Latest UZDoom Changes
Latest 50 commits, skipping 18800
Unofficial development builds at DRD Team
28-Nov-2015 (Saturday) at 08:38:40 PST by Christoph Oelckers
- added WildMidi library sources - all converted to C++ so that they can later interface with ZDoom's own MIDI code. Also redid the file loading function to use ZDoom's FileReader instead of low level IO.
28-Nov-2015 (Saturday) at 03:43:01 PST by Christoph Oelckers
- use the recently added text input menu item to add the config file for GUS, the patch set for Fluidsynth and the timidity.exe path for Timidity++ to the menu. Even though there is no proper file select box, this is still better than nothing.
- changed the text input item so that it realigns itself to show the entire text when in text input mode.
27-Nov-2015 (Friday) at 15:43:39 PST by Christoph Oelckers
- fixed typo in SendToCommunicator enhancement.
27-Nov-2015 (Friday) at 07:59:50 PST by Christoph Oelckers
Merge branch 'master' of https://github.com/rheit/zdoom27-Nov-2015 (Friday) at 03:12:08 PST by Christoph Oelckers
- do not wait infinitely for termination of the Timidity++ process. This can lock up the engine indefinitely if the child process fails to exit.
27-Nov-2015 (Friday) at 01:44:37 PST by Christoph Oelckers
- fixed: r_visibility values >= 205 appear to cause fixed point overflows at least on 5:4 aspect ratio so they should be blocked.
26-Nov-2015 (Thursday) at 01:25:05 PST by Christoph Oelckers
- moved the notification messages for SendToCommunicator into LANGUAGE.
As a side effect this will now allow using custom messages with this function as well by using the arg2 parameter as part of the message's name (arg2=0 will use TXT_COMM0, arg1 TXT_COMM1 and so on.)
25-Nov-2015 (Wednesday) at 23:33:02 PST by MajorCooke
Added A_CheckSpecies(state jump, name species, ptr = AAPTR_DEFAULT)
- Performs a state jump if the defined species name for the pointed actor matches the criteria.
25-Nov-2015 (Wednesday) at 21:17:13 PST by MajorCooke
New line.
25-Nov-2015 (Wednesday) at 21:15:59 PST by MajorCooke
Removed FVF_RESETPITCH.
25-Nov-2015 (Wednesday) at 19:49:25 PST by MajorCooke
Updated A_FaceVelocity.
- Now includes anglelimit and pitchlimit.
- Anglelimit and pitchlimit only allows the actor to turn this much, similar to A_FaceTarget's limit. FVF_RESETPITCH also respects the pitch limit.
- (offset, anglelimit, pitchlimit, flags, ptr)
25-Nov-2015 (Wednesday) at 04:47:04 PST by Christoph Oelckers
- fixed positioning of map name on Hexen automap.
25-Nov-2015 (Wednesday) at 04:40:18 PST by Christoph Oelckers
- fixed: ConfigSections were not properly deallocated
25-Nov-2015 (Wednesday) at 04:36:42 PST by Christoph Oelckers
- fixed: 'give' inventory functions ignored an items MaxAmount setting.
25-Nov-2015 (Wednesday) at 04:30:12 PST by Christoph Oelckers
- today's 'GCC sucks' fix.
(Yet again some overtly anal type issues with the '? :' operator...)
25-Nov-2015 (Wednesday) at 04:27:35 PST by Christoph Oelckers
- fixed: $musicalias must be resolved before comparing for equality with the currently playing music.
25-Nov-2015 (Wednesday) at 04:06:39 PST by Christoph Oelckers
- fixed incorrect state settings in Macil.
25-Nov-2015 (Wednesday) at 04:00:56 PST by Christoph Oelckers
- fixed: The OpenAL backend ignored PlaySound's 'volume' parameter.
25-Nov-2015 (Wednesday) at 03:28:05 PST by Christoph Oelckers
Merge branch 'master' of https://github.com/rheit/zdoom25-Nov-2015 (Wednesday) at 03:27:54 PST by coelckers
Merge pull request #401 from MajorCooke/RadiusGiveMinRange
A_RadiusGive Mindist Parameter + RGF_OBJECTS Fix
25-Nov-2015 (Wednesday) at 03:20:35 PST by Christoph Oelckers
- fixed: am_showtriggerlines will now ignore any non-activatable linedef types.
25-Nov-2015 (Wednesday) at 02:57:53 PST by Christoph Oelckers
- fixed skybox picking in GL renderer.
25-Nov-2015 (Wednesday) at 02:51:11 PST by Christoph Oelckers
Merge branch 'master' of https://github.com/rheit/zdoom25-Nov-2015 (Wednesday) at 02:50:03 PST by Christoph Oelckers
Merge branch 'master' of https://github.com/rheit/zdoom25-Nov-2015 (Wednesday) at 02:49:34 PST by Christoph Oelckers
- fixed: Due to the default skybox being moved to the global level data, there was insufficient information to distinguish between using the default skybox or the regular sky. Fixed by adding two new sector flags which get set by a 0-tid SkyPicker.
