Classes:TeamItem

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
TeamItem
Actor type Internal Game MiniSkulltagLogoIcon.png (Skulltag)
DoomEd Number None Class Name TeamItem
Center Warning: This class is a Skulltag-specific actor that is not included in ZDoom!


Classes: ActorInventoryTeamItem
 →Flag
 →Skull

A base class for Skulltag's "Capture the Flag" flags and "Skulltag" skulls.

DECORATE definition

ACTOR TeamItem : Inventory native
{
  +INTERHUBSTRIP
  Inventory.PickupSound "misc/k_pkup"
}