Latest UZDoom Changes

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10-Aug-2015 (Monday) at 21:07:17 PDT by Chris Spiegel
Commit 865f08312
Parents: 3d83ed2ee

Fix memory leaks.

25-Jun-2015 (Thursday) at 06:00:13 PDT by Tuomas Virtanen
Commit 3d83ed2ee
Parents: 8a6dfabed

Change dumb.h version information to match release version

Conflicts: dumb/include/dumb.h

15-Dec-2015 (Tuesday) at 12:29:51 PST by Randy Heit
Commit 8a6dfabed
Parents: d0f1df113

Revert "- Implemented loop-accurate time position reporting into DUMB"

This reverts commit 153721b1c9f4cde62fa17d6aef56f782b37384bf.

Conflicts: dumb/include/dumb.h dumb/include/internal/tarray.h dumb/src/helpers/tarray.c dumb/src/it/itrender.c

15-Dec-2015 (Tuesday) at 12:17:02 PST by Randy Heit
Commit d0f1df113
Parents: d3000fd83

Revert "Fixed duplicating some timekeeping state variables"

This reverts commit 381ce8ea4237a64d63ac447d1e42463edde356da.

15-Dec-2015 (Tuesday) at 12:16:34 PST by Randy Heit
Commit d3000fd83
Parents: 06bb75576

Revert "Fixed timekeeping"

This reverts commit 68f8a3aa8fb53b98625232d99cc5bd040e67dd96.

Conflicts: dumb/src/it/itrender.c

15-Dec-2015 (Tuesday) at 12:13:54 PST by Randy Heit
Commit 06bb75576
Parents: fe990dcc7

Revert "Fixed timekeeping when starting a sigrenderer with a time offset"

This reverts commit cf2577d4bc284fb5c5b71377413a47c72a1362dc.

14-Dec-2015 (Monday) at 02:29:29 PST by coelckers

Merge pull request #442 from alexey-lysiuk/fix_machexen_font

Fix incorrect small font rendering with Hexen Mac IWAD

14-Dec-2015 (Monday) at 01:47:46 PST by alexey.lysiuk
Commit 9176d7558
Parents: 7c6237e13

Fix incorrect small font rendering with Hexen Mac IWAD

Unused high resolution font lumps broke composite font logic Small font had doubled height because of that, at least alternate HUD and inter-hub text messages had noticeable visual issues

14-Dec-2015 (Monday) at 00:06:42 PST by Christoph Oelckers

Merge branch 'master' of https://github.com/rheit/zdoom

14-Dec-2015 (Monday) at 00:06:13 PST by Christoph Oelckers
Commit af2ce6ef4
Parents: 0cb64dd46

  • fixed: The 'mindefaults' game configuration must define the player starts 5-8.

11-Dec-2015 (Friday) at 13:26:45 PST by Christoph Oelckers

Merge branch 'master' of https://github.com/coelckers/gzdoom

11-Dec-2015 (Friday) at 13:26:10 PST by Christoph Oelckers
Commit 37ea94abf
Parents: 5b4323ec6

  • fixed: translucent walls did not set up their dynamic lights in the GL4 render path.

11-Dec-2015 (Friday) at 00:25:18 PST by coelckers

Merge pull request #32 from kevans91/gzdoom-freebsd-compile

has replaced on FreeBSD as well

10-Dec-2015 (Thursday) at 21:01:59 PST by Kyle Evans
Commit 841ddb0d6
Parents: 5b4323ec6

has replaced on FreeBSD as well

10-Dec-2015 (Thursday) at 19:24:37 PST by Kyle Evans
Commit 7c6237e13
Parents: 94c397b86

has replaced on FreeBSD as well

09-Dec-2015 (Wednesday) at 15:34:20 PST by Christopher Bruns

Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d

Conflicts:

  • src/win32/i_system.cpp

08-Dec-2015 (Tuesday) at 01:58:24 PST by Edward Richardson
Commit c099cd458
Parents: 94c397b86

SpawnParticle functions

  • Added A_SpawnParticle Decorate and SpawnParticle ACS functions.

