Classes:CWeapMace

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  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
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  4. Definitions for existing actors are put on the wiki for reference purpose only.
Mace of contrition
Actor type Weapon Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name CWeapMace


Classes: WeaponClericWeaponCWeapMace
The Cleric's mace weapon, from Hexen.

DECORATE definitions

ACTOR CWeapMace : ClericWeapon
{
  Weapon.SelectionOrder 3500
  Weapon.KickBack 150
  Weapon.YAdjust -8
  +BLOODSPLATTER
  Obituary "$OB_MPCWEAPMACE"
  Tag "$TAG_CWEAPMACE"

  action native A_CMaceAttack();

  States
  {
  Select:
    CMCE A 1 A_Raise
    Loop
  Deselect:
    CMCE A 1 A_Lower
    Loop
  Ready:
    CMCE A 1 A_WeaponReady
    Loop
  Fire:
    CMCE B 2 Offset(60, 20)
    CMCE B 1 Offset(30, 33)
    CMCE B 2 Offset(8, 45)
    CMCE C 1 Offset(8, 45)
    CMCE D 1 Offset(8, 45)
    CMCE E 1 Offset(8, 45)
    CMCE E 1 Offset(-11, 58) A_CMaceAttack
    CMCE F 1 Offset(8, 45)
    CMCE F 2 Offset(-8, 74)
    CMCE F 1 Offset(-20, 96)
    CMCE F 8 Offset(-33, 160)
    CMCE A 2 Offset(8, 75) A_ReFire
    CMCE A 1 Offset(8, 65)
    CMCE A 2 Offset(8, 60)
    CMCE A 1 Offset(8, 55)
    CMCE A 2 Offset(8, 50)
    CMCE A 1 Offset(8, 45)
    Goto Ready
  }
}