Classes:PointPuller
		
		
		
		
		
		Jump to navigation
		Jump to search
		
		
	
| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Point puller | |||
|---|---|---|---|
| Actor type | Map spot | Game |  (ZDoom) | 
| DoomEd Number | 5002 | Class Name | PointPuller | 
Classes: PointPuller
A point puller pulls nearby actors towards it. This force crosses sector boundaries, decreases linearly with distance, and is felt within a circle centered on itself. The force is felt only if the point puller can see the target object. To push actors away, see PointPusher.
The sector in which the thing is placed must have the “Pusher Enabled” bit set, see sector specials.
DECORATE definition
ACTOR PointPuller
{
  +NOBLOCKMAP
  +INVISIBLE
  +NOCLIP
}