Latest UZDoom Changes

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18-Oct-2015 (Sunday) at 06:28:42 PDT by alexey.lysiuk
Commit 27135d5c5
Parents: f46a00fcd

Fixed crash on loading map with corrupt linedefs and/or sectors

See http://forum.zdoom.org/viewtopic.php?t=49276

18-Oct-2015 (Sunday) at 05:52:45 PDT by alexey.lysiuk
Commit 869e16849
Parents: f46a00fcd

'no monsters' option is no longer ignored in ACS Spawn functions

See http://forum.zdoom.org/viewtopic.php?t=46459

15-Oct-2015 (Thursday) at 01:24:11 PDT by coelckers

Merge pull request #417 from alexey-lysiuk/customize_toggle_run

Added Toggle Run action to Customize Controls menu

15-Oct-2015 (Thursday) at 00:33:28 PDT by alexey.lysiuk
Commit c93bc2561
Parents: 58d280d46

Added Toggle Run action to Customize Controls menu

14-Oct-2015 (Wednesday) at 05:36:30 PDT by MajorCooke
Commit c5f433d80
Parents: 75100d76f

No more BASETHRESHOLD.

14-Oct-2015 (Wednesday) at 03:46:25 PDT by coelckers

Merge pull request #416 from alexey-lysiuk/cocoa_videores_list

Updated list of video resolutions for Cocoa backend

14-Oct-2015 (Wednesday) at 03:17:21 PDT by alexey.lysiuk
Commit 916b5f796
Parents: 4cd793ca2

Updated list of video resolutions for Cocoa backend

Added resolutions for iMac Retina 4K 21.5" Added comments about a few resolutions specific to Macs

13-Oct-2015 (Tuesday) at 00:13:37 PDT by Edoardo Prezioso
Commit 4cd793ca2
Parents: 6678c3550

  • Fixed broken projectile firing projectiles code.

This went unnoticed since ZDoom 2.0.90, which introduced the bug. Discovered with the recent TFlags improvements.

12-Oct-2015 (Monday) at 15:30:06 PDT by Edoardo Prezioso
Commit 6678c3550
Parents: 72445667e

  • Improve the TFlags code and fix the new errors.

The previous version didn't detect some real mistakes in code which used operator& with the wrong flagset (for now 'converted' to the correcly equivalent counterpart, waiting for the proper fix).

12-Oct-2015 (Monday) at 09:06:55 PDT by MajorCooke
Commit 75100d76f
Parents: 72445667e

  • Added Threshold Manipulation.
  • Added 'threshold' and 'defthreshold' to DECORATE expression exposure.
  • ChaseThreshold sets the default threshold for how long a monster must chase one target before it can switch targets. Default is 100, must not be negative.
  • A_SetChaseThreshold can be used to alter the current or default threshold of an actor .
  • Changing current threshold has no effect on what the default will be once it hits 0 and something makes it infight with another.

11-Oct-2015 (Sunday) at 10:45:01 PDT by coelckers

Merge pull request #412 from MajorCooke/Iceshatter

ICESHATTER Flag

11-Oct-2015 (Sunday) at 07:10:33 PDT by MajorCooke
Commit 380b5c1eb
Parents: 8e2810865

  • Added ICESHATTER flag.
  • Any inflictor with this flag can break ice corpses

11-Oct-2015 (Sunday) at 06:55:32 PDT by coelckers

Merge pull request #390 from MajorCooke/SetPainThreshold

  • Added A_SetPainThreshold for the calling actor('s pointer).

11-Oct-2015 (Sunday) at 00:41:05 PDT by coelckers

Merge pull request #411 from alexey-lysiuk/randomspawner_warning

Fixed MSVC warning in a_randomspawner.cpp

10-Oct-2015 (Saturday) at 23:28:38 PDT by alexey.lysiuk
Commit fe61b8064
Parents: ba651ebff

Fixed MSVC warning in a_randomspawner.cpp

...\src\g_shared\a_randomspawner.cpp(32): warning C4800: 'DWORD' : forcing value to bool 'true' or 'false' (performance warning) See http://forum.zdoom.org/viewtopic.php?t=49737

10-Oct-2015 (Saturday) at 14:11:06 PDT by coelckers

Merge pull request #410 from MajorCooke/CloserZDisable

A_JumpIfCloser Z Check Toggle

10-Oct-2015 (Saturday) at 13:30:18 PDT by MajorCooke
Commit 21dc45bde
Parents: 455b70630

This did not save out properly...

