Latest UZDoom Changes
Latest 50 commits, skipping 18850
Unofficial development builds at DRD Team
18-Oct-2015 (Sunday) at 06:28:42 PDT by alexey.lysiuk
Fixed crash on loading map with corrupt linedefs and/or sectors
18-Oct-2015 (Sunday) at 05:52:45 PDT by alexey.lysiuk
'no monsters' option is no longer ignored in ACS Spawn functions
15-Oct-2015 (Thursday) at 01:24:11 PDT by coelckers
Merge pull request #417 from alexey-lysiuk/customize_toggle_run
Added Toggle Run action to Customize Controls menu
15-Oct-2015 (Thursday) at 00:33:28 PDT by alexey.lysiuk
Added Toggle Run action to Customize Controls menu
14-Oct-2015 (Wednesday) at 05:36:30 PDT by MajorCooke
No more BASETHRESHOLD.
14-Oct-2015 (Wednesday) at 03:46:25 PDT by coelckers
Merge pull request #416 from alexey-lysiuk/cocoa_videores_list
Updated list of video resolutions for Cocoa backend
14-Oct-2015 (Wednesday) at 03:17:21 PDT by alexey.lysiuk
Updated list of video resolutions for Cocoa backend
Added resolutions for iMac Retina 4K 21.5" Added comments about a few resolutions specific to Macs
13-Oct-2015 (Tuesday) at 00:13:37 PDT by Edoardo Prezioso
- Fixed broken projectile firing projectiles code.
This went unnoticed since ZDoom 2.0.90, which introduced the bug. Discovered with the recent TFlags improvements.
12-Oct-2015 (Monday) at 15:30:06 PDT by Edoardo Prezioso
- Improve the TFlags code and fix the new errors.
The previous version didn't detect some real mistakes in code which used operator& with the wrong flagset (for now 'converted' to the correcly equivalent counterpart, waiting for the proper fix).
12-Oct-2015 (Monday) at 09:06:55 PDT by MajorCooke
- Added Threshold Manipulation.
- Added 'threshold' and 'defthreshold' to DECORATE expression exposure.
- ChaseThreshold sets the default threshold for how long a monster must chase one target before it can switch targets. Default is 100, must not be negative.
- A_SetChaseThreshold can be used to alter the current or default threshold of an actor
. - Changing current threshold has no effect on what the default will be once it hits 0 and something makes it infight with another.
11-Oct-2015 (Sunday) at 10:45:01 PDT by coelckers
Merge pull request #412 from MajorCooke/Iceshatter
ICESHATTER Flag
11-Oct-2015 (Sunday) at 07:10:33 PDT by MajorCooke
- Added ICESHATTER flag.
- Any inflictor with this flag can break ice corpses
11-Oct-2015 (Sunday) at 06:55:32 PDT by coelckers
Merge pull request #390 from MajorCooke/SetPainThreshold
- Added A_SetPainThreshold for the calling actor('s pointer).
11-Oct-2015 (Sunday) at 00:41:05 PDT by coelckers
Merge pull request #411 from alexey-lysiuk/randomspawner_warning
Fixed MSVC warning in a_randomspawner.cpp
10-Oct-2015 (Saturday) at 23:28:38 PDT by alexey.lysiuk
Fixed MSVC warning in a_randomspawner.cpp
...\src\g_shared\a_randomspawner.cpp(32): warning C4800: 'DWORD' : forcing value to bool 'true' or 'false' (performance warning) See http://forum.zdoom.org/viewtopic.php?t=49737
10-Oct-2015 (Saturday) at 14:11:06 PDT by coelckers
Merge pull request #410 from MajorCooke/CloserZDisable
A_JumpIfCloser Z Check Toggle
10-Oct-2015 (Saturday) at 13:30:18 PDT by MajorCooke
This did not save out properly...
10-Oct-2015 (Saturday) at 08:11:59 PDT by MajorCooke
- Added A_JumpIfCloser NoZ boolean. Disables Z distance checking if true.
10-Oct-2015 (Saturday) at 07:13:48 PDT by coelckers
Merge pull request #409 from alexey-lysiuk/back_overlap_crash
Fixed crash when clicking on back button in main menu
10-Oct-2015 (Saturday) at 07:12:17 PDT by coelckers
Merge pull request #393 from alexey-lysiuk/fix_random_spawner
Small improvements for random spawner
10-Oct-2015 (Saturday) at 05:03:14 PDT by alexey.lysiuk
Fixed crash when clicking on back button in main menu
If menu item selection overlaps back button in main menu, clicking on back button with mouse caused a crash See http://forum.zdoom.org/viewtopic.php?t=49711
09-Oct-2015 (Friday) at 06:03:59 PDT by ZZYZX
Cosmetic fixes to actionspecials.h
08-Oct-2015 (Thursday) at 11:16:30 PDT by ZZYZX
Fixed crash in R_ClipSpriteColumnWithPortals if seg->curline is null
07-Oct-2015 (Wednesday) at 03:55:18 PDT by coelckers
Merge pull request #408 from alexey-lysiuk/fix_menu_texture
Fixes for missing menu textures
07-Oct-2015 (Wednesday) at 02:13:11 PDT by alexey.lysiuk
Print warning to console if unknown texture found in menu definition
07-Oct-2015 (Wednesday) at 02:11:27 PDT by alexey.lysiuk
Fixed crash when menu item uses non-existent texture
06-Oct-2015 (Tuesday) at 19:36:24 PDT by Braden Obrzut
Merge branch 'CheckBlock'05-Oct-2015 (Monday) at 15:26:10 PDT by rheit
Merge pull request #398 from ChillyDoom/DuplicateCheck
- Removed duplicate 'acceleratestage' check.
