From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Invisible bridge thing
Actor type Bridge Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number 5064 Class Name InvisibleBridge16

Classes: InvisibleBridgeInvisibleBridge16

The invisible bridge is a "3D" element that can be placed at any height and allows players and monsters alike to walk upon it. It is usually combined with midtextures in order to create an approximation of a 3D floor, and is in itself invisible.

A bridge (and derived classes) can be customized by giving it non-zero arguments: the first argument is used as its radius, the second as its height. See also CustomBridge for visible bridges.

DECORATE definition

ACTOR InvisibleBridge16 : InvisibleBridge
  Radius 16 // Or args[0]
  Height 8 // Or args[1]