Classes:FWeapQuietus
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Quietus | |||
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Actor type | Weapon | Game | ![]() |
DoomEd Number | None | Class Name | FWeapQuietus |
Classes: Inventory→Weapon→FighterWeapon→FWeapQuietus
The Fighter's final weapon, the Quietus is a very powerful sword that sends out a spread of green balls. It is recommended for use in short range, so all projectiles strike the target, inflicting serious damage. It uses 14 mana of each kind per attack.
DECORATE definition
ACTOR FWeapQuietus : FighterWeapon { Health 3 Weapon.SelectionOrder 2900 +WEAPON.PRIMARY_USES_BOTH +INVENTORY.NOATTENPICKUPSOUND Weapon.AmmoUse1 14 Weapon.AmmoUse2 14 Weapon.AmmoGive1 20 Weapon.AmmoGive2 20 Weapon.KickBack 150 Weapon.YAdjust 10 Weapon.AmmoType1 "Mana1" Weapon.AmmoType2 "Mana2" Inventory.PickupMessage "$TXT_WEAPON_F4" Inventory.PickupSound "WeaponBuild" Tag "$TAG_FWEAPQUIETUS" action native A_FSwordAttack(); States { Spawn: TNT1 A -1 Stop Select: FSRD A 1 Bright A_Raise Loop Deselect: FSRD A 1 Bright A_Lower Loop Ready: FSRD AAAABBBBCCCC 1 Bright A_WeaponReady Loop Fire: FSRD DE 3 Bright Offset(5, 36) FSRD F 2 Bright Offset(5, 36) FSRD G 3 Bright Offset(5, 36) A_FSwordAttack FSRD H 2 Bright Offset(5, 36) FSRD I 2 Bright Offset(5, 36) FSRD I 10 Bright Offset(5, 150) FSRD A 1 Bright Offset(5, 60) FSRD B 1 Bright Offset(5, 55) FSRD C 1 Bright Offset(5, 50) FSRD A 1 Bright Offset(5, 45) FSRD B 1 Bright Offset(5, 40) Goto Ready } }