Classes:SectorAction

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Sector action
Actor type Internal Game MiniZDoomLogoIcon.png
DoomEd Number None Class Name SectorAction


Classes: ActorSectorAction
 →MusicChanger
 →SecActEnter
 →SecActExit
 →SecActEyesAboveC
 →SecActEyesBelowC
 →SecActEyesDive
 →SecActEyesSurface
 →SecActHitCeil
 →SecActHitFakeFloor
 →SecActHitFloor
 →SecActUse
 →SecActUseWall

Base class for all sector action classes. This thing is not used directly, instead one of its derived classes is used.

See also: Thing executed specials

DECORATE definition

ACTOR SectorAction native
{
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +DONTSPLASH
}