Classes:VavoomLightWhite

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
White Vavoom light
Actor type Dynamic light Game MiniOpenGLLogoIcon.png (OpenGL)
DoomEd Number 1502 Class Name VavoomLightWhite


Classes: DynamicLightVavoomLightVavoomLightWhite
A white light takes only one argument:

1: Radius of the light

A white light's Z position is absolute, instead of being relative to the floor like all other map objects. All dynamic lights can be toggled on and off with Thing_Activate and Thing_Deactivate.

DECORATE definition

ACTOR VavoomLightWhite : VavoomLight native {}