Model format
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Warning: This feature does not work in ZDoom but in its OpenGL children ports. |
GZDoom and Zandronum both support natively three different types of model formats.
- DMD (originating from Doomsday)
- MD2 (originating from Quake II)
- MD3 (originating from Quake III Arena)
GZDoom supports the following additional model formats:
- 3D (originating from Unreal Engine 1)
- OBJ (standard Wavefront .obj models)
- IQM (binary Skeletal format supported by various games/source ports like ioquake3)