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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Teleport destination with height and gravity
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Actor type
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Map spot
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Game
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(ZDoom)
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DoomEd Number
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9043
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Class Name
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TeleportDest3
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Classes: TeleportDest→TeleportDest2→TeleportDest3
A teleport destination, or derived actor, is where actors are moved by the Teleport line specials. This destination can be given a height (Z) value but is subject to gravity and will fall if the sector it is in is lowered or ascend if it is raised. It is recommended to use this one rather than TeleportDest for TeleportGroup specials
ACTOR TeleportDest3 : TeleportDest2
{
-NOGRAVITY
}