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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Shells
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Actor type
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Ammo
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Game
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(Doom)
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DoomEd Number
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2008
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Class Name
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Shell
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Spawn ID
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12
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Identifier
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T_SHELLS
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Classes: Inventory→Ammo→Shell
→ShellBox
Shell ammo for the Doom shotgun and super shotgun. Gives four shells when picked up.
ACTOR Shell : Ammo
{
Inventory.PickupMessage "$GOTSHELLS" // "Picked up 4 shotgun shells."
Inventory.Amount 4
Inventory.MaxAmount 50
Ammo.BackpackAmount 4
Ammo.BackpackMaxAmount 100
Inventory.Icon "SHELA0"
States
{
Spawn:
SHEL A -1
Stop
}
}