|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
|
Doom key
|
Actor type
|
Internal
|
Game
|
(Doom)
|
DoomEd Number
|
None
|
Class Name
|
DoomKey
|
Classes: Inventory→Key→DoomKey
→BlueCard
→BlueSkull
→RedCard
→RedSkull
→YellowCard
→YellowSkull
Base class of the Doom keys, only used to define some default properties.
|
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
|
class DoomKey : Key
{
Default
{
Radius 20;
Height 16;
+NOTDMATCH
}
}
|
Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
|
ACTOR DoomKey : Key
{
Radius 20
Height 16
+NOTDMATCH
}