|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Stalker boss
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Actor type
|
Monster
|
Game
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(Hexen)
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DoomEd Number
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120
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Class Name
|
SerpentLeader
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Spawn ID
|
7
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Identifier
|
T_WATERLURKERLEADER
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Classes: Serpent→SerpentLeader
These Stalker variants are very similar to the standard ones. However, they can throw a slimy ball from range.
ACTOR SerpentLeader : Serpent
{
Mass 200
Obituary "$OB_SERPENT" // "%o was melted by a Stalker."
States
{
Missile:
SSPT N 5 A_CustomMissile("SerpentFX", 32, 0)
Goto Dive
}
}