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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Map spot
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Actor type
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Map spot
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Game
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(ZDoom)
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DoomEd Number
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9001
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Class Name
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MapSpot
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Classes: MapSpot
→MapSpotGravity
A map spot is an actor used to identify a particular spot on the map so as to have events happening there. It has pretty much nothing unique to it, it is just a way to place a TID somewhere on a map and any other actor can be used instead if appropriate.
ACTOR MapSpot
{
+NOBLOCKMAP
+NOSECTOR
+NOGRAVITY
+DONTSPLASH
RenderStyle None
CameraHeight 0
}