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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Boss spawning fire
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Actor type
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SFX
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Game
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(Doom2)
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DoomEd Number
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None
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Class Name
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SpawnFire
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Classes: SpawnFire
The brief effect accompanying the spawning of a monster by a boss cube from the boss eye. It reuses the sprites and the A_Fire action function from the Archvile's attack.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class SpawnFire : Actor
{
Default
{
Height 78;
+NOBLOCKMAP
+NOGRAVITY
+ZDOOMTRANS
RenderStyle "Add";
}
States
{
Spawn:
FIRE ABCDEFGH 4 Bright A_Fire;
Stop;
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
|
ACTOR SpawnFire
{
Height 78
+NOBLOCKMAP
+NOGRAVITY
RenderStyle Add
States
{
Spawn:
FIRE ABCDEFGH 4 Bright A_Fire
Stop
}
}