Classes:SecActEyesSurface
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Sector Action: "Eyes Go Above Surface" | |||
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Actor type | Map spot | Game | (ZDoom) |
DoomEd Number | 9992 | Class Name | SecActEyesSurface |
Classes: SectorAction→SecActEyesSurface
This is a Transfer_Heights-specific thing that triggers its special when a player's viewpoint go above the fake floor of the sector it is in.
See also: Thing executed specials
DECORATE definition
ACTOR SecActEyesSurface : SectorAction native {}