Classes:ArchvileFire

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Arch-Vile fire
Actor type Explosive Game MiniDoom2LogoIcon.png
DoomEd Number None Class Name ArchvileFire
Spawn ID 98 Identifier T_TEMPLARGEFLAME


Classes: ArchvileFire

The temporary flame sprite which follows an Archvile's target while it attacks. Note that this actor does not shoot other actors or players in the air. For that use A_VileAttack.

This is the only standard actor in Doom that calls an action function in its spawn state without looping back to it. As a result, since action functions are called only on state changes and spawning is not a state change, A_StartFire is never actually executed.

DECORATE definition

ACTOR ArchvileFire
{
  +NOBLOCKMAP
  +NOGRAVITY
  RenderStyle Add
  Alpha 1
  States
  {
  Spawn:
    FIRE A 2 Bright A_StartFire
    FIRE BAB 2 Bright A_Fire
    FIRE C 2 Bright A_FireCrackle
    FIRE BCBCDCDCDEDED 2 Bright A_Fire
    FIRE E 2 Bright A_FireCrackle
    FIRE FEFEFGHGHGH 2 Bright A_Fire
    Stop
  }
}