Classes:SpawnFire

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  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
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  4. Definitions for existing actors are put on the wiki for reference purpose only.
Boss spawning fire
Actor type SFX Game MiniDoom2LogoIcon.png (Doom2)
DoomEd Number None Class Name SpawnFire


Classes: SpawnFire

The brief effect accompanying the spawning of a monster by a boss cube from the boss eye. It reuses the sprites and the A_Fire action function from the Archvile's attack.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class SpawnFire : Actor
{
	Default
	{
		Height 78;
		+NOBLOCKMAP
		+NOGRAVITY
		+ZDOOMTRANS
		RenderStyle "Add";
	}
	States
	{
	Spawn:
		FIRE ABCDEFGH 4 Bright A_Fire;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR SpawnFire
{
  Height 78
  +NOBLOCKMAP
  +NOGRAVITY
  RenderStyle Add
  States
  {
  Spawn:
    FIRE ABCDEFGH 4 Bright A_Fire
    Stop
  }
}