Classes:RedCard

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Red keycard
Actor type Key Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 13 Class Name RedCard
Spawn ID 86 Identifier T_REDKEYCARD


Classes: InventoryKeyDoomKeyRedCard


A Red keycard that opens red doors in Doom.


ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class RedCard : DoomKey
{
	Default
	{
		Inventory.Pickupmessage "$GOTREDCARD";
		Inventory.Icon "STKEYS2";
	}
	States
	{
	Spawn:
		RKEY A 10;
		RKEY B 10 bright;
		loop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR RedCard : DoomKey
{
  Inventory.PickupMessage "$GOTREDCARD"
  Inventory.Icon "STKEYS2"
  States
  {
  Spawn:
    RKEY A 10
    RKEY B 10 Bright
    Loop
  }
}