04-Oct-2015 (Sunday) at 14:12:35 PDT by MajorCooke
Optimize a little more...
04-Oct-2015 (Sunday) at 14:00:40 PDT by MajorCooke
- Added A_CheckBlock(state block, int flags, int ptr).
- Performs a jump if an actor or a line is in the way.
- Can be used without a jump state if the desire is only to have a pointer change.
- CBF_NOLINES disables jumping if a line is involved.
- CBF_SET* flags set the target, master or tracer to whoever is blocking, for the actor calling the function.
- CBF_SETONPTR causes the pointer changing flags to apply to the pointed actor instead of itself.
04-Oct-2015 (Sunday) at 10:37:49 PDT by MajorCooke
Applied mental's suggestion
03-Oct-2015 (Saturday) at 15:28:54 PDT by MajorCooke
- Added Warp properties RadiusOffset and Pitch.
- RadiusOffset is a multiplier of the target actor's radius added onto the offsets x and y.
- Pitch is added to the warping actor's current pitch, provided WARPF_USEPITCH is supplied.
- Fixed WARPF_TOFLOOR not working as intended.
29-Sep-2015 (Tuesday) at 09:40:44 PDT by MajorCooke
- Added mindist parameter to A_RadiusGive.
- Actors must be this far away to receive items. Mindist must be less than distance.
- Fixed RGF_OBJECTS not discriminating players and monsters from shootable or vulnerable actors.
28-Sep-2015 (Monday) at 00:11:52 PDT by Christoph Oelckers
Merge branch 'master' of https://github.com/rheit/zdoom28-Sep-2015 (Monday) at 00:09:52 PDT by Christoph Oelckers
. added MBF dog sounds to Dehacked sound table.
23-Sep-2015 (Wednesday) at 00:47:09 PDT by coelckers
Merge pull request #396 from alexey-lysiuk/console_dbgout
Make console text to appear in Windows debug output
23-Sep-2015 (Wednesday) at 00:18:57 PDT by alexey.lysiuk
Make console to Windows debug output controlled by CVAR
DebugView can be used to view output without debugger attached
22-Sep-2015 (Tuesday) at 16:48:30 PDT by coelckers
Merge pull request #395 from khokh2001/master
Nuked OPL3 Update
22-Sep-2015 (Tuesday) at 05:19:44 PDT by alexey.lysiuk
Make console text to appear in Windows debug output
This works in Debug configuration only Color escape sequences are stripped from text before output
19-Sep-2015 (Saturday) at 10:17:26 PDT by khokh2001
Merge branch 'opl3' of https://github.com/khokh2001/zdoom19-Sep-2015 (Saturday) at 10:11:03 PDT by khokh2001
nuked opl emulator update
19-Sep-2015 (Saturday) at 10:11:03 PDT by khokh2001
nuked opl emulator update
19-Sep-2015 (Saturday) at 08:29:59 PDT by alexey.lysiuk
Added error message about missing class to drop from RandomSpawner
19-Sep-2015 (Saturday) at 08:29:07 PDT by alexey.lysiuk
Fixed crash in RandomSpawner with -nomonsters
19-Sep-2015 (Saturday) at 03:32:22 PDT by Christoph Oelckers
Merge branch 'master' of https://github.com/rheit/zdoomConflicts:
- wadsrc/static/compatibility.txt
18-Sep-2015 (Friday) at 23:46:54 PDT by coelckers
Merge pull request #392 from ZzZombo/PCD_DROP-fix
-Fixed PCD_DROP affecting script result value.
18-Sep-2015 (Friday) at 18:40:19 PDT by ZzZombo
-Fixed PCD_DROP affecting script result value.
18-Sep-2015 (Friday) at 08:41:16 PDT by Christoph Oelckers
Revert "Merge pull request #359 from Leonard2/master"
This reverts commit 364ca11b43d8f4cd736506918f5c1fdb63721235, reversing changes made to dae0e217d1f16260c6e94a3d5db5a8dfcf117ecb.
Conflicts: src/r_data/r_interpolate.cpp
18-Sep-2015 (Friday) at 08:37:34 PDT by Christoph Oelckers
Merge branch 'master' of https://github.com/rheit/zdoom18-Sep-2015 (Friday) at 03:59:46 PDT by coelckers
Merge pull request #391 from alexey-lysiuk/osx_sdl_output
Disabled loading of SDL output plugin for FMOD Ex on OS X
