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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Radiation-shielding suit
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Actor type
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Powerup
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Game
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(Doom)
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DoomEd Number
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2025
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Class Name
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RadSuit
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Spawn ID
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136
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Identifier
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T_IRONFEET
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Classes: Inventory→PowerupGiver→RadSuit
This is the radiation suit powerup from Doom and Doom 2. It grants the wearer immunity from most damaging sector effects, but may randomly fail to prevent against injury from a sector effect that deals high damage (See Classes:PowerIronFeet for a full list of sector effects). The user's screen is tinted green while the powerup is in effect. Effective for 1 minute (2100 tics).
ACTOR RadSuit : PowerupGiver
{
Height 46
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
Inventory.MaxAmount 0
Inventory.PickupMessage "$GOTSUIT" // "Radiation Shielding Suit"
Powerup.Type "IronFeet"
States
{
Spawn:
SUIT A -1 Bright
Stop
}
}