Classes:DoomKey

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Doom key
Actor type Internal Game MiniDoomLogoIcon.png (Doom)
DoomEd Number None Class Name DoomKey


Classes: InventoryKeyDoomKey
 →BlueCard
 →BlueSkull
 →RedCard
 →RedSkull
 →YellowCard
 →YellowSkull

Base class of the Doom keys, only used to define some default properties.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class DoomKey : Key
{
	Default
	{
		Radius 20;
		Height 16;
		+NOTDMATCH
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR DoomKey : Key
{
  Radius 20
  Height 16
  +NOTDMATCH
}