08-Dec-2015 (Tuesday) at 00:35:06 PST by Christoph Oelckers

Merge branch 'master' of https://github.com/rheit/zdoom

07-Dec-2015 (Monday) at 03:52:23 PST by coelckers

Merge pull request #435 from Edward850/pauseext-fix

Fix lost focus loosing network data

07-Dec-2015 (Monday) at 03:49:55 PST by coelckers

Merge pull request #437 from edward-san/lemon_free_buf_fix

  • Fixed lemon trying to free non-allocated memory.

07-Dec-2015 (Monday) at 02:19:42 PST by Edoardo Prezioso
Commit 18de376ed
Parents: 964ee6bb2

  • Fixed lemon trying to free non-allocated memory.

This is a regression from commit 24a096fb27eb0959366c605499c7819352cc501c . It happened only the input files were present in the same directory as the executable.

07-Dec-2015 (Monday) at 01:49:40 PST by Braden Obrzut
Commit 964ee6bb2
Parents: 72d4c3345

  • Worked around issue where stat doesn't work in v140_xp. Even though the bug was supposedly fixed for awhile now it didn't make it into Update 1.

06-Dec-2015 (Sunday) at 22:18:56 PST by Braden Obrzut
Commit 72d4c3345
Parents: 62d41a58a

  • Removed GetAspectRatio as the implementation was highly fragile. Even if converted to giving the ratio, I have strong concerns about having this function built in without ZDoom supporting arbitrary aspect ratios as the odds of people checking against the hard coded constants seems high. The existing ACS version of this function returns fixed point ratios (because why not) and I fully expected people to use a switch statement when writing it.

06-Dec-2015 (Sunday) at 21:53:06 PST by Braden Obrzut

Merge branch 'DecProx3' of git://github.com/MajorCooke/zdoom into master

06-Dec-2015 (Sunday) at 11:55:05 PST by Christoph Oelckers
Commit 0cb64dd46
Parents: a0d6b0570

  • made character encoding for UFMF/ZDoom namespaces explicit.

06-Dec-2015 (Sunday) at 00:59:41 PST by Christoph Oelckers

Merge branch 'master' of https://github.com/rheit/zdoom

06-Dec-2015 (Sunday) at 00:59:02 PST by Christoph Oelckers
Commit ad0e71942
Parents: 81f521fe5

  • added GetAspectRatio function to ACS.
  • added a sixth parameter for SetHUDClipRect so that the forced aspect ratio fudging this function performs can be disabled.

05-Dec-2015 (Saturday) at 00:17:35 PST by coelckers

Merge pull request #436 from Gaerzi/master

3D floor support for check switch range

04-Dec-2015 (Friday) at 15:26:39 PST by Gaerzi
Commit 542a10891
Parents: 81f521fe5

3D floor support for check switch range

02-Dec-2015 (Wednesday) at 19:40:47 PST by Edward Richardson
Commit f90ce1308
Parents: 81f521fe5

Fix lost focus loosing network data

  • Prevented focus loss from dropping network data during level transitions
  • Fixed delay counter underflows

02-Dec-2015 (Wednesday) at 13:33:10 PST by Christoph Oelckers

Merge branch 'master' of https://github.com/rheit/zdoom

02-Dec-2015 (Wednesday) at 13:31:27 PST by Christoph Oelckers
Commit 81f521fe5
Parents: 38df0665e

  • fixed: Texture precaching from MAPINFO was broken

The code assumed that it had access to the texture manager but that gets initialized after MAPINFO, which means that MAPINFO can only store the texture names and let the precaching code resolve the actual textures.

