Classes:ShellBox

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  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
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  4. Definitions for existing actors are put on the wiki for reference purpose only.
Shell box
Actor type Ammo Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 2049 Class Name ShellBox
Spawn ID 143 Identifier T_SHELLBOX


Classes: InventoryAmmoShellShellBox


A box of shells, for use with the Shotgun or SuperShotgun. Gives five times the amount of ammo from the smaller shell pickup.


ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class ShellBox : Shell
{
	Default
	{
		Inventory.PickupMessage "$GOTSHELLBOX";
		Inventory.Amount 20;
	}
	States
	{
	Spawn:
		SBOX A -1;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR ShellBox : Shell
{
  Inventory.PickupMessage "$GOTSHELLBOX" // "Picked up a box of shotgun shells."
  Inventory.Amount 20
  States
  {
  Spawn:
    SBOX A -1
    Stop
  }
}