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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Map spot with gravity
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Actor type
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Map spot
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Game
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(ZDoom)
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DoomEd Number
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9013
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Class Name
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MapSpotGravity
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Classes: MapSpot→MapSpotGravity
A map spot is an actor used to identify a particular spot on the map so as to have events happening there. This map spot is affected by gravity and thus always at floor level. It has pretty much nothing unique to it, it is just a way to place a TID somewhere on a map and any other actor can be used instead if appropriate.
ACTOR MapSpotGravity : MapSpot
{
-NOBLOCKMAP
-NOSECTOR
-NOGRAVITY
}