Latest UZDoom Changes
Latest 50 commits, skipping 18750
Unofficial development builds at DRD Team
10-Aug-2015 (Monday) at 21:07:17 PDT by Chris Spiegel
Fix memory leaks.
25-Jun-2015 (Thursday) at 06:00:13 PDT by Tuomas Virtanen
Change dumb.h version information to match release version
Conflicts: dumb/include/dumb.h
15-Dec-2015 (Tuesday) at 12:29:51 PST by Randy Heit
Revert "- Implemented loop-accurate time position reporting into DUMB"
This reverts commit 153721b1c9f4cde62fa17d6aef56f782b37384bf.
Conflicts: dumb/include/dumb.h dumb/include/internal/tarray.h dumb/src/helpers/tarray.c dumb/src/it/itrender.c
15-Dec-2015 (Tuesday) at 12:17:02 PST by Randy Heit
Revert "Fixed duplicating some timekeeping state variables"
This reverts commit 381ce8ea4237a64d63ac447d1e42463edde356da.
15-Dec-2015 (Tuesday) at 12:16:34 PST by Randy Heit
Revert "Fixed timekeeping"
This reverts commit 68f8a3aa8fb53b98625232d99cc5bd040e67dd96.
Conflicts: dumb/src/it/itrender.c
15-Dec-2015 (Tuesday) at 12:13:54 PST by Randy Heit
Revert "Fixed timekeeping when starting a sigrenderer with a time offset"
This reverts commit cf2577d4bc284fb5c5b71377413a47c72a1362dc.
14-Dec-2015 (Monday) at 02:29:29 PST by coelckers
Merge pull request #442 from alexey-lysiuk/fix_machexen_font
Fix incorrect small font rendering with Hexen Mac IWAD
14-Dec-2015 (Monday) at 01:47:46 PST by alexey.lysiuk
Fix incorrect small font rendering with Hexen Mac IWAD
Unused high resolution font lumps broke composite font logic Small font had doubled height because of that, at least alternate HUD and inter-hub text messages had noticeable visual issues
14-Dec-2015 (Monday) at 00:06:42 PST by Christoph Oelckers
Merge branch 'master' of https://github.com/rheit/zdoom14-Dec-2015 (Monday) at 00:06:13 PST by Christoph Oelckers
- fixed: The 'mindefaults' game configuration must define the player starts 5-8.
11-Dec-2015 (Friday) at 13:26:45 PST by Christoph Oelckers
Merge branch 'master' of https://github.com/coelckers/gzdoom11-Dec-2015 (Friday) at 13:26:10 PST by Christoph Oelckers
- fixed: translucent walls did not set up their dynamic lights in the GL4 render path.
11-Dec-2015 (Friday) at 00:25:18 PST by coelckers
Merge pull request #32 from kevans91/gzdoom-freebsd-compile
10-Dec-2015 (Thursday) at 21:01:59 PST by Kyle Evans
10-Dec-2015 (Thursday) at 19:24:37 PST by Kyle Evans
09-Dec-2015 (Wednesday) at 15:34:20 PST by Christopher Bruns
Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3dConflicts:
- src/win32/i_system.cpp
08-Dec-2015 (Tuesday) at 01:58:24 PST by Edward Richardson
SpawnParticle functions
- Added A_SpawnParticle Decorate and SpawnParticle ACS functions.
08-Dec-2015 (Tuesday) at 00:35:06 PST by Christoph Oelckers
Merge branch 'master' of https://github.com/rheit/zdoom07-Dec-2015 (Monday) at 03:52:23 PST by coelckers
Merge pull request #435 from Edward850/pauseext-fix
Fix lost focus loosing network data
07-Dec-2015 (Monday) at 03:49:55 PST by coelckers
Merge pull request #437 from edward-san/lemon_free_buf_fix
- Fixed lemon trying to free non-allocated memory.
07-Dec-2015 (Monday) at 02:19:42 PST by Edoardo Prezioso
- Fixed lemon trying to free non-allocated memory.
This is a regression from commit 24a096fb27eb0959366c605499c7819352cc501c . It happened only the input files were present in the same directory as the executable.
07-Dec-2015 (Monday) at 01:49:40 PST by Braden Obrzut
- Worked around issue where stat doesn't work in v140_xp. Even though the bug was supposedly fixed for awhile now it didn't make it into Update 1.
06-Dec-2015 (Sunday) at 22:18:56 PST by Braden Obrzut
- Removed GetAspectRatio as the implementation was highly fragile. Even if converted to giving the ratio, I have strong concerns about having this function built in without ZDoom supporting arbitrary aspect ratios as the odds of people checking against the hard coded constants seems high. The existing ACS version of this function returns fixed point ratios (because why not) and I fully expected people to use a switch statement when writing it.