10-Oct-2015 (Saturday) at 08:11:59 PDT by MajorCooke
Commit 455b70630
Parents: 75c5b563d

  • Added A_JumpIfCloser NoZ boolean. Disables Z distance checking if true.

10-Oct-2015 (Saturday) at 07:13:48 PDT by coelckers

Merge pull request #409 from alexey-lysiuk/back_overlap_crash

Fixed crash when clicking on back button in main menu

10-Oct-2015 (Saturday) at 07:12:17 PDT by coelckers

Merge pull request #393 from alexey-lysiuk/fix_random_spawner

Small improvements for random spawner

10-Oct-2015 (Saturday) at 05:03:14 PDT by alexey.lysiuk
Commit bad996137
Parents: 75c5b563d

Fixed crash when clicking on back button in main menu

If menu item selection overlaps back button in main menu, clicking on back button with mouse caused a crash See http://forum.zdoom.org/viewtopic.php?t=49711

09-Oct-2015 (Friday) at 06:03:59 PDT by ZZYZX
Commit e669e3cd0
Parents: 7bfce1d17

Cosmetic fixes to actionspecials.h

08-Oct-2015 (Thursday) at 11:16:30 PDT by ZZYZX
Commit 7bfce1d17
Parents: d0df4c174

Fixed crash in R_ClipSpriteColumnWithPortals if seg->curline is null

07-Oct-2015 (Wednesday) at 03:55:18 PDT by coelckers

Merge pull request #408 from alexey-lysiuk/fix_menu_texture

Fixes for missing menu textures

07-Oct-2015 (Wednesday) at 02:13:11 PDT by alexey.lysiuk
Commit 99dd66402
Parents: 005e468fa

Print warning to console if unknown texture found in menu definition

07-Oct-2015 (Wednesday) at 02:11:27 PDT by alexey.lysiuk
Commit 005e468fa
Parents: df9053ea9

Fixed crash when menu item uses non-existent texture

See http://forum.zdoom.org/viewtopic.php?t=49696

06-Oct-2015 (Tuesday) at 19:36:24 PDT by Braden Obrzut

Merge branch 'CheckBlock'

05-Oct-2015 (Monday) at 15:26:10 PDT by rheit

Merge pull request #398 from ChillyDoom/DuplicateCheck

  • Removed duplicate 'acceleratestage' check.

04-Oct-2015 (Sunday) at 14:12:35 PDT by MajorCooke
Commit 2f3b69e77
Parents: 154e02380

Optimize a little more...

04-Oct-2015 (Sunday) at 14:00:40 PDT by MajorCooke
Commit 154e02380
Parents: 125afcf3d

  • Added A_CheckBlock(state block, int flags, int ptr).
  • Performs a jump if an actor or a line is in the way.
  • Can be used without a jump state if the desire is only to have a pointer change.
  • CBF_NOLINES disables jumping if a line is involved.
  • CBF_SET* flags set the target, master or tracer to whoever is blocking, for the actor calling the function.
  • CBF_SETONPTR causes the pointer changing flags to apply to the pointed actor instead of itself.

04-Oct-2015 (Sunday) at 10:37:49 PDT by MajorCooke
Commit e2d874e34
Parents: af9478f81

Applied mental's suggestion

03-Oct-2015 (Saturday) at 15:28:54 PDT by MajorCooke
Commit af9478f81
Parents: 125afcf3d

  • Added Warp properties RadiusOffset and Pitch.
  • RadiusOffset is a multiplier of the target actor's radius added onto the offsets x and y.
  • Pitch is added to the warping actor's current pitch, provided WARPF_USEPITCH is supplied.
  • Fixed WARPF_TOFLOOR not working as intended.

