The following articles contain functions that are OpenGL only, meaning that they are not compatible with ZDoom! However, they work in ZDoom-derived source ports with an OpenGL renderer such as GZDoom, ScoreDoom or Skulltag. (Compatibility with no-longer maintained sourceports such as ZDoomGL is not guaranteed.)
This category has only the following subcategory.
- ► Dynamic light (2 C, 17 P)