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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Sector Action: "Actor Hits Floor"
Actor type Map spot Game MiniZDoomLogoIcon.png
DoomEd Number 9999 Class Name SecActHitFloor

Classes: SectorActionSecActHitFloor

This is a ZDoom-specific thing that triggers its special when an actor hits the floor of the sector it is present in. The following actor flags, if set, control the trigger-ability of the thing:

See also: Thing executed specials

DECORATE definition

ACTOR SecActHitFloor : SectorAction native {}