Classes:SecActEyesSurface

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  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
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Sector Action: "Eyes Go Above Surface"
Actor type Map spot Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number 9992 Class Name SecActEyesSurface


Classes: SectorActionSecActEyesSurface

This is a Transfer_Heights-specific thing that triggers its special when a player's viewpoint go above the fake floor of the sector it is in.

See also: Thing executed specials

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class SecActEyesSurface : SectorAction
{
	Default
	{
		Health SECSPAC_EyesSurface;
	}
}

DECORATE definition

Nuvolabomb.png Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR SecActEyesSurface : SectorAction native {}