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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Invisible bridge thing
Actor type Bridge Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number 9990 Class Name InvisibleBridge

Classes: InvisibleBridge

The invisible bridge is a "3D" element that can be placed at any height and allows players and monsters alike to walk upon it. It is usually combined with midtextures in order to create an approximation of a 3D floor, and is in itself invisible.

A bridge (and derived classes) can be customized by giving it non-zero arguments: the first argument is used as its radius, the second as its height. See also CustomBridge for visible bridges.

DECORATE definition

ACTOR InvisibleBridge native
  RenderStyle None
  Radius 32 // Or args[0]
  Height 4 // Or args[1]
    TNT1 A -1