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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Stalker slime ball
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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SerpentFX
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Classes: SerpentFX
The slimy green ball of acid thrown by a stalker leader. It makes a "whissing" sound while it travels along.
ACTOR SerpentFX
{
Speed 15
Radius 8
Height 10
Damage 4
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
RenderStyle Add
DeathSound "SerpentFXHit"
States
{
Spawn:
SSFX A 0
SSFX A 3 Bright A_PlaySoundEx("SerpentFXContinuous", "Body", 1)
SSFX BAB 3 Bright
Goto Spawn+1
Death:
SSFX C 4 Bright A_StopSoundEx("Body")
SSFX DEFGH 4 Bright
Stop
}
}