Latest Raze Changes
Latest 50 commits, skipping 1700
Unofficial development builds at DRD Team
20-Sep-2023 (Wednesday) at 11:45:15 PDT by RaveYard
Add alpha testing for TraceFirstHitTriangle
20-Sep-2023 (Wednesday) at 11:15:01 PDT by RaveYard
WIP wall UVs for levelmesh
20-Sep-2023 (Wednesday) at 09:19:59 PDT by RaveYard
Fix flat UVs
20-Sep-2023 (Wednesday) at 07:50:37 PDT by RaveYard
Extract flat rotation from SetPlaneTextureRotation
20-Sep-2023 (Wednesday) at 07:06:48 PDT by RaveYard
Add access to vertex indices in frag_raytrace.glsl
20-Sep-2023 (Wednesday) at 03:51:11 PDT by RaveYard
Add SurfaceVertex to store texture UVs
19-Sep-2023 (Tuesday) at 07:49:01 PDT by RaveYard
Fix lights being slightly shifted
19-Sep-2023 (Tuesday) at 14:58:17 PDT by Magnus Norddahl
Add bindless texture support
19-Sep-2023 (Tuesday) at 04:34:25 PDT by RaveYard
Reimplement ZDRay SectorGroup
18-Sep-2023 (Monday) at 11:59:00 PDT by RaveYard
Add WIP mid texture support
18-Sep-2023 (Monday) at 16:30:15 PDT by Magnus Norddahl
Fix crash when trying to render outside the texture
18-Sep-2023 (Monday) at 16:19:31 PDT by Magnus Norddahl
Fix not setting the reset counter
18-Sep-2023 (Monday) at 16:17:03 PDT by Magnus Norddahl
Only find the tile surfaces once Only upload the lights once per surface participating in the baking
18-Sep-2023 (Monday) at 15:47:47 PDT by Magnus Norddahl
Remove LightmapOrigin, LightmapStepX and LightmapStepY as we no longer use them
18-Sep-2023 (Monday) at 15:46:20 PDT by Magnus Norddahl
Fix maploader warning
18-Sep-2023 (Monday) at 15:25:32 PDT by Magnus Norddahl
Don't change the viewport for every tile we trace
18-Sep-2023 (Monday) at 14:12:56 PDT by Magnus Norddahl
Replace macros with functions
18-Sep-2023 (Monday) at 08:39:06 PDT by Magnus Norddahl
Use the vertex and index buffers from the accelstruct
18-Sep-2023 (Monday) at 06:53:32 PDT by RaveYard
Use LIGHTMAP lump surface dimensions before packing the lightmap atlas
18-Sep-2023 (Monday) at 06:20:10 PDT by RaveYard
Optimize lightmap lump loading
18-Sep-2023 (Monday) at 02:52:44 PDT by RaveYard
Fix nullptr crash in HWWall::BuildFFBlock
17-Sep-2023 (Sunday) at 17:42:12 PDT by Magnus Norddahl
Move vertex transform to the GPU
17-Sep-2023 (Sunday) at 13:02:42 PDT by Christoph Oelckers
looks like one occurence of 'vkdoom' slipped through...
17-Sep-2023 (Sunday) at 12:54:31 PDT by Christoph Oelckers
- refactored Corona actor so that class AActor can be final again.
17-Sep-2023 (Sunday) at 12:13:54 PDT by Christoph Oelckers
add back two minor things that got lost during the merge.
17-Sep-2023 (Sunday) at 12:12:43 PDT by Christoph Oelckers
fix bad merge of menudef.txt
16-Sep-2023 (Saturday) at 15:26:52 PDT by Magnus Norddahl
Remember vid_fps cvar (whyyy wasn't this always the case?)
16-Sep-2023 (Saturday) at 15:08:51 PDT by Magnus Norddahl
Fix crash bug where an index buffer was bound as a vertex buffer
16-Sep-2023 (Saturday) at 09:18:50 PDT by Rachael Alexanderson
- compile fixes for mac os
16-Sep-2023 (Saturday) at 06:41:43 PDT by RaveYard
Fix sky dome getting randomly influenced by the lightmaps
16-Sep-2023 (Saturday) at 03:18:02 PDT by RaveYard
Reintroduce lm_max_updates
15-Sep-2023 (Friday) at 23:58:18 PDT by nashmuhandes
- Add static variants of pulsing and flickering lights
- Clean up and reorganize dynlights.zs
15-Sep-2023 (Friday) at 20:38:30 PDT by Magnus Norddahl
Update the light list (we really need to do this in a less retarded way) when lm_always_update is active
15-Sep-2023 (Friday) at 20:33:00 PDT by Magnus Norddahl
Add cvar for speed testing always updating the lightmap
15-Sep-2023 (Friday) at 20:12:31 PDT by Magnus Norddahl
- Fix VkRaytrace::Raytrace not working properly if called multiple times per frame.
- Only call VkRaytrace::Raytrace once per scene
15-Sep-2023 (Friday) at 17:03:35 PDT by RaveYard
Fix lastSurfaceCount growing forever
15-Sep-2023 (Friday) at 16:53:28 PDT by RaveYard
Fix missing 'needsUpdate' check before pushing surface to the list
15-Sep-2023 (Friday) at 11:45:03 PDT by Magnus Norddahl
Move the visible surface list to HWDrawInfo
15-Sep-2023 (Friday) at 09:07:37 PDT by Magnus Norddahl
Change lightmapper to only use one image
15-Sep-2023 (Friday) at 01:50:41 PDT by Magnus Norddahl
Fix warning
14-Sep-2023 (Thursday) at 15:41:26 PDT by RaveYard
Add ton of debug code hidden under 'developer' cvar for lightmap lump loading and other error detection measures
14-Sep-2023 (Thursday) at 11:56:09 PDT by RaveYard
Add error detections when the surfaces sizes do not match
14-Sep-2023 (Thursday) at 11:50:33 PDT by RaveYard
Enforce ZDRay limit on default sampledistance when loading LIGHTMAP to avoid surface size mismatches.
14-Sep-2023 (Thursday) at 11:41:34 PDT by RaveYard
Use UVs from the lightmap
14-Sep-2023 (Thursday) at 10:50:40 PDT by RaveYard
Initial implementation of V2 lightmap lump loading
14-Sep-2023 (Thursday) at 08:02:46 PDT by RaveYard
Refactor CCMDs in doom_levelmesh.cpp
14-Sep-2023 (Thursday) at 07:21:34 PDT by RaveYard
Add stat lightmap and surfaceinfo ccmd
14-Sep-2023 (Thursday) at 04:59:39 PDT by RaveYard
Workaround to make 3d floor side surfaces detectable
14-Sep-2023 (Thursday) at 05:03:03 PDT by RaveYard
Fix 3d floor surfaces accidentaly marked as sky
14-Sep-2023 (Thursday) at 03:29:14 PDT by RaveYard
Skip portal and sky surfaces