Classes:WhiteFlag

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
White flag
Actor type Interactive object Game MiniSkulltagLogoIcon.png (Skulltag)
DoomEd Number 5132 Class Name WhiteFlag
Spawn ID 179 Identifier None
Center Warning: This class is a Skulltag-specific actor that is not included in ZDoom!


Classes: ActorInventoryTeamItemFlagWhiteFlag

The Flag in Skulltag's "One-Flag Capture the Flag" game mode.

DECORATE definition

ACTOR WhiteFlag : Flag 5132
{
  SpawnID 179
  Radius 20
  Height 16
  +NOTDMATCH
  Inventory.PickupMessage "$PICKUP_WHITEFLAG"
  Inventory.Icon "WFLAB0"
  States
  {
  Spawn:
    WFLA ABC 3
    WFLA DEF 3 BRIGHT
    Loop
  }
}