02-Dec-2015 (Wednesday) at 00:31:27 PST by Christoph Oelckers

Merge branch 'master' of https://github.com/rheit/zdoom

01-Dec-2015 (Tuesday) at 05:24:10 PST by coelckers

Merge pull request #434 from alexey-lysiuk/fix_skill_assign

Fix incomplete assignment operator of FSkillInfo

01-Dec-2015 (Tuesday) at 04:30:57 PST by alexey.lysiuk
Commit 4adf42151
Parents: 5cd8d5f5d

Fix incomplete assignment operator of FSkillInfo

See http://forum.zdoom.org/viewtopic.php?t=50026

01-Dec-2015 (Tuesday) at 01:39:22 PST by Christoph Oelckers
Commit 724445354
Parents: 368292424

  • add the WildMidiMIDIDevice CPP file.

30-Nov-2015 (Monday) at 09:49:13 PST by coelckers

Merge pull request #433 from MajorCooke/CustomPunchSoundParam

A_CustomPunch Extension

30-Nov-2015 (Monday) at 09:42:08 PST by MajorCooke
Commit 8594bfaa8
Parents: f4a60f29f

A_CustomPunch Extension

  • Added Melee/Miss parameters just like A_CustomMeleeAttack.

30-Nov-2015 (Monday) at 00:21:45 PST by Christoph Oelckers
Commit f4a60f29f
Parents: c9e4f120e

  • added missing sc.MustGetString() to 'optional' case of decal parser.

29-Nov-2015 (Sunday) at 15:11:30 PST by Christoph Oelckers
Commit f9cbaef1d
Parents: 6e22be89e

  • fixed: Boom's Transfer_Heights did not work for upper parts in sectors with a sky ceiling.

This incorrect check has been in the code for 12 years, unfortunately I have no idea anymore why it was added.

29-Nov-2015 (Sunday) at 06:27:20 PST by Christoph Oelckers
Commit c9e4f120e
Parents: f7cdb28ea

  • forgot to save this before committing.

29-Nov-2015 (Sunday) at 03:58:17 PST by Christoph Oelckers
Commit f7cdb28ea
Parents: 106886a9b

  • added a HealthFactor skill property.

29-Nov-2015 (Sunday) at 03:30:50 PST by Christoph Oelckers
Commit 106886a9b
Parents: 1ad02a6ce

  • allow setting the ice translation with Thing_SetTranslation.

This requires passing a magic value because this translation is defined differently than all the rest which can be used in ACS.

29-Nov-2015 (Sunday) at 03:10:12 PST by Christoph Oelckers
Commit 1ad02a6ce
Parents: 1a0faf476

  • allow specifying infighting through skills.

29-Nov-2015 (Sunday) at 02:41:14 PST by Christoph Oelckers
Commit 1a0faf476
Parents: 5515cb02a

  • allow optional decal generator definitions.

29-Nov-2015 (Sunday) at 02:35:12 PST by Christoph Oelckers
Commit 5515cb02a
Parents: 9bfd67678

  • fixed incorrect error method call in decal parser.

29-Nov-2015 (Sunday) at 02:28:26 PST by Christoph Oelckers
Commit 9bfd67678
Parents: 888f356e5

  • allow setting the FloatbobPhase through UDMF.

29-Nov-2015 (Sunday) at 02:27:08 PST by Christoph Oelckers
Commit 368292424
Parents: a03b94772

  • removed redundant parameter

28-Nov-2015 (Saturday) at 11:58:14 PST by Christoph Oelckers
Commit a03b94772
Parents: eff2286bc

  • WildMidi generally working, some cleanup left to do...

28-Nov-2015 (Saturday) at 08:53:34 PST by MajorCooke
Commit 4fb48b332
Parents: 888f356e5

Added A_CheckProximity.

  • Checks to see if a certain actor class, in numbers, is close to the actor/pointer via distance, based upon count. Can check for ancestry, disable Z searching, perform less than or equal to instead of greater or equal to, exact counts, check a pointer instead of itself and differentiate between live monsters and dead.

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