29-Sep-2015 (Tuesday) at 09:40:44 PDT by MajorCooke
Commit 28622ceca
Parents: 125afcf3d

  • Added mindist parameter to A_RadiusGive.
  • Actors must be this far away to receive items. Mindist must be less than distance.
  • Fixed RGF_OBJECTS not discriminating players and monsters from shootable or vulnerable actors.

28-Sep-2015 (Monday) at 00:11:52 PDT by Christoph Oelckers

Merge branch 'master' of https://github.com/rheit/zdoom

28-Sep-2015 (Monday) at 00:09:52 PDT by Christoph Oelckers
Commit f58b67b11
Parents: b613db4ae

. added MBF dog sounds to Dehacked sound table.

23-Sep-2015 (Wednesday) at 00:47:09 PDT by coelckers

Merge pull request #396 from alexey-lysiuk/console_dbgout

Make console text to appear in Windows debug output

23-Sep-2015 (Wednesday) at 00:18:57 PDT by alexey.lysiuk
Commit 37dde2e77
Parents: c743b19e6

Make console to Windows debug output controlled by CVAR

DebugView can be used to view output without debugger attached

22-Sep-2015 (Tuesday) at 16:48:30 PDT by coelckers

Merge pull request #395 from khokh2001/master

Nuked OPL3 Update

22-Sep-2015 (Tuesday) at 05:19:44 PDT by alexey.lysiuk
Commit c743b19e6
Parents: e9a3f7f5f

Make console text to appear in Windows debug output

This works in Debug configuration only Color escape sequences are stripped from text before output

19-Sep-2015 (Saturday) at 10:17:26 PDT by khokh2001

Merge branch 'opl3' of https://github.com/khokh2001/zdoom

19-Sep-2015 (Saturday) at 10:11:03 PDT by khokh2001
Commit b1b17beaf
Parents: e9a3f7f5f

nuked opl emulator update

19-Sep-2015 (Saturday) at 10:11:03 PDT by khokh2001
Commit 23577f4be
Parents: e9a3f7f5f

nuked opl emulator update

19-Sep-2015 (Saturday) at 08:29:59 PDT by alexey.lysiuk
Commit 96ff71604
Parents: 49519db25

Added error message about missing class to drop from RandomSpawner

19-Sep-2015 (Saturday) at 08:29:07 PDT by alexey.lysiuk
Commit 49519db25
Parents: e9a3f7f5f

Fixed crash in RandomSpawner with -nomonsters

See http://forum.zdoom.org/viewtopic.php?f=2&t=49520

19-Sep-2015 (Saturday) at 03:32:22 PDT by Christoph Oelckers

Merge branch 'master' of https://github.com/rheit/zdoom

Conflicts:

  • wadsrc/static/compatibility.txt

18-Sep-2015 (Friday) at 23:46:54 PDT by coelckers

Merge pull request #392 from ZzZombo/PCD_DROP-fix

-Fixed PCD_DROP affecting script result value.

18-Sep-2015 (Friday) at 18:40:19 PDT by ZzZombo
Commit 98bdbb1ad
Parents: b613db4ae

-Fixed PCD_DROP affecting script result value.

18-Sep-2015 (Friday) at 08:41:16 PDT by Christoph Oelckers
Commit b613db4ae
Parents: 9d68fd8fe

Revert "Merge pull request #359 from Leonard2/master"

This reverts commit 364ca11b43d8f4cd736506918f5c1fdb63721235, reversing changes made to dae0e217d1f16260c6e94a3d5db5a8dfcf117ecb.

Conflicts: src/r_data/r_interpolate.cpp

18-Sep-2015 (Friday) at 08:37:34 PDT by Christoph Oelckers

Merge branch 'master' of https://github.com/rheit/zdoom

18-Sep-2015 (Friday) at 03:59:46 PDT by coelckers

Merge pull request #391 from alexey-lysiuk/osx_sdl_output

Disabled loading of SDL output plugin for FMOD Ex on OS X

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