Classes:Shell
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Shells | |||
---|---|---|---|
Actor type | Ammo | Game | (Doom) |
DoomEd Number | 2008 | Class Name | Shell |
Spawn ID | 12 | Identifier | T_SHELLS |
Classes: Inventory→Ammo→Shell
→ShellBox
Shell ammo for the Doom shotgun and super shotgun. Gives four shells when picked up.
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class Shell : Ammo
{
Default
{
Inventory.PickupMessage "$GOTSHELLS";
Inventory.Amount 4;
Inventory.MaxAmount 50;
Ammo.BackpackAmount 4;
Ammo.BackpackMaxAmount 100;
Inventory.Icon "SHELA0";
Tag "$AMMO_SHELLS";
}
States
{
Spawn:
SHEL A -1;
Stop;
}
}
DECORATE definition
Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. |
ACTOR Shell : Ammo { Inventory.PickupMessage "$GOTSHELLS" // "Picked up 4 shotgun shells." Inventory.Amount 4 Inventory.MaxAmount 50 Ammo.BackpackAmount 4 Ammo.BackpackMaxAmount 100 Inventory.Icon "SHELA0" States { Spawn: SHEL A -1 Stop } }