24-Nov-2015 (Tuesday) at 23:44:19 PST by MajorCooke
A_FaceVelocity(offset, flags, ptr)
- Changes the caller's angle and pitch according to the direction of velocity they're travelling.
- FVF_NOPITCH and FVF_NOANGLE disable changing of pitch/angle respectively and should be counted as mutually exclusive, or the function does nothing.
- FVF_INTERPOLATE - Interpolate's the angle and pitch changes.
- FVF_RESETPITCH will, if there's no z velocity, reset the pitch to 0. Otherwise, the pitch remains unchanged.
22-Nov-2015 (Sunday) at 07:04:08 PST by coelckers
Merge pull request #425 from j-palomo/pickactor2
Backport RETURNTID and FORCETID flags for PickActor from GLOOME.
21-Nov-2015 (Saturday) at 07:46:48 PST by coelckers
Merge pull request #426 from alexey-lysiuk/fix_finishgame
Fixed crash on finishgame CCMD in non-game modes
21-Nov-2015 (Saturday) at 07:43:49 PST by alexey.lysiuk
Fixed crash on finishgame CCMD in non-game modes
21-Nov-2015 (Saturday) at 03:05:16 PST by John Palomo Jr
Backport RETURNTID and FORCETID flags for PickActor from GLOOME. Renamed prefix to avoid confusion with Pain Attack flags. Fixed broken enum.
11-Nov-2015 (Wednesday) at 15:17:03 PST by ZZYZX
ZDoom wasn't setting drawseg_t::curline when making "fake" drawseg for skyboxes, which interfered with portal sprite clipping routine randomly.
09-Nov-2015 (Monday) at 16:40:53 PST by Christopher Bruns
Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d09-Nov-2015 (Monday) at 04:49:17 PST by Christoph Oelckers
- added a NULL check to gl_enhanced_nightvision's handler so that it won't crash without an uninitialized GL renderer.
03-Nov-2015 (Tuesday) at 17:21:27 PST by Christopher Bruns
Merge branch 'master' of https://github.com/coelckers/gzdoom into merge_downConflicts:
- src/win32/i_system.cpp
03-Nov-2015 (Tuesday) at 14:55:41 PST by Christoph Oelckers
Merge branch 'master' of https://github.com/rheit/zdoom03-Nov-2015 (Tuesday) at 14:55:16 PST by Christoph Oelckers
- disabled 'isVisibleToPlayerClass' check for dynamic lights affecting sprites.
Calling this function in the inner loop of a time critical rendering function apparently wreaks havoc with the CPU instruction cache - even though the function doesn't do anything substantial. This needs some more in-depth investigation why just having that call can increase sprite rendering time by a factor of 10 and more if there's many lights in view.
31-Oct-2015 (Saturday) at 05:02:41 PDT by Christopher Bruns
Simplify ShiftedEyePose::GetProjection() maths.
31-Oct-2015 (Saturday) at 04:46:36 PDT by Christopher Bruns
Refactor stereo 3d projection matrix calculations to use VSMatrix.
30-Oct-2015 (Friday) at 18:57:23 PDT by Christopher Bruns
Revert stereo3d-unrelated changes to .gitignore and .gitattributes
30-Oct-2015 (Friday) at 18:48:42 PDT by Christopher Bruns
Use eye->TearDown method to restore glColorMask. Restore assert in i_system.cpp that was interfering with my debugging. Restore scoped colorMask-ing in gl_portal.cpp and gl_drawinfo.cpp.
30-Oct-2015 (Friday) at 18:29:36 PDT by Christopher Bruns
Call EndDrawScene for each eye. Actually use stereoscopic projection matrix.
30-Oct-2015 (Friday) at 17:51:35 PDT by Christopher Bruns
Initial implementation of five 3D modes -- some bugs remain.
26-Oct-2015 (Monday) at 06:08:18 PDT by Christopher Bruns
Copy stereo3d source files from my GLOOME fork.
25-Oct-2015 (Sunday) at 12:00:43 PDT by Braden Obrzut
Merge commit 'e2d874e343da34df6edfad0bb47370cbe10f4bae'24-Oct-2015 (Saturday) at 01:58:32 PDT by alexey.lysiuk
Fixed selection of empty items in Video Mode menu
18-Oct-2015 (Sunday) at 12:03:48 PDT by coelckers
Merge pull request #419 from alexey-lysiuk/spawnspot_nomonsters
'no monsters' option is no longer ignored in ACS Spawn functions
18-Oct-2015 (Sunday) at 09:00:41 PDT by coelckers
Merge pull request #420 from alexey-lysiuk/corrupt_map
Fixed crash on loading map with corrupt linedefs and/or sectors
18-Oct-2015 (Sunday) at 06:28:42 PDT by alexey.lysiuk
Fixed crash on loading map with corrupt linedefs and/or sectors
18-Oct-2015 (Sunday) at 05:52:45 PDT by alexey.lysiuk
'no monsters' option is no longer ignored in ACS Spawn functions
15-Oct-2015 (Thursday) at 01:24:11 PDT by coelckers
Merge pull request #417 from alexey-lysiuk/customize_toggle_run
Added Toggle Run action to Customize Controls menu
