Latest Raze Changes
Latest 50 commits, skipping 1600
Unofficial development builds at DRD Team
07-Oct-2023 (Saturday) at 14:03:40 PDT by Christoph Oelckers
added a third batch of GetChars call to FStrings.
07-Oct-2023 (Saturday) at 13:49:33 PDT by Magnus Norddahl
Make some visual adjustments to the launch dialog
07-Oct-2023 (Saturday) at 09:42:24 PDT by Christoph Oelckers
Backend update from Raze.
25-Sep-2023 (Monday) at 04:02:34 PDT by Cacodemon345
Fix typo
22-Sep-2023 (Friday) at 11:44:09 PDT by Cacodemon345
Remove Aes, BraIA64.c and Lzma86 files
19-Sep-2023 (Tuesday) at 10:23:23 PDT by Cacodemon345
Fix wrong define for PPMd
18-Sep-2023 (Monday) at 12:42:53 PDT by Cacodemon345
Update LZMA SDK to 23.01
As a bonus, add support for XZ-compressed files in ZIP
01-Oct-2023 (Sunday) at 14:36:42 PDT by Ricardo Luís Vaz Silva
Add final and sealed as class options
07-Oct-2023 (Saturday) at 07:44:44 PDT by Ricardo Luís Vaz Silva
change version, improve errors for array/map/struct copy
05-Mar-2023 (Sunday) at 07:20:35 PST by Ricardo Luís Vaz Silva
Turn Map/Array assignments into Copy
Better error checking for struct assignment
Lock assignments behind version, don't break or "fix" existing code using older ZScript versions
07-Oct-2023 (Saturday) at 07:30:28 PDT by Ricardo Luís Vaz Silva
allow "&" instead of "out" in function parameters
02-Apr-2023 (Sunday) at 04:30:49 PDT by Ricardo Luís Vaz Silva
Allow dumping jit for mod functions only
02-Apr-2023 (Sunday) at 04:21:45 PDT by Ricardo Luís Vaz Silva
Don't try to generate code for abstract functions during JIT dump
01-Apr-2023 (Saturday) at 18:32:30 PDT by Ricardo Luís Vaz Silva
make Array::Append faster for simple structs
This makes appending arrays of simple types faster
31-Mar-2023 (Friday) at 21:04:43 PDT by Ricardo Luís Vaz Silva
fix TMap move insertion, was using the copy constructor due to a missing std::move
25-Mar-2023 (Saturday) at 21:31:07 PDT by Ricardo Luís Vaz Silva
fix PStruct::AddField not passing mDefFileNo
05-Mar-2023 (Sunday) at 07:19:36 PST by Ricardo Luís Vaz Silva
fix possible null dereference in FxStructMember::RequestAddress
23-Feb-2023 (Thursday) at 08:31:30 PST by Ricardo Luís Vaz Silva
Make sure maps in return type don't segfault
22-Feb-2023 (Wednesday) at 10:43:32 PST by Ricardo Luís Vaz Silva
Improve handling of field names in error messages during Map/MapIterator compilation
22-Feb-2023 (Wednesday) at 08:26:49 PST by Ricardo Luís Vaz Silva
Fix Typo in Comment
10-Feb-2023 (Friday) at 18:35:54 PST by Ricardo Luís Vaz Silva
Deduplicate Map/MapIterator Types' Code
07-Oct-2023 (Saturday) at 04:51:35 PDT by Rachael Alexanderson
- test
06-Oct-2023 (Friday) at 06:43:37 PDT by Rachael Alexanderson
- add some new library paths to the appimage builder
05-Oct-2023 (Thursday) at 09:29:20 PDT by Rachael Alexanderson
- make zs Actor.GetReplacement and Actor.GetReplacee clearscope
05-Oct-2023 (Thursday) at 07:40:28 PDT by Ricardo Luís Vaz Silva
Fix inheritance for bNoSaveGame
04-Oct-2023 (Wednesday) at 11:11:09 PDT by Magnus Norddahl
Add vk_rayquery CVAR and prevent the shader from looping until the OS kills the entire process!
