Classes:WhiteFlag

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
White flag
Actor type Interactive object Game MiniSkulltagLogoIcon.png (Skulltag)
DoomEd Number 5132 Class Name WhiteFlag
Spawn ID 179 Identifier None
Center Warning: This class is a Skulltag-specific actor that is not included in ZDoom!


Classes: ActorInventoryTeamItemFlagWhiteFlag

The Flag in Skulltag's "One-Flag Capture the Flag" game mode.

DECORATE definition

ACTOR WhiteFlag : Flag 5132
{
  SpawnID 179
  Radius 20
  Height 16
  +NOTDMATCH
  Inventory.PickupMessage "$PICKUP_WHITEFLAG"
  Inventory.Icon "WFLAB0"
  States
  {
  Spawn:
    WFLA ABC 3
    WFLA DEF 3 BRIGHT
    Loop
  }
}