From ZDoom Wiki
Jump to: navigation, search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Point pusher
Actor type Map spot Game MiniZDoomLogoIcon.png
DoomEd Number 5001 Class Name PointPusher

Classes: PointPusher

A point pusher pushes nearby actors away from it. This force crosses sector boundaries, decreases linearly with distance, and is felt within a circle centered on itself. The force is felt only if the point pusher can see the target object. To pull actors in, see PointPuller.

The sector in which the thing is placed must have the “Pusher Enabled” bit set, see sector specials.

DECORATE definition

ACTOR PointPusher