04-Oct-2023 (Wednesday) at 00:58:18 PDT by Professor Hastig
removed several bad casts to 'long'.
The 'long' type should generally be avoided because its size differs on Windows and Linux/Mac so it is almost guaranteed to cause undefined behavior
03-Oct-2023 (Tuesday) at 18:31:29 PDT by Magnus Norddahl
Fix the sunlight tracing bug
03-Oct-2023 (Tuesday) at 18:31:08 PDT by Magnus Norddahl
Add lm_blur debugging cvar
03-Oct-2023 (Tuesday) at 16:49:03 PDT by Magnus Norddahl
Extend the baking border to avoid blur from neighbor tiles and fix unmap assert if the shader compile fails
03-Oct-2023 (Tuesday) at 16:24:20 PDT by Magnus Norddahl
Fix tile clipping
03-Oct-2023 (Tuesday) at 15:46:29 PDT by Magnus Norddahl
Apply surface angle to sun light
03-Oct-2023 (Tuesday) at 15:24:32 PDT by Magnus Norddahl
Control ambient occlusion, sunlight and softshadows via cvars
03-Oct-2023 (Tuesday) at 09:24:11 PDT by Magnus Norddahl
Turn off lightmaps for levels that have none
03-Oct-2023 (Tuesday) at 06:55:08 PDT by Christoph Oelckers
added even more explicit GetChars() calls.
03-Oct-2023 (Tuesday) at 05:27:13 PDT by Christoph Oelckers
add GetChars() accessors to many FString uses where const char* is wanted.
By no means complete, it's just a start to get rid of that automatic type conversion operator.
03-Oct-2023 (Tuesday) at 03:30:44 PDT by nashmuhandes
Fixed wrong type for the sun color in the UDMF specs
03-Oct-2023 (Tuesday) at 03:18:47 PDT by nashmuhandes
Unify the custom sample distance variable names
10-Sep-2023 (Sunday) at 17:29:38 PDT by nashmuhandes
Update ZDRay UDMF specs and remove deleted features.
02-Oct-2023 (Monday) at 00:24:24 PDT by alexey.lysiuk
- fixed compilation with Clang
src/console/c_cmds.cpp:1310:40: error: cannot pass non-trivial object of type 'FString' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]
01-Oct-2023 (Sunday) at 17:40:40 PDT by Magnus Norddahl
Fix misc bugs related to the dynamic lightmap and polybsp lines in the lightmapper
01-Oct-2023 (Sunday) at 14:38:14 PDT by Christoph Oelckers
print proper level and music names for mapinfo CCMD
01-Oct-2023 (Sunday) at 13:11:05 PDT by Magnus Norddahl
Simplify code
01-Oct-2023 (Sunday) at 13:09:18 PDT by Magnus Norddahl
Split CreateSideSurfaces into multiple functions
28-Sep-2023 (Thursday) at 17:58:21 PDT by Rachael Alexanderson
- make clang happy
28-Sep-2023 (Thursday) at 17:35:41 PDT by Rachael Alexanderson
- add 'mapinfo' ccmd
01-Oct-2023 (Sunday) at 07:34:35 PDT by Rachael Alexanderson
- set default backend to Vulkan, if Vulkan fails go GLES not OpenGL
01-Oct-2023 (Sunday) at 07:34:35 PDT by Rachael Alexanderson
- set default backend to Vulkan, if Vulkan fails go GLES not OpenGL
01-Oct-2023 (Sunday) at 06:17:05 PDT by Magnus Norddahl
More SetSideTextureUVs adjustments
01-Oct-2023 (Sunday) at 05:56:01 PDT by Magnus Norddahl
Remove CreateSurfaceTextureUVs