abb033d40
Parents: 8ec4d431c

Fix deallocation of controllers with no axes

04-Sep-2015 (Friday) at 19:12:52 PDT by Edward Richardson
Commit 8ec4d431c
Parents: 02c562518

Fixed memory leak in joystick menu

02-Sep-2015 (Wednesday) at 14:16:33 PDT by Christoph Oelckers

Merge branch 'master' of https://github.com/rheit/zdoom

02-Sep-2015 (Wednesday) at 14:15:41 PDT by Christoph Oelckers
Commit 1a275a7e8
Parents: 0a8255f34

  • removed the initial extra state of Heretic's Mummy's projectile to restore the original sound behavior.

31-Aug-2015 (Monday) at 04:04:40 PDT by Leonard
Commit 0fa24ab82
Parents: 86e9504d0

Use barrier_cast instead of static_cast

30-Aug-2015 (Sunday) at 04:36:00 PDT by Edward Richardson
Commit 02c562518
Parents: b87435ac9

Fixed possible sync issue with frag counts

30-Aug-2015 (Sunday) at 03:56:34 PDT by Edward Richardson
Commit b87435ac9
Parents: 389ff4fc9

Remove unnecessary FriendlyFire global

30-Aug-2015 (Sunday) at 03:02:36 PDT by Edward Richardson
Commit 389ff4fc9
Parents: 1a25e35f3

Shift self-clip to first check for performance

29-Aug-2015 (Saturday) at 08:01:49 PDT by Braden Obrzut

Merge branch 'spider-radius'

29-Aug-2015 (Saturday) at 07:47:45 PDT by Edward Richardson
Commit 0ed454968
Parents: d786148cc

Correct the mastermind's radius

29-Aug-2015 (Saturday) at 04:55:10 PDT by alexey.lysiuk
Commit 677dc8893
Parents: 4d19f6f91

Fixed compilation on non-Windows OSes

28-Aug-2015 (Friday) at 10:19:48 PDT by coelckers

Merge pull request #363 from Gaerzi/master

Added support for GOG paths

28-Aug-2015 (Friday) at 10:14:25 PDT by Gaerzi
Commit 98f214ee6
Parents: 0a8255f34

Added support for GOG paths

This works a bit differently from the Steam version, because each game has its own registry keys and its own independent path.

27-Aug-2015 (Thursday) at 03:49:23 PDT by Christoph Oelckers

Merge branch 'master' of https://github.com/rheit/zdoom

27-Aug-2015 (Thursday) at 03:48:43 PDT by Christoph Oelckers
Commit 696c6af58
Parents: d87b6d633

  • fixed: FString's 'Strip...' functions could crash on empty strings.

25-Aug-2015 (Tuesday) at 23:46:20 PDT by Christoph Oelckers

Merge branch 'WarpHeightOffset' of https://github.com/MajorCooke/zdoom

25-Aug-2015 (Tuesday) at 18:18:06 PDT by MajorCooke
Commit ebf515f8c
Parents: 87cc3f77f

  • Fixed unneeded dual call to SetOrigin.

25-Aug-2015 (Tuesday) at 06:25:07 PDT by coelckers

Merge pull request #361 from MajorCooke/A_SetSpecies

  • Added A_SetSpecies(,).

25-Aug-2015 (Tuesday) at 06:15:23 PDT by MajorCooke
Commit 273164320
Parents: f9e70a82c

Removed stricmp checks, as they're not needed.

24-Aug-2015 (Monday) at 10:45:10 PDT by MajorCooke
Commit f9e70a82c
Parents: d786148cc

  • Added A_SetSpecies(,).

19-Aug-2015 (Wednesday) at 06:59:54 PDT by Leonard
Commit 86e9504d0
Parents: d786148cc

Added weapon interpolation.

16-Aug-2015 (Sunday) at 11:33:34 PDT by Christoph Oelckers
Commit d786148cc
Parents: 2d58a28cc

  • fixed: the 'gameversion' console output was missing a trailing linefeed.

15-Aug-2015 (Saturday) at 23:50:22 PDT by Christoph Oelckers
Commit 2d58a28cc
Parents: 2ed3cec4d

  • fixed: In Heretic an active Tome of Power should not freeze a teleporting player.

This was implemented by adding a new inventory flag INVENTORY.NOTELEPORTFREEZE so that the effect can both be activated for other items and deactivated for the two that currently have it.

12-Aug-2015 (Wednesday) at 01:08:01 PDT by Christoph Oelckers

Merge branch 'master' of https://github.com/rheit/zdoom

11-Aug-2015 (Tuesday) at 13:30:29 PDT by Christoph Oelckers
Commit 2ed3cec4d
Parents: b06770cb9

  • externalized strings from Raven intermission screen.

