Latest Raze Changes
Latest 50 commits, skipping 1650
Unofficial development builds at DRD Team
01-Oct-2023 (Sunday) at 04:37:44 PDT by Magnus Norddahl
Fix U texture calculation
01-Oct-2023 (Sunday) at 04:08:57 PDT by Magnus Norddahl
Turn on backface culling
01-Oct-2023 (Sunday) at 03:52:23 PDT by Magnus Norddahl
More clean up
30-Sep-2023 (Saturday) at 15:27:22 PDT by Magnus Norddahl
Fix using wrong light list for 3d floors
30-Sep-2023 (Saturday) at 14:17:22 PDT by Magnus Norddahl
Remove dead code
30-Sep-2023 (Saturday) at 13:58:37 PDT by Magnus Norddahl
Remove unused MeshUVIndex array
30-Sep-2023 (Saturday) at 13:56:10 PDT by Magnus Norddahl
Remove XFloorToSurface and XFloorToSurfaceSides as they aren't needed
30-Sep-2023 (Saturday) at 13:24:24 PDT by Magnus Norddahl
More code cleanup
30-Sep-2023 (Saturday) at 12:46:27 PDT by Magnus Norddahl
Group LightList variables
30-Sep-2023 (Saturday) at 12:33:07 PDT by Magnus Norddahl
Make doom specific surface fields private to doom
30-Sep-2023 (Saturday) at 12:30:34 PDT by Magnus Norddahl
Remove warning
30-Sep-2023 (Saturday) at 04:19:33 PDT by Magnus Norddahl
Fixed crash when second submesh is empty
29-Sep-2023 (Friday) at 16:31:07 PDT by Magnus Norddahl
Fix node buffers not working for the rayquery polyfill shader path Rearrange how the upload code is done for the level mesh
29-Sep-2023 (Friday) at 16:28:41 PDT by Magnus Norddahl
Move BufferTransfer class to zvulkan
28-Sep-2023 (Thursday) at 13:32:53 PDT by Magnus Norddahl
Add soft shadows the lightmapper
28-Sep-2023 (Thursday) at 12:33:17 PDT by Magnus Norddahl
Fix some image transition errors
26-Sep-2023 (Tuesday) at 16:42:20 PDT by Magnus Norddahl
Make shadows slightly softer and fix sampling one time too many
26-Sep-2023 (Tuesday) at 16:03:05 PDT by Magnus Norddahl
Use vogel disk sampling for the raytraced soft shadows and reduce the number of samples used for each quality mode
26-Sep-2023 (Tuesday) at 15:29:13 PDT by Magnus Norddahl
Fix crash if there are no surfaces in the mesh
26-Sep-2023 (Tuesday) at 14:04:12 PDT by Magnus Norddahl
Remove global variable return value hacks!
26-Sep-2023 (Tuesday) at 13:56:01 PDT by Magnus Norddahl
Split frag_raytrace.glsl into multiple files as it has become completely unreadable
26-Sep-2023 (Tuesday) at 09:10:45 PDT by Magnus Norddahl
Implement dynamic update of the acceleration structure
26-Sep-2023 (Tuesday) at 02:38:22 PDT by Professor Hastig
added missing hit obituaries to Hexen's Chaos Serpents.
26-Sep-2023 (Tuesday) at 02:56:22 PDT by Rachael Alexanderson
- update soundfont
25-Sep-2023 (Monday) at 23:48:11 PDT by alexey.lysiuk
- fixed
DumpCPUInfo()
definition for non-x64 platforms
fix #2188
26-Sep-2023 (Tuesday) at 02:56:22 PDT by Rachael Alexanderson
- update soundfont
25-Sep-2023 (Monday) at 23:48:11 PDT by alexey.lysiuk
- fixed
DumpCPUInfo()
definition for non-x64 platforms
fix #2188
25-Sep-2023 (Monday) at 15:06:10 PDT by Magnus Norddahl
Update the dynamic submesh with poly lines
25-Sep-2023 (Monday) at 14:28:49 PDT by Magnus Norddahl
Add support for multiple meshes (DoomLevelSubmesh)
17-Sep-2023 (Sunday) at 12:17:23 PDT by Christoph Oelckers
reference commit documenting the changes to current vkDoom master
Conflicts:
.github/workflows/continuous_integration.yml
25-Sep-2023 (Monday) at 11:35:34 PDT by Magnus Norddahl
Remove smoothing groups from vk_lightmap and fix some warnings
24-Sep-2023 (Sunday) at 15:17:53 PDT by dpjudas
Prepare VkRaytrace to have a dynamic bottom level acceleration structure
24-Sep-2023 (Sunday) at 05:34:35 PDT by nashmuhandes
Rename "static lights" to "lightmap lights" -- they're technically not limited to being completely static anymore...
24-Sep-2023 (Sunday) at 04:15:00 PDT by Magnus Norddahl
Prevent buffer overrun
24-Sep-2023 (Sunday) at 03:40:04 PDT by Magnus Norddahl
Finish and enable the indirect draw calls, reducing the direct command buffer draw calls in the lightmapper to 5
23-Sep-2023 (Saturday) at 16:37:00 PDT by dpjudas
Prepare for doing indirect draw calls
22-Sep-2023 (Friday) at 07:35:50 PDT by Magnus Norddahl
Retrieve the light list on the fly rather than try to sync it
22-Sep-2023 (Friday) at 05:41:01 PDT by RaveYard
Fix mid textures not pushed into visible surface list
22-Sep-2023 (Friday) at 05:40:35 PDT by RaveYard
Use more accurate light formula for transparency
22-Sep-2023 (Friday) at 03:32:43 PDT by RaveYard
Minor cleanup and lightmapper fixes
22-Sep-2023 (Friday) at 02:32:20 PDT by Magnus Norddahl
Disable moving lights for now as that's what caused the FPS drop for lm_always_update
22-Sep-2023 (Friday) at 02:31:50 PDT by Magnus Norddahl
Fix view index binding error
22-Sep-2023 (Friday) at 02:27:20 PDT by Magnus Norddahl
Update zvulkan
21-Sep-2023 (Thursday) at 16:41:56 PDT by Magnus Norddahl
Use a shader to copy the pixels as vkCmdCopyImage is very slow. Also gives us more flexibility in the future for composite lightmaps
20-Sep-2023 (Wednesday) at 17:07:50 PDT by Magnus Norddahl
Add lightmap stats to stat gpu
20-Sep-2023 (Wednesday) at 16:45:48 PDT by Magnus Norddahl
Minor adjustments
20-Sep-2023 (Wednesday) at 14:52:18 PDT by RaveYard
Temporary measure to avoid crashing in non-rtx mode
20-Sep-2023 (Wednesday) at 13:44:05 PDT by RaveYard
Add color blending for lights
20-Sep-2023 (Wednesday) at 12:30:49 PDT by RaveYard
Fix surface midtexture yscale
20-Sep-2023 (Wednesday) at 12:13:25 PDT by RaveYard
Fix uninitialized surface.TextureIndex crash and cleanup