Classes:PointPusher
		
		
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Point pusher | |||
|---|---|---|---|
| Actor type | Map spot | Game |  (ZDoom) | 
| DoomEd Number | 5001 | Class Name | PointPusher | 
Classes: PointPusher
A point pusher pushes nearby actors away from it. This force crosses sector boundaries, decreases linearly with distance, and is felt within a circle centered on itself. The force is felt only if the point pusher can see the target object. To pull actors in, see PointPuller.
The sector in which the thing is placed must have the “Pusher Enabled” bit set, see sector specials.
DECORATE definition
ACTOR PointPusher
{
  +NOBLOCKMAP
  +INVISIBLE
  +NOCLIP
}