11-Aug-2015 (Tuesday) at 08:12:16 PDT by Christoph Oelckers
Commit b06770cb9
Parents: 9c24e9ac7

  • fixed: A_Respawn did not reset the actor's radius.

11-Aug-2015 (Tuesday) at 04:53:28 PDT by MajorCooke
Commit 9c24e9ac7
Parents: cac600733

  • Removed the check for APlayerPawn and just went with player checking alone.
  • Updated the savever, demogameversion, and mindemoversion.

10-Aug-2015 (Monday) at 18:45:18 PDT by MajorCooke
Commit cac600733
Parents: 794d2240e

  • Added Remove console command.

10-Aug-2015 (Monday) at 14:05:44 PDT by MajorCooke
Commit 87cc3f77f
Parents: 54af1e379

  • Removed WARPF_ADDHEIGHT.

10-Aug-2015 (Monday) at 13:03:29 PDT by MajorCooke
Commit 54af1e379
Parents: 7e661dfe5

  • Removed WARPF_MULHEIGHT. Enable its ability by default.
  • WARPF_ADDHEIGHT will simply change HeightOffset from multiplying to adding by default.

10-Aug-2015 (Monday) at 10:41:40 PDT by MajorCooke
Commit 7e661dfe5
Parents: 9cf8a2a26

  • Clean up.

10-Aug-2015 (Monday) at 10:20:42 PDT by MajorCooke
Commit 9cf8a2a26
Parents: ad14caa80

  • Missed a spot.

10-Aug-2015 (Monday) at 09:19:54 PDT by MajorCooke
Commit ad14caa80
Parents: 794d2240e

  • Added A_Warp heightoffset property. Only has an effect by two flags.
  • WARPF_ADDHEIGHT adds the pointed actor's height to heightoffset, and adds to the pointed actor's z position.
  • WARPF_MULHEIGHT multiplies the pointed actor's height by heightoffset, and adds to the pointed actor's z position. Overridden by ADDHEIGHT.

10-Aug-2015 (Monday) at 04:55:54 PDT by coelckers

Merge pull request #356 from MajorCooke/fix

Hotfix for runtime error.

10-Aug-2015 (Monday) at 04:48:24 PDT by MajorCooke
Commit e7aa5c690
Parents: f64d3a572

Minor oversight...

09-Aug-2015 (Sunday) at 12:25:00 PDT by coelckers

Merge pull request #354 from MajorCooke/SXFSpawnPtrFlags

  • Added SXF_IS<TARGET/MASTER/TRACER>.

09-Aug-2015 (Sunday) at 12:06:22 PDT by MajorCooke
Commit fcf1d56b1
Parents: 3efbf6c74

  • Added SXF_IS<TARGET/MASTER/TRACER>.
  • The spawned actor becomes the calling actor's specified pointers respectively.

09-Aug-2015 (Sunday) at 00:03:12 PDT by Christoph Oelckers
Commit 3efbf6c74
Parents: 58870d487

  • fixed: am_restorecolors did not work

This CCMD tried to access the current menu to decide which colors to reset but that is not available at all when this function gets called. It now uses the automap's own CVAR arrays.

01-Aug-2015 (Saturday) at 14:17:06 PDT by Christoph Oelckers
Commit 58870d487
Parents: 57150c871

  • fixed: SingleActorFromTid wasn't declared in thingdef_codeptr.cpp

01-Aug-2015 (Saturday) at 02:56:44 PDT by Christoph Oelckers
Commit 57150c871
Parents: 78c21bfb0

  • fixed incorrect Strife player death sound.

01-Aug-2015 (Saturday) at 02:56:44 PDT by Christoph Oelckers
Commit 40a266572
Parents: 36974431b

  • fixed incorrect Strife player death sound.

01-Aug-2015 (Saturday) at 00:42:31 PDT by Christoph Oelckers

Merge branch 'master' into scripting

Conflicts:

  • src/thingdef/thingdef_codeptr.cpp

01-Aug-2015 (Saturday) at 00:38:37 PDT by Christoph Oelckers

Merge branch 'master' of https://github.com/rheit/zdoom

01-Aug-2015 (Saturday) at 00:38:20 PDT by Christoph Oelckers
Commit d9cc7c52e
Parents: 02c3828e8

  • some declarations for selecting the proper GPU on modern laptops.

31-Jul-2015 (Friday) at 06:49:47 PDT by Christoph Oelckers
Commit 78c21bfb0
Parents: 2be19a87b

  • last commit was wrong (forgot to save my second change before committing.

31-Jul-2015 (Friday) at 06:47:47 PDT by Christoph Oelckers
Commit 2be19a87b
Parents: 7163aa966

  • fixed some bad boolean logic in fly cheat command.

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