Classes:SpawnFire

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Boss spawning fire
Actor type SFX Game MiniDoom2LogoIcon.png (Doom2)
DoomEd Number None Class Name SpawnFire


Classes: SpawnFire

The brief effect accompanying the spawning of a monster by a boss cube from the boss eye. It reuses the sprites and the A_Fire action function from the Archvile's attack.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class SpawnFire : Actor
{
	Default
	{
		Height 78;
		+NOBLOCKMAP
		+NOGRAVITY
		+ZDOOMTRANS
		RenderStyle "Add";
	}
	States
	{
	Spawn:
		FIRE ABCDEFGH 4 Bright A_Fire;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR SpawnFire
{
  Height 78
  +NOBLOCKMAP
  +NOGRAVITY
  RenderStyle Add
  States
  {
  Spawn:
    FIRE ABCDEFGH 4 Bright A_Fire
    Stop
  }
}