Classes:Shell

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Shells
Actor type Ammo Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 2008 Class Name Shell
Spawn ID 12 Identifier T_SHELLS


Classes: InventoryAmmoShell
 →ShellBox

Shell ammo for the Doom shotgun and super shotgun. Gives four shells when picked up.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class Shell : Ammo
{
	Default
	{
		Inventory.PickupMessage "$GOTSHELLS";
		Inventory.Amount 4;
		Inventory.MaxAmount 50;
		Ammo.BackpackAmount 4;
		Ammo.BackpackMaxAmount 100;
		Inventory.Icon "SHELA0";
		Tag "$AMMO_SHELLS";
	}
	States
	{
	Spawn:
		SHEL A -1;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR Shell : Ammo
{
  Inventory.PickupMessage "$GOTSHELLS" // "Picked up 4 shotgun shells."
  Inventory.Amount 4
  Inventory.MaxAmount 50
  Ammo.BackpackAmount 4
  Ammo.BackpackMaxAmount 100
  Inventory.Icon "SHELA0"
  States
  {
  Spawn:
    SHEL A -1
    Stop
  }
}