Classes:InvisibleBridge
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Invisible bridge thing | |||
|---|---|---|---|
| Actor type | Bridge | Game | |
| DoomEd Number | 9990 | Class Name | InvisibleBridge |
Classes: InvisibleBridge
→InvisibleBridge8
→InvisibleBridge16
→InvisibleBridge32
The invisible bridge is a "3D" element that can be placed at any height and allows players and monsters alike to walk upon it. It is usually combined with midtextures in order to create an approximation of a 3D floor, and is in itself invisible.
A bridge (and derived classes) can be customized by giving it non-zero arguments: the first argument is used as its radius, the second as its height. See also CustomBridge for visible bridges.
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of UZDoom. The most up-to-date version of this code can be found on UZDoom GitHub. |
class InvisibleBridge : Actor
{
default
{
RenderStyle "None";
Radius 32;
RenderRadius -1;
Height 4;
+SOLID
+NOGRAVITY
+NOLIFTDROP
+ACTLIKEBRIDGE
}
States
{
Spawn:
TNT1 A -1;
Stop;
}
override void BeginPlay ()
{
Super.BeginPlay ();
if (args[0] || args[1])
{
A_SetSize(args[0]? args[0] : radius, args[1]? args[1] : height);
}
}
}
DECORATE definition
|
Warning: This is legacy code, kept for archival purposes only. DECORATE was effectively deprecated with the introduction of ZScript. UZDoom internally uses the ZScript definition above. |
ACTOR InvisibleBridge native
{
RenderStyle None
Radius 32 // Or args[0]
Height 4 // Or args[1]
+SOLID
+NOGRAVITY
+NOLIFTDROP
+ACTLIKEBRIDGE
States
{
Spawn:
TNT1 A -1
Stop
}
}
