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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Shell box
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Actor type
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Ammo
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Game
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(Doom)
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DoomEd Number
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2049
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Class Name
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ShellBox
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Spawn ID
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143
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Identifier
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T_SHELLBOX
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Classes: Inventory→Ammo→Shell→ShellBox
A box of shells, for use with the Shotgun or SuperShotgun. Gives five times the amount of ammo from the smaller shell pickup.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class ShellBox : Shell
{
Default
{
Inventory.PickupMessage "$GOTSHELLBOX";
Inventory.Amount 20;
}
States
{
Spawn:
SBOX A -1;
Stop;
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR ShellBox : Shell
{
Inventory.PickupMessage "$GOTSHELLBOX" // "Picked up a box of shotgun shells."
Inventory.Amount 20
States
{
Spawn:
SBOX A -1
Stop
}
}