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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
 
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
 
- If you want to make your own version of this actor, use inheritance.
 
- Definitions for existing actors are put on the wiki for reference purpose only.
  
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| Hammer puff
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| Actor type
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Explosive
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Game
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  (Hexen)
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| DoomEd Number
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None
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Class Name
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HammerPuff
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Classes: HammerPuff
The puff spawned by the Hammer of Retribution when hitting a hittable object or a wall. Also used by the Mace of Contrition.
ACTOR HammerPuff
{
  +NOBLOCKMAP
  +NOGRAVITY
  +PUFFONACTORS
  RenderStyle "Translucent"
  Alpha 0.6
  VSpeed 0.8
  SeeSound "FighterHammerHitThing"
  AttackSound "FighterHammerHitWall"
  ActiveSound "FighterHammerMiss"
  States
  {
  Spawn:
    FHFX STUVW 4
    Stop
  }
}