06-Dec-2015 (Sunday) at 21:53:06 PST by Braden Obrzut
Merge branch 'DecProx3' of git://github.com/MajorCooke/zdoom into master06-Dec-2015 (Sunday) at 11:55:05 PST by Christoph Oelckers
- made character encoding for UFMF/ZDoom namespaces explicit.
06-Dec-2015 (Sunday) at 00:59:41 PST by Christoph Oelckers
Merge branch 'master' of https://github.com/rheit/zdoom06-Dec-2015 (Sunday) at 00:59:02 PST by Christoph Oelckers
- added GetAspectRatio function to ACS.
- added a sixth parameter for SetHUDClipRect so that the forced aspect ratio fudging this function performs can be disabled.
05-Dec-2015 (Saturday) at 00:17:35 PST by coelckers
Merge pull request #436 from Gaerzi/master
3D floor support for check switch range
04-Dec-2015 (Friday) at 15:26:39 PST by Gaerzi
3D floor support for check switch range
02-Dec-2015 (Wednesday) at 19:40:47 PST by Edward Richardson
Fix lost focus loosing network data
- Prevented focus loss from dropping network data during level transitions
- Fixed delay counter underflows
02-Dec-2015 (Wednesday) at 13:33:10 PST by Christoph Oelckers
Merge branch 'master' of https://github.com/rheit/zdoom02-Dec-2015 (Wednesday) at 13:31:27 PST by Christoph Oelckers
- fixed: Texture precaching from MAPINFO was broken
The code assumed that it had access to the texture manager but that gets initialized after MAPINFO, which means that MAPINFO can only store the texture names and let the precaching code resolve the actual textures.
02-Dec-2015 (Wednesday) at 00:31:27 PST by Christoph Oelckers
Merge branch 'master' of https://github.com/rheit/zdoom01-Dec-2015 (Tuesday) at 05:24:10 PST by coelckers
Merge pull request #434 from alexey-lysiuk/fix_skill_assign
Fix incomplete assignment operator of FSkillInfo
01-Dec-2015 (Tuesday) at 04:30:57 PST by alexey.lysiuk
Fix incomplete assignment operator of FSkillInfo
01-Dec-2015 (Tuesday) at 01:39:22 PST by Christoph Oelckers
- add the WildMidiMIDIDevice CPP file.
30-Nov-2015 (Monday) at 09:49:13 PST by coelckers
Merge pull request #433 from MajorCooke/CustomPunchSoundParam
A_CustomPunch Extension
30-Nov-2015 (Monday) at 09:42:08 PST by MajorCooke
A_CustomPunch Extension
- Added Melee/Miss parameters just like A_CustomMeleeAttack.
30-Nov-2015 (Monday) at 00:21:45 PST by Christoph Oelckers
- added missing sc.MustGetString() to 'optional' case of decal parser.
29-Nov-2015 (Sunday) at 15:11:30 PST by Christoph Oelckers
- fixed: Boom's Transfer_Heights did not work for upper parts in sectors with a sky ceiling.
This incorrect check has been in the code for 12 years, unfortunately I have no idea anymore why it was added.
29-Nov-2015 (Sunday) at 06:27:20 PST by Christoph Oelckers
- forgot to save this before committing.
29-Nov-2015 (Sunday) at 03:58:17 PST by Christoph Oelckers
- added a HealthFactor skill property.
29-Nov-2015 (Sunday) at 03:30:50 PST by Christoph Oelckers
- allow setting the ice translation with Thing_SetTranslation.
This requires passing a magic value because this translation is defined differently than all the rest which can be used in ACS.
29-Nov-2015 (Sunday) at 03:10:12 PST by Christoph Oelckers
- allow specifying infighting through skills.
29-Nov-2015 (Sunday) at 02:41:14 PST by Christoph Oelckers
- allow optional decal generator definitions.
29-Nov-2015 (Sunday) at 02:35:12 PST by Christoph Oelckers
- fixed incorrect error method call in decal parser.
29-Nov-2015 (Sunday) at 02:28:26 PST by Christoph Oelckers
- allow setting the FloatbobPhase through UDMF.
29-Nov-2015 (Sunday) at 02:27:08 PST by Christoph Oelckers
- removed redundant parameter
28-Nov-2015 (Saturday) at 11:58:14 PST by Christoph Oelckers
- WildMidi generally working, some cleanup left to do...
28-Nov-2015 (Saturday) at 08:53:34 PST by MajorCooke
Added A_CheckProximity.
- Checks to see if a certain actor class, in numbers, is close to the actor/pointer via distance, based upon count. Can check for ancestry, disable Z searching, perform less than or equal to instead of greater or equal to, exact counts, check a pointer instead of itself and differentiate between live monsters and dead.
